Jump to content

darta

Members
  • Posts

    337
  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    0%

Everything posted by darta

  1. i try to make an effect to automatic respawn every 10 seconds, this , i fi add TimeTillResetRange the effect shows up only 1 time and never again. there is function in script: TimeTillResetRange=(Min=10.0,Max=15.0) , but the effect shows up in game 1 time and after never again untill effect is manualy cleared and respawned. My engine has this function ( i checked in engine.u with wotgraill ) . The only thing that is missing is " AlwaysFullSpawnRate=true" inside each effect, which i tried to remove also, but the result is the same. Any idea why isn't this feature not working or how to make an effect re-spawn automaticaly every x seconds?
  2. Hello I try to make some new icons, but i found when using l2tool that some icons have mipmaps (6 of them), any idea why would mipmaps be used on interface icons????
  3. hello, can anyone reshare a good unreal engine editor to make armors/weapons?
  4. any idea how could i add +1 enchant level radianse_effect_RB_opacty_21 for exemple and so on? i tried with l2client dat but if i modify definitions, i cannot open dat to save it after ... i believe my engine could read values for enchants 21/22 and so on i just need the definitions to be added to the file correctly WeaponEnchantEffectData.dat (prot 28 ) And included is the definition of the dat in l2clientdat editor. Basicaly i'd need unlimited node_names, etc and not max to 20 weapon_enchant_effect_data_begin type=00000040 grade=[r] radiance_effect_name={[LineageEffect.enchant2_radiance]} radiance_effect_show_value={4} radiance_effect_RGB_opacity_e1={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e2={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e3={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e4={1E1E2800;14141E00;0.8} radiance_effect_RGB_opacity_e5={1E1E2800;14141E00;0.8} radiance_effect_RGB_opacity_e6={232D3C00;19233200;0.8} radiance_effect_RGB_opacity_e7={23415A00;19374B00;0.8} radiance_effect_RGB_opacity_e8={14469100;0A328200;0.8} radiance_effect_RGB_opacity_e9={0032B400;002C9B00;0.8} radiance_effect_RGB_opacity_e10={41326E00;2D196400;0.8} radiance_effect_RGB_opacity_e11={3C1E9600;280A8700;1.0} radiance_effect_RGB_opacity_e12={CB00F000;CB00F000;0.3} radiance_effect_RGB_opacity_e13={9900F000;9900F000;0.5} radiance_effect_RGB_opacity_e14={781E1E00;820A0000;0.7} radiance_effect_RGB_opacity_e15={A0141400;820A0000;0.8} radiance_effect_RGB_opacity_e16={D2000000;BC000000;0.9} radiance_effect_RGB_opacity_e17={D2000000;BC000000;0.9} radiance_effect_RGB_opacity_e18={D2000000;BC000000;1.0} radiance_effect_RGB_opacity_e19={DC000000;C3000000;1.0} radiance_effect_RGB_opacity_e20={DC000000;C3000000;0.1} sword_flow_effect_show_value=4 sword_flow_effect_max_particle_e1=1.0 sword_flow_effect_max_particle_e2=1.0 sword_flow_effect_max_particle_e3=1.0 sword_flow_effect_max_particle_e4=1.0 sword_flow_effect_max_particle_e5=1.0 sword_flow_effect_max_particle_e6=1.0 sword_flow_effect_max_particle_e7=1.0 sword_flow_effect_max_particle_e8=1.0 sword_flow_effect_max_particle_e9=1.0 sword_flow_effect_max_particle_e10=1.0 sword_flow_effect_max_particle_e11=1.0 sword_flow_effect_max_particle_e12=1.0 sword_flow_effect_max_particle_e13=1.0 sword_flow_effect_max_particle_e14=1.0 sword_flow_effect_max_particle_e15=1.0 sword_flow_effect_max_particle_e16=1.0 sword_flow_effect_max_particle_e17=1.0 sword_flow_effect_max_particle_e18=1.0 sword_flow_effect_max_particle_e19=1.0 sword_flow_effect_max_particle_e20=1.0 particle_effect_name={[LineageEffect.enchant_particle]} particle_effect_show_value={9999} ring_effect_name={[LineageEffect.enchant_ringfx]} ring_effect_show_value={9999} ring_effect_RGB_e1={000A1400;00001E00;1.0} ring_effect_RGB_e2={000A1400;00001E00;1.0} ring_effect_RGB_e3={000A1400;00001E00;1.0} ring_effect_RGB_e4={1E1E2800;14141E00;1.0} ring_effect_RGB_e5={1E1E2800;14141E00;1.0} ring_effect_RGB_e6={1E1E2800;14141E00;1.0} ring_effect_RGB_e7={323C4600;3C465000;1.0} ring_effect_RGB_e8={1E1E2800;14141E00;1.0} ring_effect_RGB_e9={1E1E2800;14141E00;1.0} ring_effect_RGB_e10={1E1E2800;14141E00;1.0} ring_effect_RGB_e11={22222C00;18182100;1.0} ring_effect_RGB_e12={27505700;191B2600;1.0} ring_effect_RGB_e13={1F2A2F00;171B2100;1.0} ring_effect_RGB_e14={1E1E2800;14141E00;1.0} ring_effect_RGB_e15={1E1E2800;14141E00;1.0} ring_effect_RGB_e16={1E1E2800;14141E00;1.0} ring_effect_RGB_e17={1E1E2800;14141E00;1.0} ring_effect_RGB_e18={1E1E2800;14141E00;1.0} ring_effect_RGB_e19={1E1E2800;14141E00;1.0} ring_effect_RGB_e20={1E1E2800;14141E00;1.0} weapon_enchant_effect_data_end <file pattern="kor_ertheia" isSafePackage="true"> <node name="data" reader="UINT" /> <for name="weapon_enchant_effect_data" size="#data" hidden="false"> <node name="type" reader="RGBA" /> <node name="grade" reader="ASCF" /> <node name="radiance_effect_name" reader="UINT" /> <for name="radiance_effect_name" size="#radiance_effect_name"> <node name="radiance_effect_name0" reader="ASCF" /> </for> <node name="radiance_effect_show_value" reader="UINT" /> <for name="radiance_effect_show_value" size="#radiance_effect_show_value"> <node name="radiance_effect_show_value0" reader="UINT" /> </for> <node name="radiance_effect_RGB_opacity_e1" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e2" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e3" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e4" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e5" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e6" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e7" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e8" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e9" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e10" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e11" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e12" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e13" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e14" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e15" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e16" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e17" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e18" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e19" reader="RGB_TEST" /> <node name="radiance_effect_RGB_opacity_e20" reader="RGB_TEST" /> <node name="sword_flow_effect_show_value" reader="UINT" /> <node name="sword_flow_effect_max_particle_e1" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e2" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e3" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e4" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e5" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e6" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e7" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e8" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e9" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e10" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e11" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e12" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e13" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e14" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e15" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e16" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e17" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e18" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e19" reader="FLOAT" /> <node name="sword_flow_effect_max_particle_e20" reader="FLOAT" /> <node name="particle_effect_name" reader="UINT" /> <for name="particle_effect_name" size="#particle_effect_name"> <node name="particle_effect_name0" reader="ASCF" /> </for> <node name="particle_effect_show_value" reader="UINT" /> <for name="particle_effect_show_value" size="#particle_effect_show_value"> <node name="particle_effect_show_value0" reader="UINT" /> </for> <node name="ring_effect_name" reader="UINT" /> <for name="ring_effect_name" size="#ring_effect_name"> <node name="ring_effect_name0" reader="ASCF" /> </for> <node name="ring_effect_show_value" reader="UINT" /> <for name="ring_effect_show_value" size="#ring_effect_show_value"> <node name="ring_effect_show_value0" reader="UINT" /> </for> <node name="ring_effect_RGB_e1" reader="RGB_TEST" /> <node name="ring_effect_RGB_e2" reader="RGB_TEST" /> <node name="ring_effect_RGB_e3" reader="RGB_TEST" /> <node name="ring_effect_RGB_e4" reader="RGB_TEST" /> <node name="ring_effect_RGB_e5" reader="RGB_TEST" /> <node name="ring_effect_RGB_e6" reader="RGB_TEST" /> <node name="ring_effect_RGB_e7" reader="RGB_TEST" /> <node