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aCis - another CRAPPY interlude server


Tryskell

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You were not seem to be if i judge from your other replies.

Anyway,forget it.

 

I am discussing you know.When someone "throw" whatever he wants, he must also understand what he just said(lol).

 

And i would like to when you are judging the project w/e, reply only if you have arguments,

otherwise one word suits you....dumb.

as i said before calm down, and stop that dumb anyway...

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I debug 4th XML, correct vicious stance (atm criticals with VS are 30/40k damage lol), add back deathpenalty and I think it will be fine with the first commit.

 

ETA time today or tomorrow if I don't find other bugs between this time.

 

Gonna sleep, gn topic readers :p.

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You update svn all the day with this fixes?i didn't see this changes os timeline =/

 

He is not make 50 Commits every day.

He makes 1-2 every 3-4 -7 days. But what commits!!!

Very huge.Remember me and this pack will be the best.

But this pack need 2 thinks. Supporters and 1-2 more devs.

 

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Gl Tryskell!!!

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Skill refactor, first part (13 084 lines modified at the end) :

 

http://trac.assembla.com/acis_project/changeset/40

 

Still a lot of work to be made. The project enters in his "buggy" part with this commit.

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Good luck :)

Good luck :)

ok good luck, but you don't need to say this many times :S. also as i can see from your post count..... anyway this is not my job.

 

 

Nice Tryskell, i hope every skill will be corrected and fixed. I will start testing existing skills tomorrow...

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i hope every skill will be corrected and fixed.

It only depends how accurate will be your tests :).

 

Already fixed SweeTs reports.

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