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SweeTs

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Everything posted by SweeTs

  1. Frozen and aCis = interlude.
  2. http://www.maxcheaters.com/topic/188070-museum-ingame-class-skills-balancer-5-new-engines/ Locked.
  3. 1. It's shared. 2. A resell. 3. For sure you did not "fix" that. Locked.
  4. That doesn't mean that they are worth to pay such a price, bcs they don't.
  5. Contact this guy http://www.maxcheaters.com/topic/176096-geodata-developing-service/
  6. I guess that's clear. Then Show View - Other and select svn, svn repository. #4 http://acis.i-live.eu/index.php?topic=78.0
  7. You probably want to use SVN Repository.. Install subclipse if you didn't installed yet - lack of svn reporitory.
  8. That's what I mean.. If you can teleport using the admin command (//move_to or w/e) and you can see normally the textures, then everything is working fine. About the gk, simply create new teleport destination id and add it to your gk, simple as that.
  9. Damn test, you still pew pew. Good luck :D
  10. http://l2sanity.com/ IF it's still on.
  11. Check the npc xml, you can define which class is able to use that npc, teachTo if im not wrong, you only have to put ids of classes. That way to can make all in one skill enchanter. At least on aCis, I dont remember l2j structure, but I guess is the same. No matter the htm, it's about the bypass itself. There is no X bypasses for each class, there is only one global. And yes, you can link one npc to another, example bypass to manor htm. <a action="bypass -h npc_%objectId%_Link manormanager/manager.htm">Return</a>
  12. Depends about what npc's you are talking about and its function.
  13. What do you mean exactly by that? Use the admin panel to teleport to that location.
  14. C;\Program That's the problem.
  15. I guess can be locked.
  16. Before template.addDropData(dropDat, category);
  17. The problem is, crappy code or you facked it up. Probably this 2nd version while you use my share.
  18. From my pov keeping the ratę x1 is the best option to control the drop. About unwanted drop, yeah, skipping code is the solution.
  19. This.. .. and this. Nice one. Ohh, it's my 1st post @ LoL section, damn :)
  20. So, you suspect that he wants to scam and he didn't scam you after all, correct? If that's the case your post somehow is not legit. Yes, scam detected, but the guy who send him files 1st must be a total baka (jap).
  21. I tho about the same that I "should" take the version with navi, but lets be honest, do I really need it? Nop :P I dont travel a lot so its not that important, its not a must-have :)
  22. Make an report at proper section with proofs. Also, how the hell you can give first files? If you did like that, then you get scamer on your own request.
  23. Not rly. Octavia - it's not what I'm looking for. Volvo - they are not that bad, but.. I want a sedan car and well, their design is simply terrible, + for combie :P I was thinking about Passat, but.. Seat - yes, I was thinking about Leon or so, but the same as Volvo, design inside is terribly bad and I prefer something a lil bit "bigger". Audi or BMW. I could choose A4 B7, but somehow it's not really talking to me :gusta: but I may change my mind, who knows. This beauty speaks to me. http://otomoto.pl/oferta/bmw-seria-3-skora-xenon-automat-serwis-niemcy-ID6y4cFr.html#38f73f0f21
  24. " A mujahedin once told me that fate in life gives us three teachers, three friends, three enemies and three great loves. This dozen, however, is always covered, so that we do not know who is who, until we will not love them, not leave or not beat. " - Gregory David Roberts

  25. Changeset 348 (379) Scripts, Refactor, Misc The scripts stuff has been made due to external compiler taking huge time to compile, prior to JDK8. Scripts - Drop the external compiler, leading to -8mo RAM usage at startup and 2 libs drop. Server starts in 14sec instead of 1min+. - All scripts are moved inside core side ; scripts HTMs are moved into data/htm folder. - scripts.cfg is replaced by scripts.xml ; it is moved to data/xml. - Drop the possibility to load/reload/bypass scripts (drop associated configs && admincommands). - Addition of ScheduledQuest, which will be used later for tasks rework / events. - L2AttackableAiScript avoids to check NpcTemplate (- 6000+ .get()). Refactor - Rename old Util.Util to HexUtil, and move to commons.lang. - Creation of package commons.math, move MathUtil && PrimeFinder inside. - Move MinionList to gameserver.model. Misc - Fix a Config related to packets debug, ty RooT. - Fix a ConcurrentException on RecipeShopManageList, and add another exploit check. - Fix checkPvpSkill, ty Versus. - Fix a double flag addition on siege flag spawn, ty Versus. - Use ConcurrentSkipListMap for subclasses and cubics (concurrent AND ordered). - Add a single method on NpcTable, which allows to drop 4 "single used" methods. PS: Due to the huge refactor (thousands files are moved), the pack will be exceptionnally fully shared, to give you idea about how it is organized now. It's also probably easier to copy-paste folders && packages directly rather than using the diff patch (which is 19mo, 350k lines long). Changeset 349 (389) Scripts, RandomAnimationTaskManager, L2Attackable, Misc Scripts - Addition of Q414, Q416, Q639 - ty roko91, DarthVader (and me for the Q639 rewrite ;p). RandomAnimationTaskManager - Drop RandomAnimationTask stored variable on L2Npc (pointless). - Creation of RandomAnimationTaskManager, a single task holding NPCs social animation behavior. Avoids to create one task per NPC every 10-40sec ; with a single player online, it's ~120 saved tasks every 10-40sec on a random farm area. L2Attackable - cleanup (variables / overriden methods / big methods / get && setters). - getHateList() doesn't generate new List objects. - _attackByList rework - No lazy initialization. Avoids volatile/synchronized stuff. - Use concurrency to avoid issues. - Better OOP approach (moved from L2Character to L2Attackable). - Fix the following performance issue : Dying L2Character(s) generate HashSet for nothing (as getAttackByList().clear() calls the lazy initialization on doDie). - As a Set doesn't allow double values, drop .contains() check on addAttackerToAttackByList. Misc - Fix an issue with mail system. - Revert previous commit regarding static DateFormat ; it can lead to misformatting. - Put Logger on L2Object level, drop others post-L2Object loggers. - Drop cw_reload admincommand (redundant with //reload cw) && misc cleanup about //reload (help, combobox, etc). - Addition of 2 missing NPC templates (2 quest monsters). Rename npcId 32008 "Gremory" for easier tracking. - ItemId 8056 Key of Splendor Room isn't considered as a quest item anymore.
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