name="ring_effect_RGB_e8" reader="RGB_TEST" /> <node name="ring_effect_RGB_e9" reader="RGB_TEST" /> <node name="ring_effect_RGB_e10" reader="RGB_TEST" /> <node name="ring_effect_RGB_e11" reader="RGB_TEST" /> <node name="ring_effect_RGB_e12" reader="RGB_TEST" /> <node name="ring_effect_RGB_e13" reader="RGB_TEST" /> <node name="ring_effect_RGB_e14" reader="RGB_TEST" /> <node name="ring_effect_RGB_e15" reader="RGB_TEST" /> <node name="ring_effect_RGB_e16" reader="RGB_TEST" /> <node name="ring_effect_RGB_e17" reader="RGB_TEST" /> <node name="ring_effect_RGB_e18" reader="RGB_TEST" /> <node name="ring_effect_RGB_e19" reader="RGB_TEST" /> <node name="ring_effect_RGB_e20" reader="RGB_TEST" /> </for> </file> https://gofile.io/d/jQIBPP
  5. Hello Please help me decode abnormaldefaulteffect.dat this dat, is from Korean client. No one of my friends seem able to. Ty https://gofile.io/d/DxHVcd
  6. this compiler is sold for hundreads of us ?
  7. Does anyone have the abnormal effects list from 1 to 69 (client side , with effect names ) ty
  8. i checked tons of effects, cant find it, so maybe rootware is right and they just changed the current effect to new one, while leaving the same effect name, still they usualy add new effects and remove old, they don t keep deprecated things.
  9. i mean what name inside .u file, there are over 10 000 effects, i searched many containing shock none is this
  10. Hello, Anybody knows the name of this effect in the effects .u file? It s some kind of stun
  11. WTB Characters, awakened, no items needed only skills learned, many classes.
  12. Hello, Does anyone has a good guide to compiled l2j with eclipse and subversion? i cannot make it work for the life of me, i have no ant built when i right click on build.xml, this is the 3rd eclipse i try, what the hell thank you all the guides i found have missing pictures, completly useless. i use tortoise svn not git, so i need svn
  13. Selling the following domain names: www.L2Underground.com 100 us www.Lineage2Helios.com 100 us www.L2helios.com 100 us www.Lineage2Top.com 200 us
  14. Hello, I try to add worldmap texture in game, but when i use low details, it always looks muddy, how can i make it look always sharp no matter the game detail? I use unreal edit, i import a tga file, i tried with generate mip maps and without, compression dxt 1, 3 also, size is 1024x1024 what am i doing wrong?
  15. ty but in my protocol teleport.dat does not exist. i guess not possible and is done engine wise
  16. hello, i found a strange building on a map 22_23 , but i cannot find it at staticmeshes list, any ideea what static mesh is or where it belongs to? https://gyazo.com/f03a99f8a0e4c53a42f334a15462bb26
  17. ty so much , i dont know how the hell i missed it, i looked like 2 times any idea if anyone has the html?
  18. hello I was looking in many systextures i can t find the textures used in teleport meny, any ideea where this is stored or made?
  19. ty for ur reply, i dont get notifications. The thing is it happens only with a class: ertheia, not with others, so it cannot be in additionalaeffect.grp
  20. i tried to sniff on na, but if i put in host 127.0.0.1 L2authd.Lineage2.com chronos and naia servers dissapear and i see some weird server, i can enter to classic, but gameserver is not sniffed can someone help me plz? if host is set to 127.0.0.1 L2authd.Lineage2.com the server list gets fucked up, chronos server not shown, i can log to classic but won t show any packet from gamserver, only login server
  21. with what u edit dll???
  22. Hello, Can anyone help me with what configurations to put for netpro to listen to 4games server? i tried with 127.0.0.1 frostsecurity.com in host, and ip <gameWorldSockets> <!-- injected into ServerList --> <gameWorldSocket clientAddressPrefix="0.0.0.0/0" ip="127.0.0.1" port="7776" /> </gameWorldSockets> <authorizationSockets> <!-- Example local authorization daemon (login server), listening on port 2107 --> <!-- Example: NA --> <authorizationSocket > <listen ip="0.0.0.0" port="2106" /> <service host="109.105.138.1" port="2106" /> </authorizationSocket> </authorizationSockets> please help
  23. hello, can anyone share a working netpro or other sniffing tool? ty
  24. somehow l2 now with ue 3 engine still looks better overall
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..