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darta

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Everything posted by darta

  1. the issue is how to disable cloak of using the default simulation, if in dat the ukx is set as cloak then by default it will use animation of simulation, instead of the animation attached. in korea they solved it somehow, i just dont get it how, i think it s a variable in dat or engine that tells game to use default animation or not (additional item .dat but does not seem to work)> i also think my editor does not save the mesh correctly.... we could do amazing things with cloak if we d figure out this. (and no , i think simulation not needed edited, i use korean client simulation uix file and result is same for cloak) i think you are wrong , my friend. I checked new korean client, they use animated cloak with their own psa animation, instead of simulation. I also took their mkamaelsimulation.uix file and pasted in mine (ad00 is the file name anyways) , and the result was the same, i also checked in korean client they the cloak uses ukx 1 + 1 texture , not like cloaks with simulation. The thing is HOW to tell engine to not use simulation if in armorgrp is set to as cloak (client 4games, and eu also does thsi already)
  2. Hello, ANyone knows how we can create animations for cloaks, like animated wings as armor parts? i tried everything, i save rigidize as msm_smooth, but it seems the game always uses the default wing animation for kamael class in this exemple... my question is how can i make a cloak or a wing to use it s own animation from linked animation in mesh ? i use god chronicle, also the kamael wing has animation so it must be possible, also the cloak of kamaels have animation ...
  3. Hello, I am looking for someone who can adapt essence interface to client prot 28.
  4. Hello, This bug happens with client when someone minimizes game from full screen, randomly i think, i did not manage to find the issue, but i am willing to pay if anyone can fix this issue. Using alt+shift+r is the only solution that works, basically it disables the minimap. using
  5. cant find package core error using cm unreal 3 engine editor
  6. Hello, I am trying to create NPC s again, but for some reason i cannot import at sounds tab WAV sound files. After i click import, i write a name for package, group and the name of wav file, click ok and it does now show in editor. Please help ty
  7. Hello, Long ago when GOD Awakening was released there was a world statistic panel, and each end of the month, a statue that looked like the player was spawned on certain locations in game. Any client modder can tell me what exactly was removed from the client, or how the hell were the static meshes created that looked like the player?
  8. oh, so you can use l2smr because the effect itself has the static mesh in it... got it now, you are awesome serj ty!
  9. i want to add the shop rotating symbol to some locations on a map, , how can i add emitters to a map without using l2editor?
  10. i was thinking how to add a movie in lobby like new lobbies
  11. is this a picture in the background or animated?
  12. no, there is a setting for ai threads
  13. i d like to know about AiTaskManagers what value should they be, and what impact does a higher value has on the server, what is the positive of increasing value or leaving it at 1 ?
  14. Hi i need decrypted skillgrp.dat if anyone can would be awesome, isprotocol 306, i included additional file needed https://gofile.io/d/V7S2G7
  15. does it have beast lighting or you used l2editor which removes it? would be groundbreaking if beast lighting was present
  16. please post these things are priceless for people such as me who d like to be able to make really great quality content.
  17. maybe a tutorial how to do such thing? same as animated textures?
  18. please update links
  19. Hello, I try to extract psk , psa from new korean ukx but i cant with umodel, any ideas how this can be done now? here is the file : https://gofile.io/d/12yrFb
  20. Hello. I try to find out where are the paramters set for the game to change the scale size of weapons for certain classes like dwarves/ertheia? In game for ex dwarven weapons are much smaller, ty.
  21. Hello, I compiled my own interface, but in l2.log i receive the following messages and all the time messages are spawned, many not just the once below... Any idea how should i fix or what is related to ? interface.xml or? (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx2) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx3) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx4) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(arrow) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(recipe) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(LookChangeIconPanel) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(level) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(enchant_bonus) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(armorType) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(mpBonus) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(bodyPart) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param int keyword(consumeType) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx1) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx2) does not exist. (17:15:54) Warning: XMLUI Warning - Event 2600: Mismatch param string keyword(iconNameEx3) does not exist. (17
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