Akken Posted December 26, 2010 Share Posted December 26, 2010 yeah man i just didn't see his reply :@ then try to read all topic before post something :D Quote Link to comment Share on other sites More sharing options...
Tryskell Posted December 26, 2010 Author Share Posted December 26, 2010 I'm glad to present you the 22th commit :). If you don't want to read all, basically it's about ZoneManager implementation & castles / sieges rework. ---- As said others, it was a +5,4k / - 3,8k patch. I agree I got a unique way to develop compared to others. But believe me, if each 3 days I only "COULD" (because it's impossible) do that sort of commits, you will have a fully working IL pack in one month. Nothing have been focked up, all teleport types as SoE / Die normally fully work. The uglyiest bugs have been corrected. And as some areas begin to work, the ZoneManager works :). It will need a lot of tests, and from now I will "stuck" the project on "zones problems", and correct some minors others problems the community already see but I let it for such cases. When the part 2 of this commit will be done, I will move to another big feature (surely MMOCore). Check the list of features, and merry christmas :D. ---- PS : as said in the changeset, many problems can be seen. For example I didn't added any Zone checks more than L2J IL have. So basically, except if the area itself got some code on onEnter/onExit, many restrictions are missing. But what do you prefer between : - I check all for one month alone and all is fixed - I share an "undone" version but you help me fix it in 2 weeks ? Good testing, and don't forget, I added a new lib, trove, used for artifacts. Quote Link to comment Share on other sites More sharing options...
Akken Posted December 26, 2010 Share Posted December 26, 2010 I'm glad to present you the 22th commit :). If you don't want to read all, basically it's about ZoneManager implementation & castles / sieges rework. ---- As said others, it was a +5,4k / - 3,8k patch. I agree I got a unique way to develop compared to others. But believe me, if each 3 days I only "COULD" (because it's impossible) do that sort of commits, you will have a fully working IL pack in one month. Nothing have been focked up, all teleport types as SoE / Die normally fully work. The uglyiest bugs have been corrected. And as some areas begin to work, the ZoneManager works :). It will need a lot of tests, and from now I will "stuck" the project on "zones problems", and correct some minors others problems the community already see but I let it for such cases. When the part 2 of this commit will be done, I will move to another big feature (surely MMOCore). Check the list of features, and merry christmas :D. ---- PS : as said in the changeset, many problems can be seen. For example I didn't added any Zone checks more than L2J IL have. So basically, except if the area itself got some code on onEnter/onExit, many restrictions are missing. But what do you prefer between : - I check all for one month alone and all is fixed - I share an "undone" version but you help me fix it in 2 weeks ? Good testing, and don't forget, I added a new lib, trove, used for artifacts. holy shit this commit rocks :P keep it up Quote Link to comment Share on other sites More sharing options...
Tryskell Posted December 27, 2010 Author Share Posted December 27, 2010 Tryskel take a bath, but miss to breathe because the new revision added Water zones and even more. The breathe bar seems to miss, but this is a screenshot glitch. Enjoy, Tryskell. I go to a LAN party until 29-30. So basically, you won't have any new of me in this time laps, except if I got inet (normally we got). Please continue to test the pack, I will try to advance between a DoTA and a CoD4 game :). Quote Link to comment Share on other sites More sharing options...
v1hack Posted December 27, 2010 Share Posted December 27, 2010 if all free l2j projects goes to close source ant timeline your project stops 101% ;D Quote Link to comment Share on other sites More sharing options...
Trance Posted December 27, 2010 Share Posted December 27, 2010 if all free l2j projects goes to close source ant timeline your project stops 101% ;D What do you mean o.0 ? Quote Link to comment Share on other sites More sharing options...
Ceptimus Posted December 27, 2010 Share Posted December 27, 2010 if all free l2j projects goes to close source ant timeline your project stops 101% ;D If i can understand he says that his project is going to close 101% ( i cant understand the first one :) ) Quote Link to comment Share on other sites More sharing options...
DominiQue Posted December 27, 2010 Share Posted December 27, 2010 if all free l2j projects goes to close source ant timeline your project stops 101% ;D everything has an end,but this end will come slowly . Quote Link to comment Share on other sites More sharing options...
An4rchy Posted December 28, 2010 Share Posted December 28, 2010 guys, what about olympiad? is it fixed? or? Quote Link to comment Share on other sites More sharing options...
eKo Posted December 28, 2010 Share Posted December 28, 2010 well seems like a serious project GL ! Quote Link to comment Share on other sites More sharing options...
Akken Posted December 28, 2010 Share Posted December 28, 2010 well seems like a serious project GL ! it is and i will help tryskell with reports :D Quote Link to comment Share on other sites More sharing options...
Coyote™ Posted December 28, 2010 Share Posted December 28, 2010 if all free l2j projects goes to close source ant timeline your project stops 101% ;D So your point is that he is leeching stuff from other timelines. Alright Mr. Hater, you called me a leecher, now you're calling him a leecher as well. The next stupid reply like this, which cannot be based on facts, will cost you a permanent trip to banland. Now, let's see.. This new Project looks promising, although I don't quite like the fact that it is public. I am not quite sure yet, though. All I can say is good luck and be patient. Quote Link to comment Share on other sites More sharing options...
An4rchy Posted December 28, 2010 Share Posted December 28, 2010 subclass flood doesn't work. i put 500 there but still nothing i can stuck skills from all classes. all other floods work, tested. Quote Link to comment Share on other sites More sharing options...
Coyote™ Posted December 28, 2010 Share Posted December 28, 2010 subclass flood doesn't work. i put 500 there but still nothing i can stuck skills from all classes. all other floods work, tested. Do we have to tell ONCE AGAIN that this topic is not a 'Report Bugs' forum? Visit their own forum and report such bugs. Quote Link to comment Share on other sites More sharing options...
An4rchy Posted December 28, 2010 Share Posted December 28, 2010 my apologies, sorry... it's just that i believe he will look first maxcheaters post and then at his forum :P Quote Link to comment Share on other sites More sharing options...
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