darta
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Everything posted by darta
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Help How to change character start location?
darta replied to darta's topic in [Request] Client Dev Help
hi, ehoq yes, i simply tried to rename a map to lobby02 and it showed that maps location (dont know why that exact location) , but characters were missing. camera is responsable with the display of character? So basically you must remake an entire map for this, you cannot just add a coordinate to show the level you wish at character select...damn basically i need in lobby02 cameras , right? meaning one must remake a custom map , which destroys lights which makes everything useless... i tought modifying in l2pe some coordinates would be enough Holy shit, u managed to change interface ui gfx flashes? -
Help How to change character start location?
darta replied to darta's topic in [Request] Client Dev Help
this is what i do not understand, the coordinates in logongrp.dat send me to map location 24_10, has nothing to do andnothing there as with lobby02 which is where the visual map is for character creation... logongrp is not for character creation, but the character selection screen as i see.. anyways, you are right ofc, you need to create specific character creation map i guess, action camera probably is responsable for this... client side dat only tells you where the character to be put, map tells client where the location is... each map has a default start location (i cant find which and no is not playerstart as far as i see) -
Help How to change character start location?
darta replied to darta's topic in [Request] Client Dev Help
Exactly. I tried to change in charcreategrp.dat but that controls only where the character is spawned i think, not the location where the create character (when you click create character) is shown. I renamed a map to lobby02, ( even tried with hi5 lobby) , but it shows only 1 generic point... basically, what in client side controls the location for each race at new character creation? yes, when you click new character, a custom location is shown, i want to put custom location for each races to appear in a zone i want ( i believe it must be lobby02 though -
Hello, How can i change the start location of create character? I renamed a map to lobby02.unr , it shows that map but i cannot find where the client choses start location for each race?
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LF How to open .bin files (L2CompiledShader.bin, etc)
darta replied to darta's topic in [Request] Client Dev Help
wow ty alyssa!!!, this file is generated by the game could you please tell me what is inside : L2PreCompiledShader.bin of essence, and this old l2predecompiledshader i attached? ( i want to see what new functions were added compared to old) https://gofile.io/d/wKxKI1 Im trying to find if l2 has volumetric fog, or something alike -
LF How to open .bin files (L2CompiledShader.bin, etc)
darta posted a topic in [Request] Client Dev Help
Anyone knows How to open .bin files (L2CompiledShader.bin, etc)? i tried to google it but almost 0 info -
I get this animation when riding the wyvern. I taught is bad animation, but if i replaced the wyvern_mfighter animation with strider_fighter animation i get the same. If i remove all animations from pawnanimationdata i still get the trembling in the upper part of the model, just the model is stiff. Here are some small movies. https://gyazo.com/b03f2683bf242b257ebede96214dee20 Fun fact If i use alt+p during gameplay it fixes it, but if i change options to low myself it does not change anything. https://gyazo.com/db030a4bef55e1d9f2918692c89ed0c6 Tried to find to culprit in options, but the low details has a simple iskeepminframerate true or false, so maybe it s a client issue In my engine classes i found this Also, if i close the game while the options are set to low detail, and start again, the animation is ok, so it must be a setting that involves low details, but i cannot find it in theoptions.ini i tried to turn off each 1 by 1 and had no result. m_bDOF = GetOptionBool("Video",funcName); break; Maybe this? https://senior.ceng.metu.edu.tr/2013/umasoft/classvt_flyer.html Fun fact: if i turn off 1 by 1 or put to low every detail, restart client, animation is still not good, only if i use alt+p to activate low details is everything fine. So maybe a missing option in options ini? Sadly i am not a programmer, any help would be greatly appreciated. ty local bool bKeepMinFrameRate; m_AntiAliasing = GetOptionInt("Video","AntiAliasing"); m_PostProc = GetOptionInt("Video","PostProc"); m_bL2Shader = GetOptionBool("Video","L2Shader"); m_bDOF = GetOptionBool("Video","S30DOFBOX"); m_bShaderWater = GetOptionBool("Video","S30WaterEffectBox"); m_bDepthBufferShadow = GetOptionBool("Video","S30ShadowBox"); bKeepMinFrameRate = GetOptionBool("Video","IsKeepMinFrameRate"); if ( UnknownFunction129(bKeepMinFrameRate) ) { if ( UnknownFunction130(UnknownFunction153(nPixelShaderVersion,30),UnknownFunction153(nVertexShaderVersion,30)) ) { SetL2Shader(m_bL2Shader); if ( m_bL2Shader ) { SetDOF(m_bDOF); SetShaderWaterEffect(m_bShaderWater); SetDepthBufferShadow(m_bDepthBufferShadow); } } } }
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Tool UE2004 for Split9 textures (No problem with RGBA8RawData)
darta replied to Rolo's topic in Client Development Discussion
this is gold, tnkz so much 1!! -
this is about compiling, adding without compiling a new function, but ty for trying to help
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Discussion How to find spawns of official servers?
darta replied to darta's topic in Server Development Discussion [L2J]
not helpful -
Help Need Zonename-e.dat unpacked from prot 338
darta replied to darta's topic in [Request] Client Dev Help
no, it `s from retail eu system folder. seems 338 protocol has an issue with l2file editor as in lots changed. -
Hello, I need someone to unpack me Zonename-e.dat from 338 prot to txt , i can`t seem to make it work with l2fileedit, thank you here is the system folder https://gofile.io/d/YqlYOT
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Hello, Any idea about maps and volumetric lights? you are saying to rebuild lights, how can i see which lights are removed at an export? Ty, i m just starting
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WTS L2-scripts: Homunculus rev 44302/16372 Source + Geodata
darta replied to Playinnova's topic in Marketplace [L2Packs & Files]
ds -
Tool Compiler Collection for Interface.u
darta replied to Akar0's topic in Client Development Discussion
ty -
Hello, So i cannot compile lineageskilleffect, and i try to add a cameraeffect using l2p to a skill that has no such category , any idea how i can do ? can i use import, export? i don t know how to use these...
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great share
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why? isn't the game loading 1 effect then keeping it in memory (for ex lineageffect.u + systextures+textures+staticmeshes)? or only these effects made by this person you reffer to?
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why would they decrease fps? Emitter count?
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Hello, I am successfully compiling LineageEffect.u but i cannot compile LineageSKilleffect , my compiler says successful but does not compile anything,
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Share [Share] Disron Village + area (for Interlude and lower)
darta replied to deMEV's topic in Client Development Discussion
anyone has geodata for this? -
Request Can someone decrypt skillgrp.dat 338 (shared ) ? ty
darta replied to darta's topic in [Request] Client Dev Help
i mean i need to decrypt in txt so i can see what is in it. ty anyways i guess.
