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SweeTs

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Everything posted by SweeTs

  1. Changeset 341 MMOCore, Announcements, Eclipse settings, Scripts, Misc MMOCore - basic update to latest L2J version. - Add a try/catch to avoid core crashing. - Disable Nagle's algorithm (better latency, but bigger bandwitdh usage). It's a real time application, for love of goodness ! - Client is setted on putPacketIntoWriteBuffer method. Announcements - Fix an issue regarding Announcement limit. - Add //announce all_auto, allowing to announce auto tasks. Add the appropriate button on Announcements admin panel. Eclipse settings - Added project based Java8 compliance on both projects. - Copied project settings from gameserver to datapack. It seems I was using workbench settings on datapack. - Fix few missing stuff on datapack, such as static keywords or nested return. - "Incomplete switch cases on enum option" is now setted to "Ignore". Scripts - addition of SecondClassChange script. I can't test all cases and HTMs, so please report any issue on forums. - addition of Q662. Ty RooT. Misc - numerous packets cleanups - clean one nested Item Class. - improve readability or performance. - reduce the amount or complexity of variables / parameters when not needed. - HennaInfo is fixed, the class level defines the number of henna slots. Ty RooT. - getItems() from Inventory returns a List, not an array anymore. - Fix possible double attacks issue, ty Hasha. - Decrease timer between multiple pickups. - Added a new multisell bypass, with a newbie check for L2Merchant exchange equipment. Ty ArhsGr. - Fix a NPE regarding CrestCache rework. Ty katara for report.
  2. What chronicle? If it's interlude, you can't.
  3. You can do the trick with for loop. for (L2PcInstance player : getKnownList().getKnownTypeInRadius(L2PcInstance.class, 300))
  4. Fix the errors? Post the errors? Seriously? Why should he give support for some custom buffer while we have our own?
  5. Even the 1st one could handle it, but 2nd is more proferred :P
  6. Probably it's caused by their "class balance" configuration. No matter your stats..
  7. Link updated, unlocked.
  8. Changeset 340 Caches, Announcements, Misc Caches - Filters are moved back into classes. CrestCache - Drop of //admin_fix_cache_crest admincommand. - Drop of OLD_PLEDGE related stuff. - BMP filter edited for DDS one, crests are stored under .dds format file. Consider to CONVERT .bmp into .dds ! - Crests are stored on a Map for an easier management. Announcements - Ty Sikken, xblx (&& me ofc). - Renamed Announcements > AnnouncementTable, moved into datatables. Addition of Announcement model. General cleanup and rework. - Addition of critical announcement type. - Addition of scheduled announcement ; you can schedule your announcement to happen X times, every Y times. - Saved under XML format instead of TXT. - Drop of //reload_announcements (handled directly by AdminAdmin //reload generic admincommand), //announce_menu (no use). - Merge of numerous announcements admincommands, now handled by //announce <list|all|add|add_auto|del>. - Addition of //say admincommand (critical counterpart for //ann). - Old //announce renamed for //ann. Misc - Little reorganization on Gameserver.java. PS : so basically, regarding Announcements admincommands, you only have : - //ann && //say for instant announcements type. - //announce <list|all|add|add_auto|del> for advanced mode. - //reload announcement. Hasha shared a little .bat to automatically make the .bmp > .dds transfer. You can find it HERE
  9. Locked.. The topic becoming a discussion. The code doesn't work? You facked it up, simple as that :D
  10. It's default case.. Siege and such are handled above, case.
  11. Or checkout the project again. Btw, you have ther red !, right click on the project and properties, if im not wrong. Check what's wrong.
  12. Basically said, resistance to dark magic attack.. Check the resistance buff.
  13. Shutdown the server first..? Go with Ayami way.. Screw the configs.
  14. Maybe? For sure.. There is no way it's not working. Set X, Y, Z compile and refresh the jar file. There were few ppl who did changes and they did not replace the jar, lol :D
  15. Ohh, I missread.. But well, use logic.. Remove the -1 -.-
  16. Check the files. There is something like item.setEnchantLevel or updateEnchantLevel(0) , I don't remember. Change the 0 to something like getEnchantLevel() - 1
  17. Siege.java probably. Find the code when the siege ends and add the method to add item.
  18. Post here the mob xml.
  19. The code must be at UserInfo and CharInfo
  20. Thank you N1nj4. Trying to install java atm :P
  21. Well, I have the same thing in my mind and I will do it later.. :) Basically, don't create any extra code, only use existing packets. Tip - alt+g ;)
  22. I'd like to, but I don't like the idea you could have access to my files :D
  23. Seriously..? We are not talking about tortoise nor apache.. -.-
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