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darta

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Everything posted by darta

  1. hello, sry for late answer, it was bad export from my side.
  2. could someone Decrypt in tct additionaleffect.dat from latest? I attached the file here https://drive.google.com/file/d/1PQZsjqMxrkaM6swhDmwa6DbjrkNUWtLf/view?usp=sharing thank you
  3. yes, but is ok now, can delete topic ty
  4. I exported armor using umodel ->psk ->unreal editor - > save .ukx Everything works fine except in game textures do not show on the mesh, it is always grey. I tried to open in 3dsmax, it says material1/material2/material3 whatever texture i put in .dat file does not show up on mesh, mesh always stay grey. Is it bad umodel export? are texture somehow linked to mesh? wth is happening TY.
  5. anybody can give a good fix for not found gui/classes error? i tried the fix in the opening topic is not working.
  6. nwindow.u ? i opened it with wotgreal, but i am interested in textures.
  7. Hello, Anybody knows where are the textures of mouse cursor in lineage 2?
  8. i also tried opening directly the .jar with javaw.exe (jre folder) and i got this error JNLParseException[ Could not parse launch file. Error at line 1.] at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: org.xml.sax.SAXParseException; lineNumber: 1; columnNumber: 1; Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source) at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl.parse(Unknown Source) at com.sun.deploy.xml.XMLParser.parse(Unknown Source) at com.sun.deploy.xml.XMLParser.parse(Unknown Source) ... 8 morerun(Unknown Source)
  9. hi, i try like for days to make this work, after i download clean and start the .bat this error i get and auto -exit
  10. glo helped me, ty alot! can close!
  11. LF Skillgrp.dat Fafurion decrypted .txt , thank you
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  12. Hello, I need decrypting of this file Weapongrp.dat from infinite odyssey prot 22 up to 28 using l2 client edit (which uses java) so i can see the column names, so i know which exact column does what, Link: https://drive.google.com/file/d/1cJmiAQq9DFeAubYIfj1qU0NtSJRVM5F3/view?usp=sharing thank you,!
  13. i tried in 3dsmax, but the problem is i can import psk only, and exporting with umodel bone is not kept so i must create a new bone, being new to 3dsmax i ll need time to learn it. ty for all ur help i ll find a workaround.
  14. glo helped me, ty!
  15. yes but after exporting to psk the bone/socket is deleted
  16. bones are not exported, and sockets neither for weapons at least.
  17. for fafurion is not working , i tried, only up to salvation
  18. How can i export PSK with sockets/bones , umodel seems to erase sockets at export?
  19. hello, I try to re-add a socket /bone name in unreal edit to a weapon, but it seems unreal editor is not saving the names of the new socket /bone i add, any ideea why? Is there some other software does this or a fix?
  20. I need /Itemname.dat fafurion decrypted in .txt file. If anybody can help, i d be grateful, ty!
  21. Asuki Helped me, ty for all ! can close topic.
  22. sorry maybe i frased my question wrong, is not about .dat file, is about the socket names used in such files,
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