Jump to content

Recommended Posts

Posted

Hello, everybody! Long time no see. How's everybody doing? :)

 

This question may have already been asked/answered. However, couldn't find anything, but a topic from 2005 on another forum.

Since then, L2J, Java, MySQL and technology in general have come a loooooong way, which makes the answer there a little outdated.

 

So, does anyone know how many players can a Java server handle today?

 

Let's say that we have a dedicated server with:

 

Quad/Hexa/Octa-core CPU;

32GB of Memory;

NVMe SSD (or even just HDD);

1Gbps connection,

A Linux distribution, let's say Debian, or even Windows?

 

 

Or even using a maxed out machine with tons of ram and multi CPUs. Are there any limitations in Java/MySQL, that can be an obstacle for a large amount of simultaneous connections?

I guess it would matter if the server is Interlude or High Five too.

 

Maybe there are other 'IFs' as well. Let's discuss this. I'm sure the answers and conclusions will be helpful for all of us. Thanks!

 

Posted

Whatever you will choose as hardware, no matter the pack you use, it will be fine. The only thing is about DDoS protection/mitigation.

 

Your server probably can be cut in 4 instances and run 4 different gameservers (for octa/hexa) or 2 instances (quad).

 

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

Posted

Thank you for the replies. That sounds great. :)

 

6 minutes ago, Tryskell said:

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

 

What do you mean by really big amount? And I guess that's a limitation of L2J.

Posted

The top servers right now have around 1000-1500 player (with phandoms and offline shops)
L2J can handle good amount of players, there are more Admins than players right now on lineage 2 community.
So you have to focus just on advertise your server and search for players, you will find problem with amount when you will be the most top server out there.

Posted
2 hours ago, Tryskell said:

For really big player amount, the only thing you really need, technically, is to rework the mmocore.

 

bullshit.

 

The only bottleneck here is the L2Client itself, no matter the optimization you do server side you will never bypass the client limits.

 

Want numbers?

a well implemented l2 java server will handle 20k+ players at ease, the client will struggle to render more than 100 in a single area

Posted

such garbage from the l2j fanbois as always

 

anyway, it's extremely pack-dependant, some are better coded than others and can handle more than others, I've worked with some which handled 3500 players without issue and some which have 500 garbage custom shit systems made by 12 year olds calling sleep in main threads for minutes so yeah it's pretty variable

 

any decently populated l2j server still gotta reboot at least daily though, java loves dat ram and l2j devs love not knowing memory leaks are a thing even in java

Posted

In my stress test on the PC of 2008 year (AMD 6000+ x2 64) i got the lags (while GC working) only after 4500 fake players in the same place. And it was before new aCis knownlist system and changed Java version with better GC features. I think L2J can handle over 5000 online players, but client will be the narrow part with low FPS in very crowded places.

Posted
50 minutes ago, Anarchy said:

such garbage from the l2j fanbois as always

 

anyway, it's extremely pack-dependant, some are better coded than others and can handle more than others, I've worked with some which handled 3500 players without issue and some which have 500 garbage custom shit systems made by 12 year olds calling sleep in main threads for minutes so yeah it's pretty variable

 

any decently populated l2j server still gotta reboot at least daily though, java loves dat ram and l2j devs love not knowing memory leaks are a thing even in java

 

joke post

Posted (edited)

@toshkabg Ignore all other's responses. The only person who posted a proper answer is the dummy @xdem.

Java itself as a language will handle easily a huge amount of players.

Your brain has an average of 250ms of responsiveness. An average to trash program will be still faster than this.

We are in 2019 and we compare nanoseconds.

 

So ignore the server part for now. The problem is the client itself. Unless you improve the client you won't hold many many players as you imagine. But this bring another question when you set such a high limit.  Will you ever even reach 1/3 of your limit? The answer is not. You won't and no because Lineage 2 is dead but because there many server and split the community to more servers. So the average players you will ever get is around (from my point of view) 300-450 people. Everything else you see is just fake counter and bot systems or multi windows. 

 

So take the idea out of your head that success mean many player in a server. Success can be a server with 150 people. Quality over quantity. Whoever said Lineage 2 is funnier when you can't walk in Giran from all the offline shop and the client lag so much from the fake bots is trash or probably streamer. 

 

The true Lineage 2 never meant to be x1000 people and ALT+B so don't try change the meaning of the game.

 

PS. Listen to this music and then ask your self if you really need a server with 3000 people to feel good.

 

Edited by Kara`
Posted
17 minutes ago, Kara` said:

@toshkabg Ignore all other's responses. The only person who posted a proper answer is the dummy @xdem.

Java itself as a language will handle easily a huge amount of players.

Your brain has an average of 250ms of responsiveness. An average to trash program will be still faster than this.

We are in 2019 and we compare nanoseconds.

 

So ignore the server part for now. The problem is the client itself. Unless you improve the client you won't hold many many players as you imagine. But this bring another question when you set such a high limit.  Will you ever even reach 1/3 of your limit? The answer is not. You won't and no because Lineage 2 is dead but because there many server and split the community to more servers. So the average players you will ever get is around (from my point of view) 300-450 people. Everything else you see is just fake counter and bot systems or multi windows. 

 

So take the idea out of your head that success mean many player in a server. Success can be a server with 150 people. Quality over quantity. Whoever said Lineage 2 is funnier when you can't walk in Giran from all the offline shop and the client lag so much from the fake bots is trash or probably streamer. 

 

The true Lineage 2 never meant to be x1000 people and ALT+B so don't try change the meaning of the game.

 

PS. Listen to this music and then ask your self if you really need a server with 3000 people to feel good.

 

If you dont have money for start, u wont have more than 200 on, tales spended over than 2k euro and got 600 Hwid per day, so nowdays u can be happy for 1k ppl at server with huge paid advert 

Posted (edited)
24 minutes ago, AchYlek said:

If you dont have money for start, u wont have more than 200 on, tales spended over than 2k euro and got 600 Hwid per day, so nowdays u can be happy for 1k ppl at server with huge paid advert 

 

Let me re-write in shorter version what i said. Lineage 2 is not the game you guys try to make it. 

 

We all grew up playing Lineage 2 thats why you're here to advertise talenski, thats why xdem is here to disagree with god, thats why elfocrash is here to open 2 days project and ban himself, thats why tryskell is here to ddos attack with his comments and post 2 revision every 5 centuries, thats why maxtor is here (or at least his auto-bot) to ignore us, thats why rootware is here to ... hm... idk what russians do other than car crash and jump of the buildings roof?

 

Anyway, the point is that we are here because in some part of our life we played a server probably low rate and we liked it. This is our common. No 25k tales.. Tell me if your first server had alt+b and 5k people. Im 100% sure not. This is not the nature of the game.

Edited by Kara`
Posted
4 hours ago, xdem said:

 

a well implemented l2 java server will handle 20k+ players at ease, the client will struggle to render more than 100 in a single area

 

Define "well implemented l2 java server", you seem to know a lot and it's not about mmocore according your words. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I connected everything without any problems. Does anyone know why I'm not getting experience for killing mobs? Has anyone encountered this? I'm setting the rates to x300, but it still doesn't give experience or level for killing mobs.
    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock