Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.
maybe you can help me please? Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash
This one also getting crash
Spoiler
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
Since last massive leak as explained as 07/09 (notably all development branches), I don't accept anymore financial newcomers that easily. People will have to contribute 100 cookies worth of contributions (bug reports/fixes) as a first step to be accepted as Donator. Free user can join after sharing over 200 cookies out of contributions, compared to 100 cookies before.
You can say thanks to RusAcis, and notably his worthless leader, UnleashedForce.
The size of users will continue to shrink if more leaks occur, until true helpers only will be left.
New prices are as following :
Joining price: 200€ + 100 cookies, or 200 cookies
This fee has to be paid if you are joining aCis project. Next month, and all other months, you will have to donate only basic monthly donation.
Monthly price: 10€ / 10 cookies
This fee has to be paid every month.
I won't accept any new join fee before the 100 cookies contribution. Your money will be instantly sent back.
Also, in the same shape of idea, actual supporters/donators have to be active to stay in sources. It doesn't have to be a particular amount, you just have to share from time to time *anything*. I don't accept anymore silent ppl. Only useful people will be kept.
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Ehoq
Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.
maybe you can help me please?
Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash
This one also getting crash
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package l2.gameserver.skills.effects;
import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;
public final class EffectStun extends Effect {
public EffectStun(Env var1, EffectTemplate var2) {
super(var1, var2);
}
public boolean checkCondition() {
return Rnd.chance(this._template.chance(100));
}
public void onStart() {
super.onStart();
this._effected.startStunning();
this._effected.abortAttack(true, true);
this._effected.abortCast(true, true);
this._effected.stopMove();
}
public void onExit() {
super.onExit();
this._effected.stopStunning();
}
public boolean onActionTime() {
return false;
}
}
maybe im fully wrong with it. dunno.... as i said im not good in code -.-
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