Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Freakazoid

Members
  • Posts

    24
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Freakazoid last won the day on December 19 2019

Freakazoid had the most liked content!

About Freakazoid

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Freakazoid's Achievements

Newbie

Newbie (1/14)

  • Dedicated Rare
  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

7

Reputation

  1. It is sad to see posts like this. You're selling a code that's super easy to write AND that's already shared MANY times in this forum. This community was great... what happened?
  2. Hello MxC I would like to know if there's some way in which I can use NPCs and Characters 3D models into a website (for example to show NPCs droplist, etc.). How should I convert or extract those textures or models so I can use them in a website? Any hints? Thank you!
  3. Hmmm... In fact, you are the real beginner here. It is great that you have the initiative to "code" something (because lets be honest to ourselves, just by the information posted about the event configurations, it seems like an old L2J version of it), but you should share this stuff and not try to sell (something that somebodyelse codded or maybe not) it for just a few bucks. As Anarchy said: and I totally agree, dude. I am not trying to demoralize you or trash the time you spent modifying the code, I am just trying to be real. STOP SELLING and START SHARING AGAIN. People learn from what you share by reading the code and making it work by themselves, not from buying it and paying for you to install it on their crappy packs to open crappy servers and contribute ruining the community (more than it already is). And one last thing: if you are trying to sell something, sell something ORIGINAL and WELL CODDED. Most of the codes people sell are shit and so are they designs (html, textures, codes). First, you should learn how to do it GOOD. And then, you'll be able to sell stuff. But you know, that's just my opinion, and this is none of my business. GL.
  4. You can't do that. At least to my knowledge. What you can do is to execute a command through CTRL + Click on an item that's in your inventory.
  5. Does anyone wants to share the custom prefixes for giving the HTML client window a certain width and height? Thanks!
  6. It does, and its also a clean solution to your problem. I am glad that you could have been able to solve it!
  7. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class transform_teacher : citizen { parameter: int quest_num = -1; int flag_subjob_start = 10255; int flag_subjob_end = 10266; int fee_delete_subjob = 10000000; int skill_acquire = 4; int multisell = -1; int skill_acquire2 = 5; int skill_book_id1 = 0; int skill_book_id15 = 0; int skill_book_id16 = 10612; string fnHi3 = "master_transformation008.htm"; string fnHi4 = "master_transformation008.htm"; string fnHi5 = "master_transformation007.htm"; string fnHi6 = "master_transformation009no.htm"; string fnHi7 = "master_transformation008no.htm"; string fnHi8 = "master_transformation010no.htm"; handler: EventHandler MENU_SELECTED(talker,ask,reply,i0,i1) { if( ask == -299 ) { if( reply == 0 ) { ShowEtcSkillList(talker, skill_acquire, ""); } else if( reply == 1 ) { if( multisell > -1 ) { ShowMultisell(multisell, talker); } } } else if( ask == -282 ) { if( reply == 0 ) { i0 = 0; i1 = 0; if( talker.subjob_id != 0 ) { ShowPage(talker, fnHi3); return; } for( i0 = skill_book_id1; i0 < skill_book_id15 + 1; ++i0 ) { if( OwnItemCount(talker, i0) > 0 ) { i1 = i1 + 1; } } if( OwnItemCount(talker, skill_book_id16) > 0 ) { i1 = i1 + 1; } if( i1 == 0 ) { ShowPage(talker, fnHi4); return; } if( GetOneTimeQuestFlag(talker, quest_num) == 0 ) { ShowPage(talker, fnHi5); return; } ShowEtcSkillList(talker, skill_acquire2, ""); } else if( reply == 1 ) { i0 = 0; i1 = 0; if( talker.subjob_id != 0 ) { ShowPage(talker, fnHi3); return; } if( OwnItemCount(talker, @adena) < fee_delete_subjob ) { ShowPage(talker, fnHi7); return; } if( GetOneTimeQuestFlag(talker, quest_num) == 0 ) { ShowPage(talker, fnHi5); return; } for( i0 = flag_subjob_start; i0 < flag_subjob_end + 1; ++i0 ) { if( GetOneTimeQuestFlag(talker, i0) == 1 ) { i1 = i1 + 1; } } if( i1 == 0 ) { ShowPage(talker, fnHi8); return; } DeleteItem1(talker, @adena, fee_delete_subjob); for( i0 = skill_book_id1; i0 < skill_book_id15 + 1; ++i0 ) { if( OwnItemCount(talker, i0) > 0 ) { DeleteItem1(talker, i0, OwnItemCount(talker, i0)); } } if( OwnItemCount(talker, skill_book_id16) > 0 ) { DeleteItem1(talker, skill_book_id16, OwnItemCount(talker, skill_book_id16)); } for( i0 = flag_subjob_start; i0 < flag_subjob_end + 1; ++i0 ) { if( GetOneTimeQuestFlag(talker, i0) == 1 ) { SetOneTimeQuestFlag(talker, i0, 0); } } DeleteAcquireSkills(talker, skill_acquire2); AddLogByNpc(899, talker, fee_delete_subjob, 0); ShowPage(talker, fnHi6); } } } EventHandler ONE_SKILL_SELECTED(talker,skill_name_id,need_quest,i0) { ShowGrowEtcSkillMessage(talker, skill_name_id, i0, ""); } } Test it.
  8. Original work and free share. Not common to see nowdays.
  9. Hello! I would like to know where is this texture located, since I cannot find it. Thank you for your help!
  10. Hello! I would like to pay somebody to edit my clean Interlude interface and add some things from upper chronicles like: - Classic minimap; - Classic damage on screen (dmg, crits, exp gain, etc.); - And other functionalities. Drop me a PM if you are one to trust and to rely on your job. Thank you!