StarSCreams Posted August 12, 2022 Posted August 12, 2022 On 6/10/2022 at 3:58 PM, Psygrammator said: Many people are looking for a ///reloadui (critical error) solution that does not work correctly? If you are interested, write, I will tell you how to fix it. how fix this? i get this error: Quote
Psygrammator Posted August 12, 2022 Posted August 12, 2022 2 hours ago, StarSCreams said: how fix this? i get this error: RefOptionWnd the problem here is if cut this works fine. 1 Quote
Xorus Posted August 20, 2022 Posted August 20, 2022 On 10/22/2021 at 1:45 PM, sidius said: So I solved the problem by replacing these two files below in the .u interface and compiling again. TutorialBtnWnd.uc >> https://drive.google.com/file/d/1fNSaH4BRaaftnlioxotpJKK7mmu95joW/view?usp=sharing TutorialViewerWnd.uc >> https://drive.google.com/file/d/1UGynMsMM-9B-BJNx6rsoFHdkKj1f0jD_/view?usp=sharing The problem found in the files was due to having commented with the commands. I just removed the comments and added some commands. -------------------------------------------------------------------------------------------------------------------- Now I will make available below the system files changed by me that are almost 100%. https://drive.google.com/drive/folders/14KffISjXOXt66KjRW4lIhVW7iMaYXUz6?usp=sharing Hugs!! thanks !! Quote
MonokiniSix Posted August 30, 2022 Posted August 30, 2022 (edited) Simple target projector, can add your textures Replace .uc, compile interface. updated: day one patch thx @Rolo https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing Edited August 31, 2022 by MonokiniSix 2 1 Quote
bdhot14 Posted September 4, 2022 Posted September 4, 2022 On 8/30/2022 at 3:00 PM, MonokiniSix said: Simple target projector, can add your textures Replace .uc, compile interface. updated: day one patch thx @Rolo https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing I already put all the files and it is giving critical, can you help me? Quote
AchYlek Posted September 4, 2022 Posted September 4, 2022 2 hours ago, bdhot14 said: I already put all the files and it is giving critical, can you help me? dont use .dat files Quote
cruz80 Posted September 8, 2022 Posted September 8, 2022 any updated version of this UI, i like it alot Quote
StarSCreams Posted September 9, 2022 Posted September 9, 2022 Any can help me? how to disable MB3? when press mouse button 3 the walls disappear Quote
MonokiniSix Posted September 9, 2022 Posted September 9, 2022 delete render binds in l2.ini or option.ini , don't remember Quote
StarSCreams Posted September 9, 2022 Posted September 9, 2022 (edited) 6 hours ago, MonokiniSix said: delete render binds in l2.ini or option.ini , don't remember i search in l2.ini and Option.ini but not have lucky you know how to capture mb3 button and set other action? l2.ini or other *.ini is easy to change by any person.. but interface.xdat it's more hard to modify.. Edited September 9, 2022 by StarSCreams Quote
MonokiniSix Posted September 9, 2022 Posted September 9, 2022 user.ini [Engine.Input] Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse") ;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0") ; Matrix: Aliases[1]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod5",Alias="rmod1") ; Default mode: Aliases[2]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod6",Alias="rmod5") ;Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5") ; No light effects: Aliases[3]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod1",Alias="rmod6") Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse") ;Aliases[5]=(Command="KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4",Alias="myMiddleMouse") 1 Quote
WilliamFS Posted October 1, 2022 Posted October 1, 2022 (edited) Anyone experienced such issues? https://i.imgur.com/NoPKDC8.png https://i.imgur.com/iiOaa0N.png I'm using THIS and THIS with @sidius changes over EDIT: Solved. Edited October 1, 2022 by WilliamFS Quote
WilliamFS Posted October 2, 2022 Posted October 2, 2022 (edited) On 8/30/2022 at 3:00 PM, MonokiniSix said: Simple target projector, can add your textures Replace .uc, compile interface. updated: day one patch thx @Rolo https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively Edited October 3, 2022 by WilliamFS Quote
Arca Posted October 3, 2022 Posted October 3, 2022 (edited) what are these 3 windows name in xdat editor? Edited October 3, 2022 by Arca Quote
MonokiniSix Posted October 4, 2022 Posted October 4, 2022 On 10/2/2022 at 11:48 PM, WilliamFS said: Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively can u record it? idk,. i don't have any problem 1 Quote
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