Jump to content

Recommended Posts

Posted

Very nice work so far :) Just don't burn yourself out and go the way of so many projects before you and die. Hopefully more people will pitch in and help!

ftm we are doing it well, every guy (active) on the forum support us how they can, and i admire that (talked with tryskell in this case) .

and i wanna thank you very much for all ur support guys. we will have for u some surprises as well, no worries ;)

Posted

Rev 55 is out, restriction items is back.

 

Bane made an IRC channel, reachable using irc://irc.gamesurge.net/aCis.

 

Firefox got a plugin named ChatZilla, which is free. mIRC isn't freeware.

 

I'm on very often && it's oldschool :).

 

I will answer faster too if you got questions.

Posted

Hi guys, here is my last experience, and surely my next commit :).

 

shot00000j.png

 

Geoengine must be tested accurately, but it's a good surprise it works so fine after only 2-3 hours of work -- even for me.

 

shot00000vs.jpg

Posted

But those are magical revisions.

 

hahahahahahaa xD! .. i am really sorry if you think i am spaming .. but i like reading a lot :D ... so i came here now i read this : "MAGICAL" .. i like how it sounds .. and i checked timeline also i help to another project, i wish you good luck, and keep with that idea "WORKING LOW AND GOOD FOR LOW SERVERS ;)"

Ciao :)

Posted

huh how can I say it, I'm amazed.

When you started you didnt show much of interest at least to me and I was sure that the project wouldn't stand for more than 2 weeks ?!?

But you proved everyone wrong, I don't feel like I will say you good luck but GOOD WORK!

 

and... imho STICK IT!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..