
darta
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Everything posted by darta
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Discussion Lineage 2 Private Servers
darta replied to hakiyu's topic in General Discussion [English]
you can try https://www.lineage2ertheia.com , it s really old god server , high rate,school with newest content added and god mechanics,i played , played there few years in 2015 and this year, but i have no time anymore i also played on dex long ago, but it s a bit too slow for me can t invest years in it anymore -
Share Hubris Dungeon for HB-GA-HF clients
darta replied to deMEV's topic in Client Development Discussion
link not working, could you update? -
Share Lineage 2 Ultimate Client Collection
darta replied to Finn's topic in Client Development Discussion
links are ded... -
Help Help edit xdat file.
darta replied to ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘'s topic in [Request] Client Dev Help
aliscodedragon is fkin awesome as usual, wow -
it is not working on all clients, great job for asuki as always though. These animated accessories are top! Awesome work !
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asuki is by far the greatest!
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how to use?
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sadly none of them are complete, all have missing links even web archive.
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Share "Stormblaster" lobby for Interlude client
darta replied to deMEV's topic in Client Development Discussion
how to make such lobby for god server? -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
solved thanks to NevesOma can be locked -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
YES YES YES FFS you are awesome! it works! dear god, it tought it s something wrong with the client, dare i ask how -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
is there any difference? if it is, would die to find out what is going wrong. -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
thank you! same issue though... god client prot 24.. edited armor shadow is like not linked to the model, original armor pieces work fine (shadow tick on, advanaced shader unticked). this is cursed 1 90001 0 3 5 1 0 dropitems.drop_mfighter_m001_t33_g_m00 MFighter.MFighter_m001_t02_g 0 0 0 0 0 1 0 0 icon.armor_t02_g_i00 -1 660 17 0 0 0 1 0 0 a,dropsound_complete_armor\0 1 27 1 nevesomagltest.MFighter_m010_g 1 MFighter.MFighter_m001_t02_g 1 0 255 1 1 Fighter.FFighter_m001_g 1 FFighter.FFighter_m001_t02_g 1 0 255 1 1 DarkElf.MDarkElf_m001_g 1 MDarkElf.MDarkElf_m001_t02_g 1 0 255 1 1 DarkElf.FDarkElf_m001_g 1 FDarkElf.FDarkElf_m001_t02_g 1 0 255 1 1 Dwarf.MDwarf_m001_g 1 MDwarf.MDwarf_m001_t02_g 1 0 255 1 1 Dwarf.FDwarf_m001_g 1 FDwarf.FDwarf_m001_t02_g 1 0 255 1 1 Elf.MElf_m001_g 1 MElf.MElf_m001_t02_g 1 0 255 1 1 Elf.FElf_m001_g 1 FElf.FElf_m001_t02_g 1 0 255 1 1 Magic.MMagic_m005_g 1 MMagic.MMagic_m005_t02_g 1 0 255 1 1 Magic.FMagic_m003_g 1 FMagic.FMagic_m003_t02_g 1 0 255 1 1 Orc.MOrc_m001_g 1 MOrc.MOrc_m001_t02_g 1 0 255 1 1 Orc.FOrc_m001_g 1 FOrc.FOrc_m001_t02_g 1 0 255 1 1 Shaman.MShaman_m001_g 1 MShaman.MShaman_m001_t02_g 1 0 255 1 1 Shaman.FShaman_m001_g 1 FShaman.FShaman_m001_t02_g 1 0 255 1 1 Kamael.mkamael_m002_g 1 mkamael.mkamael_m002_t10_g 1 0 255 1 1 Kamael.fkamael_m002_g 1 fkamael.fkamael_m002_t10_g 1 0 255 1 1 1 1 0 255 1 1 Ertheia.Fertheia_m007_g 1 Fertheia.Fertheia_m007_t01_g 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_glove 1 0 0 0 0 0 0 0 -1 video:https://i.gyazo.com/1587fc2e1dea278415936b8a4cddc2d3.mp4 -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
ok, i used the editor you shared, ty, added gildor's tool patch (which i donated for in 2010)... same result. on the shadow the gloves are floating, if i equip all 4 parts of an armor i edited, then the shadow shows up fine for some weird reason. here is the ukx i use... https://wormhole.app/QZRoL#pIa_TNCBVJKHgdpeCz1ijQ Please send me an ukx for a glove that works for you so i can simply test directly it s me or god client, or what the hell is going on, this is the 100th time i use different editor, setting, everything i can think about. -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
