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vampir

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Everything posted by vampir

  1. Yes, but it's now far more advanced. For example, this is XML of retail olympiad manager: https://pastebin.com/Fbj35Mry
  2. Find that "Disconnected from login" in your source, that log be triggered as "error" and not as "info" and paste Exception into the second argument so you will have more detailed log message. There can be multiple reasons behind this like wrong Port Number, Game Server is offline, problems with game server id & few others.
  3. One of your htmls have got an issue. You need to bypasses of SignsPriestInstance - how they are called and what values they are expecting
  4. It looks like your geoengine requires heavy rework
  5. Added button tooltip option, I am not sure from which chronicle it exists but surely in GOD - Tooltip <button width=32 height=32 tooltip="Click here to find out more!" back="L2UI_CH3.Botsystem_DF_Key2" fore="L2UI_CH3.Botsystem_DF_Key2"></button>
  6. Just make sure to remove eclipse files from the repository, they shouldn't be there in the first place. You should make also .gitignore file and include folders and files that you don't want to store in git(like build folder and some files generated by eclipse/intellij idea)
  7. If you don't want to lose history, I don't know. If you don't care about it though, then you just need to: 1. Delete SVN files 2. Use GIT GUI to create the new repository 3. Use GIT GUI to stage all files & use commit It's very easy.
  8. Try to click OK with mouse, not with enter
  9. Any of the new functions in nwindow.u is working correctly?
  10. It wasn't a good idea even for L2Tales which has huge community base.
  11. I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation. I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.
  12. It's a good pack. Lucera2 has made a few updates during that 11 months, I did too. A lot of lies were told while I was buying the pack, that's the biggest reason why I share it.
  13. 1. Code that I have posted doesn't alter behavior of the game server anyhow. I have tested it while opening multiple live servers 2. Of course performance is not affected, when shared source is compiled you will get same JAR files than before decompilation. I have compared them and they seem to have same bytecode.
  14. The files I have shared are real jar bought from you that were decompiler into source code. This mean: 1. No comments 2. Small differences in format of the code(like int i; being before for in the picture) Config.OLYMPIAD_COMPETITION_TIME is not decompilation error, this config didnt exist in the revision I have bought. It is just as easy to work on those shared files as working on real source code.
  15. Hi, I have bought Lucera2 from lucera2.ru at 2017-09-19 for 120 usd. The first thing i did was decompile jars and clean them up so they are usable like real source code. I have been working on those files for almost a year now and since my changes made it far superior, I have decided to share files in earliest stage. Decompiling the files and cleaning them up have taken me a while, so I hope you will appreciate this share. You will not find that source code anywhere else on the internet. Link to source code & datapack: https://mega.nz/#!NQkkFIrT!6PktKP0NIBDM6x-NEDfkmAokt_dvu3N98gJdW2vEh2I 1. In original jar there was a limit of active connections with game server, it was connected with GameServer variable "VALUES" and I have removed it. 2. I didn't find any backdoor, though I have removed all customs from the pack(in the revision that I will not share) so it could have been there and I have erased it.
  16. All top5 servers in topzone and hopzone will have a lot of people, except for mouse servers who have fake votes. There are quite a few with high online so the best way is just to check toplists and check which one suits you.
  17. If you would pay serious money to each member of the project, you could get many very good developers, but if you want to create a server based on your idea which you hope will bring profit and pay the team in future, everyone would need to strongly believe in that vision and have high hopes about the income in future. I am working alone on the core because 1. hiring second developer wouldn't bring twice as much money, 2. I don't like to see my code being stolen, 3. It would be hard to find someone who can code the way I like. If you can pay 2k euro montly to server and client developers, I am quite sure you could get very good results in couple of months. For me this amount is too low though.
  18. I recommend you to use shared tales pack and pay money that you have for customs & when server goes live for critical bug fixes. FandC pack is based on that sources anyway, so you can check their changelog what needs to be fixed first.
  19. yeah, server seems to be done
  20. You don't need new features to have a good online, just 2k+ euro to spend for advertisement, machine, website etc. Even if you spend a year to add new cool features to core, but you are not good in advertisement then you will fail. Next thing is that all top servers have very similar customs, so it is enough to make everything the same + 1 or 2 new small features and you will be on the top. On the other hand if you spend a lot of time on something unique like gve in low rate or battle royale, there is very big chance that it will fail because nobody has tried it before, it might be too big risk to spend 2k euro for project that might not even bring half of that money back. For me it's great that on interlude competition is very weak, all low rates are made on l2off, all mid rates and pvp servers have got poor customs that are very easy to make and a lot of bugs. That's why I work only on interlude since 1,5 year now.
  21. thanks for clearing this up
  22. So i really don't get this concept for having few proxies in server list. Most reasonable option seems to be one proxy with location as close to server host as possible
  23. My understanding of proxy is that tcp packet will go longer way to hosted machine, so it will always make ping the same or slower. In such case, why multiple servers are placing EU/USA/GR proxies? Am I mistaken of how it works and it is somehow possible to make connection faster if some proxy is middleman?
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