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thepsolartek

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About thepsolartek

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  • Birthday 04/16/1994

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  1. did you sell that? or did you share that with the whole forum?
  2. As you can see in the start of this topic i ve already told that the code didnt belong to me but Sweets. The only thing i did is to make the imports correct for acis 370 and do the necessary changes where the code has error. I did that for members that didnt know how to use eclipse very well and what changes are done in acis 370.
  3. As the title say i will share with you one password manager for Acis 370. Credits: Sweets( Ive just made the imports right and the necessary changes in case that someone didnt know and have problem). Go to : net.sf.l2j.gameserver.model.actor.instance and create a new class with name: L2PasswordInstance /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import java.security.MessageDigest; import java.sql.Connection; import java.sql.PreparedStatement; import java.util.Base64; import java.util.StringTokenizer; import net.sf.l2j.commons.concurrent.ThreadPool; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * @author SweeTs */ public class L2PasswordInstance extends Folk { public L2PasswordInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { if (command.startsWith("change_password")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String newPass = ""; String repeatNewPass = ""; try { if (st.hasMoreTokens()) { newPass = st.nextToken(); repeatNewPass = st.nextToken(); } } catch (Exception e) { player.sendMessage("Please fill all the blanks before requesting for a password change."); return; } if (!conditions(newPass, repeatNewPass, player)) return; changePassword(newPass, repeatNewPass, player); } } private static boolean conditions(String newPass, String repeatNewPass, Player player) { if (newPass.length() < 3) { player.sendMessage("The new password is too short!"); return false; } else if (newPass.length() > 45) { player.sendMessage("The new password is too long!"); return false; } else if (!newPass.equals(repeatNewPass)) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PASSWORD_ENTERED_INCORRECT2)); return false; } return true; } @Override public void showChatWindow(Player activeChar) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final StringBuilder sb = new StringBuilder(); sb.append("<html><title>Account Manager</title>"); sb.append("<body><center>"); sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); sb.append("New password: <edit var=\"new\" width=100 height=15><br>"); sb.append("Repeat: <edit var=\"repeatnew\" width=100 height=15><br>"); sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); sb.append("<a action=\"bypass -h npc_%objectId%_change_password $new $repeatnew\">Change password</a>"); sb.append("</center></body></html>"); html.setHtml(sb.toString()); html.replace("%objectId%", getObjectId()); activeChar.sendPacket(html); } private static void changePassword(String newPass, String repeatNewPass, Player activeChar) { try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?")) { byte[] newPassword = MessageDigest.getInstance("SHA").digest(newPass.getBytes("UTF-8")); ps.setString(1, Base64.getEncoder().encodeToString(newPassword)); ps.setString(2, activeChar.getAccountName()); ps.executeUpdate(); activeChar.sendMessage("Congratulations! Your password has been changed. You will now be disconnected for security reasons. Please login again."); ThreadPool.schedule(() -> activeChar.logout(false), 3000); } catch (Exception e) { _log.warning("There was an error while updating account:" + e); } } } After you are passing this the only thing that you have to do is create a new npc with type: L2Password. HAVE A NICE DAY GUYS :)
  4. the imports are ok as i saw. but i dont know if the rest of the code is ok. that is what i am asking
  5. /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; /** * * @author KDerD64 */ public final class L2BufferInstance extends Folk { public L2BufferInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; String nextWindow = null; if (st.countTokens() == 3) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); nextWindow = st.nextToken(); } else if (st.countTokens() == 1) buffid = Integer.valueOf(st.nextToken()); if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); showChatWindow(player, nextWindow); } } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(Player player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(Player player) { String filename = "data/html/buffer/" + getNpcId() + ".htm"; filename = getHtmlPath(getNpcId(), 0); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/buffer/" + pom + ".htm"; } } is this correct? i use versuvio acis buffer by KDerD64 and with that formation i didnt have an error in eclipse.
  6. on free version(370) we cant find this file on gameserver import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; how and with what can we replace this?
  7. just a silly question in acis 370 in npcs,config i can see this: #============================================================= # Buffer #============================================================= # Maximum number of available schemes per player. BufferMaxSchemesPerChar = 4 # Static cost of buffs ; override skills price if different of -1. BufferStaticCostPerBuff = -1 shall i replace this with the one you use in your config? i know its silly question but i want to be 100% sure before i pass this one
  8. VoicedCommandHandler.java didnt exist on acis370. if someone can help i will appreciate it thanks:)
  9. hi did someone help me to pass reborns vote manager code please? i have an idiot error in instance and i dont know what to do
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