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Found 8 results

  1. Hey, keep getting this spam of "errors" I suppose? Any idea what this is about and how I can "fix" it or anything? I am clueless at the moment why this is happening (my server isn't using any ships and won't be so it's ok if fix it removing them, but still got no idea where to start).
  2. Hi, I am looking for help of how to remove quest from transform_teacher class so people do not need to make "More Than Meets the Eye" quest to learn subclass specification skills. Edit: title addition and grammar fix
  3. I have ran into a problem with guards during fort sieges barely dropping any Epaulettes even when the drop rate set to 100%. One of the reasons why I barely drop them because my character is level 85 and all guards appear dark blue (5+ level difference I suppose). So I thought I will just simply change guard levels in npcdata.txt. Did that and set them all to level=80. Anyway that did not solve my problem and as it seems their level still didn't change (5 level difference is light blue and guards are still dark blue for me). P.S. my npc_pch is also fine and updated not sure if it matters wh
  4. Hey, Currently to enter Frintezza and Freya I must be part of command channel. I wish to remove this requirement and be able to enter it with a single party of 9. Unfortunately I can't find a way how to do so. Setting min_user=2 does not seem to help and it still requires command channel. instantzone_begin id=136 name=frintessa_battle max_channel=5 max_user=45 min_user=2 duration=120 time_limit=5760 reset_binding={06:30;{0;2;4;6}} entrance_cond={{check_level(1);80;85}} delete_no_user=30 required_item={} deleted_item={} remove_buff=0 start_pos_t
  5. Looking for help or guide how to keep buffs on entering Kamaloka (preferably all level not only lvl83). I assume someone else had this issue and could help and guide me to where I could find settings and code for that. I have checked some AI but did not really find anything. Will not post AI code because it's way too long and most of people simply guess with random edits saying to try this and this - I am simply looking for someone with l2off files who HAD this fixed and KNOWS how to do it. Sorry for asking, perhaps a bit rude but I do not wish to randomly test someone else's code edits
  6. What is the best way to handle field cycles? In particular SSQ and Hellbound. Looking for help or guide how to manage them and make them "permanent" so I do not have to //field_cycle everytime they close. I opened Hellbound but I assume it will close once cycle is over? Thanks in advance! EDIT: Perhaps i put my question in a bad way, here it is: How can i disable all SSQ cycles and make ssq "permanent?". Currently I get teleported out whenever I am not participating in SSQ and my goal is to permanently have monsters that players can hunt in catacombs/necropolis without getting
  7. HI I'm wondering how to set up the mobs can show their levels. I have Advext64 H5... thx so much!
  8. Hello guys, for most oldschool members of that forum - we're known, as and our products which are on market since 2005, but anyway, new people to l2 business/development and looking for good, stable and supported product, for them I want to present our products review http://www.depmax64.com/forums/showthread.php?t=1609 http://www.depmax64.com/forums/showthread.php?t=1610 http://www.depmax64.com/forums/showthread.php?t=1611 Who are interested in some informaton - can ask it here, on our forum, or directly in email - sales.advext64@gmail.com Regards, Xeonc