. can you send me the ukx you are using? are you using the one i shared? i used lordfest s editor also. PS: What client are you using? GO to options, if not click , click advanced shadows, alt p to reset If goes well, untick advanced shaders , alt p and see result -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
ty for trying to help, i tried with socket and bone also for gloves, (the first time, i copied all properties from off gloves, no luck, same result ( i copied exact properties using lordfests l2editor) here is my ukx with sockets attached for gloves (but this happens to chest also ) result using dynamic shadows (not simple). this happens with chest also which have no sockets by default or any armor type that is not 1 piece. This also happens with armors that are not 1 piece armors shared by others here is the ukx, and the psk, who wants to try and send me i can try, or try for himself, just put dynamic shadows on and you will have the same result (IF ARMOR IS NOT 1 piece armor, but all parts separate) The gloves i export with umodel from fighter ukx , i get the psk, i import them in unreal editor 2004, add simple properties from original with same name, save. that s it. the gloves are fighter.mfighter_m010_g from any client (god),nothing special. but you can try with any gloves, any chest the result will be the same if using dynamic shadows for all armors that are not made as one. ukx used: https://wormhole.app/pzbWP#ez1z-eOw1rQwvc1l7MS7yw original armors work fine, so is not a client issue. -
Help Armor's DYNAMshadow floating , general l2 edited issue?
darta replied to darta's topic in [Request] Client Dev Help
i tried, if i set to singlepiece or rigid, the armor does not have animation at all, just floats. my settings https://gyazo.com/e51c6404d8e515a013c69bcbd929485c result using SINGLE_PIECE File ukx used https://wormhole.app/zOYX6#qGlk_LxTCMrIvNRMJBm9zg original ukx extracted with umodel from my fighter.ukx https://wormhole.app/QZRO1#1oTMG0DeYtoNYqU9gTq7Rw -
Help How to fix this weird issue with armor psk?
darta replied to darta's topic in [Request] Client Dev Help
ty -
Tool Programs for client edition and interface
darta replied to Celestine's topic in Client Development Discussion
unreal editor gives error when trying to import animation -
Help How to fix this weird issue with armor psk?
darta replied to darta's topic in [Request] Client Dev Help
thank you i will try, but today i had even worse weird thing, is like i cant create anymore a damned glove without issue... -
Hello, I try to add some armor pieces, i extracted using umodel some psk from fighter.ukx and i tried to re-add them in game, the glove looks good on the model, but the shadow looks like it would be floating, any idea what setting i am missing? https://gyazo.com/0801787f69e8f0cab4eccd103ee9e37b these are my ukx settings: https://gyazo.com/c00df9729913262b2f7d9967a67af13a
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Hello, When i use my custom made gloves, the size of the fists is changing, if i use original gloves, the size of the fist weapons stay the same. I looked into original ukx, and set all parameters the same as original, it still happens... https://gyazo.com/76f93f9f0294d17480422f2ebb8b070a anyone knows why this is and how to fix it?
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Hello, I get this issue with only morc and fertheia, https://i.gyazo.com/c21b6f3c651e597fe1c0b11bd114b8e3.mp4 https://gyazo.com/51cf6d4ad5397457bd7dad1b49e4c650 the psk mesh LOD for all other races is set to smooth_only and shows up fine in game, no issue with the animation, but for morc and fertheia this happens, i tried to switch to single_piece, but the editor automatically switches it to rigid , or mixed or smooth only, it does not allow me to save it as single_piece... i do not understand this.