could someone Decrypt in tct additionaleffect.dat from latest? I attached the file here
https://drive.google.com/file/d/1PQZsjqMxrkaM6swhDmwa6DbjrkNUWtLf/view?usp=sharing
thank you
I exported armor using umodel ->psk ->unreal editor - > save .ukx
Everything works fine except in game textures do not show on the mesh, it is always grey. I tried to open in 3dsmax, it says material1/material2/material3
whatever texture i put in .dat file does not show up on mesh, mesh always stay grey.
Is it bad umodel export? are texture somehow linked to mesh? wth is happening TY.
i also tried opening directly the .jar with javaw.exe (jre folder) and i got this error
JNLParseException[ Could not parse launch file. Error at line 1.]
at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main.access$000(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.xml.sax.SAXParseException; lineNumber: 1; columnNumber: 1; Content is not allowed in prolog.
at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source)
at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl.parse(Unknown Source)
at com.sun.deploy.xml.XMLParser.parse(Unknown Source)
at com.sun.deploy.xml.XMLParser.parse(Unknown Source)
... 8 morerun(Unknown Source)
Hello,
I need decrypting of this file Weapongrp.dat from infinite odyssey prot 22 up to 28 using l2 client edit (which uses java) so i can see the column names, so i know which exact column does what,
Link: https://drive.google.com/file/d/1cJmiAQq9DFeAubYIfj1qU0NtSJRVM5F3/view?usp=sharing
thank you,!
i tried in 3dsmax, but the problem is i can import psk only, and exporting with umodel bone is not kept so i must create a new bone, being new to 3dsmax i ll need time to learn it.
ty for all ur help i ll find a workaround.
hello,
I try to re-add a socket /bone name in unreal edit to a weapon, but it seems unreal editor is not saving the names of the new socket /bone i add, any ideea why? Is there some other software does this or a fix?