Jump to content

Recommended Posts

Posted (edited)
  On 9/7/2021 at 1:02 PM, Kara said:

@Dask πες κατι

Expand  

Και να θέλε ολίγον τι δύσκολο ... Ωστόσο on topic γαμώ όλα τα δυναμικά Pdf generator libraries που υπάρχουν εκεί έξω.

 

Edit : χωρίς φατσούλα γιατί μου έχει σπάσει πραγματικά τα νεύρα

Edited by Ugleethyn
  • Sad 1
Posted
  On 9/7/2021 at 1:16 PM, Ugleethyn said:

Και να θέλε ολίγον τι δύσκολο ... Ωστόσο on topic γαμώ όλα τα δυναμικά Pdf generator libraries που υπάρχουν εκεί έξω.

 

Edit : χωρίς φατσούλα γιατί μου έχει σπάσει πραγματικά τα νεύρα

Expand  

ακόμα με αυτό ασχολείσαι;; ομγ και 3 λολ

Posted
  On 9/7/2021 at 1:16 PM, Ugleethyn said:

Και να θέλε ολίγον τι δύσκολο ... Ωστόσο on topic γαμώ όλα τα δυναμικά Pdf generator libraries που υπάρχουν εκεί έξω.

 

Edit : χωρίς φατσούλα γιατί μου έχει σπάσει πραγματικά τα νεύρα

Expand  

Σου είπα... iText 💪

Posted (edited)
  On 9/7/2021 at 1:33 PM, Nightw0lf said:

ακόμα με αυτό ασχολείσαι;; ομγ και 3 λολ

Expand  

Πρέπει να βγάλω PDF report για σχεδόν κάθε view της εφαρμογής, έχω κάνει μερικά αλλά είναι ακόμα άπειρα. Το κακό είναι πως τελείωσα με τα απλά και τώρα έχω να κάνω report που παίρνει sub report που παίρνει subreport κλπ κλπ κλπ και έχουν γαμηθεί τα πάντα...

panda.gif

  On 9/7/2021 at 1:37 PM, melron said:

Σου είπα... iText 💪

Expand  

Απ όσο έψαξα το JasperReports με ένα version του iText δουλεύει απλά έχει και άλλα πραγματάκια

https://kb.itextpdf.com/home/it7kb/faq/what-is-the-difference-between-itext-jasperreports-and-adobe-lc

Edited by Ugleethyn
Posted

Αυτο το Melron που εχετε εδω μεσα εμαθε οτι το instanceof κανει null check η ακομη; 😢 

 

Επισης #NoTrigger Topzone > ITopz

 

 

  • Sad 1
Posted
  On 9/7/2021 at 2:20 PM, Kara said:

Αυτο το Melron που εχετε εδω μεσα εμαθε οτι το instanceof κανει null check η ακομη; 😢 

 

Επισης #NoTrigger Topzone > ITopz

 

 

Expand  

Μου εμφανίζει Syntax error on token "instanceof", delete this token

αφού γράψω αυτό

 

if (instanceof activeChar != null)
{
	
}

Γιατί???

Posted
  On 9/7/2021 at 7:48 PM, iTopZ said:

logika enoei 

if (activeChar instanceof Player && activeChar != null)

giati to instanceof kanei null check 

Expand  

Τρολλαρω ρε relax 🤣 

Posted
  On 9/7/2021 at 6:53 PM, melron said:

Μου εμφανίζει Syntax error on token "instanceof", delete this token

αφού γράψω αυτό

 

if (instanceof activeChar != null)
{
	
}

Γιατί???

Expand  

 

προσπαθησε αντι για IF να γραψεις Maybe (instanceof activeChar != null)

και ισως σε προσλαβει ο AbsolutePower στο L2JHellas ROFL

  • Haha 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...