Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.
maybe you can help me please? Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash This one also getting crash
Spoiler
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
I removed the Lokagamers template (even though the client who bought it would’ve let me use it for the demo).
Right now, I’m using my own default template for the CMS.
And who the hell are you to tell me what template I can or can’t use, you no-avatar clown?
If I wanted to, I could rip any template from L2oops — no problem.
And clients use their own templates for the main page!
The client panel runs on my custom template — and if they want, they’re free to customize it however they like.
Donkey?
All I see is a Scammer a designer and a Dog with glasses.
I guess now I'll be the donkey, huh?
Create your own template and apply your CMS on it. No need to go all in defensive mode.
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Discord :
utchiha_market
Telegram :
https://t.me/utchiha_market
Auto Buy Store :
https://utchihamkt.mysellauth.com/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Discord :
utchiha_market
Telegram :
https://t.me/utchiha_market
Auto Buy Store :
https://utchihamkt.mysellauth.com/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Question
Ehoq
Hello MXC. Im working with new animations an d im lookin for new animation on Stun Effect but im so bad in Code.



maybe you can help me please?
Here is default Effect Stun
Here was my ideas how it may works - but GS is getting crash
This one also getting crash
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package l2.gameserver.skills.effects;
import l2.commons.util.Rnd;
import l2.gameserver.model.Effect;
import l2.gameserver.stats.Env;
public final class EffectStun extends Effect {
public EffectStun(Env var1, EffectTemplate var2) {
super(var1, var2);
}
public boolean checkCondition() {
return Rnd.chance(this._template.chance(100));
}
public void onStart() {
super.onStart();
this._effected.startStunning();
this._effected.abortAttack(true, true);
this._effected.abortCast(true, true);
this._effected.stopMove();
}
public void onExit() {
super.onExit();
this._effected.stopStunning();
}
public boolean onActionTime() {
return false;
}
}
maybe im fully wrong with it. dunno.... as i said im not good in code -.-
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