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Posted

Server Info

Chronicle:  Interlude                                                                                                                                   

XP: 100x | SP: 100x | Drop: 50x | Adena: 75x

Enchant: Safe +3 |  Max +21

Website: Website Link

Discord: Discord Link

 

WHY?

When I was a teenager I had this idea. Build my own Lineage 2 server. My own rules. My own world. I wasn't a programmer. I had no idea how any of it worked. I tried, hit a wall, and quit. But the idea never left. I came back years later. Got further. Quit again. Watched friends try similar things. The idea stayed stuck in my head for fifteen years. I'm a developer now. I finally finished it. Not because I suddenly had more time - I have a full-time job and real responsibilities. An hour before bed if I'm lucky. That's actually exactly why I finished it.

 

The problem I kept running into I still love this game. But every server I tried as an adult made that one hour feel worthless. Log in, kill a few mobs, make no real progress, log out frustrated. The game was designed for someone with unlimited time. That person doesn't exist in my life anymore. I looked around. Everyone I used to play with has the same problem. Same love for the game. Same lack of time. Jobs, families, maybe an hour late at night. So I stopped waiting for someone else to build it.        

 

WHAT?

  • Custom starting zone in Gludin (up until 2nd profession start)
  • Talent system - rebirth at level 80 and choose your talents
  • Bounty hunter system - daily tasks to kill random monsters to receive great reward!
  • Potion crafting system - custom HP/MP potions and recipes
  • Custom 1st & 2nd class quests (shorter)
  • Scheme buffer
  • Shop until C grade

 

Visit our website to get more info: Website Link

 

The philosophy

95% of the game is completely soloable. No clan required. No raid schedules. No guilt when you have to log off. You are the solo director of your own session. Log in, pursue your goal for an hour, log out on your own terms. When you've conquered what you wanted - you stop naturally. A new season drops with fresh Talent Tree changes and you come back to build something completely different. No endless stretched grind. No pay-to-win. No shady admin decisions. No surprise wipes. I'm one developer who built this because I love it.                                         

This is the server I needed fifteen years ago. Glad I finally had the skills to build it. Come see what I made.

[Forever Lineage]

Gemini_Generated_Image_grn0pdgrn0pdgrn0.png

  • Upvote 1
Posted

First video is out. If you're tired of servers that waste your time - this is what I built instead. One developer, no BS.

 

[Video Link]

BETA opens April 3rd — https://l2forever.eu

Testing Update - Boosted Rates, Champion Changes & Quality of Life
 
We've pushed a round of improvements to make the testing phase more productive and fun.
 
Rates & Champions
All XP/SP/drop/quest rates are boosted 5x for testing and will stay that way through the entire beta. Champions now spawn at 5% chance (up from 1%). More champions means more loot, more fights, more fun.
 
A few specific monsters have been excluded from champion spawning - Tyrannosaurus on Primeval Isle and some siege-related NPCs that would have been completely unkillable with 10x HP on top of their already massive health pools.
 
Class Transfer Hints
When you hit levels 20, 40, or 76, a popup will now appear explaining how to do your class transfer. Look for Tribune Maren (Class Trials) in any major town.
 
Bug Reporting
Type .bug <description> in normal chat to send a report directly to the team. Your character name, level, class, and current coordinates are attached automatically.
 
Example: .bug mobs stuck in wall near Gludin
 
Welcome Message
A server message now appears on login with a reminder of all available commands and how to use the bug report tool.
 
Go crazy, break things, push every system to its limits - that is exactly what this phase is for. Every bug report helps.
Testing Update - Boosted Rates, Champion Changes & Quality of Life
 
We've pushed a round of improvements to make the testing phase more productive and fun.
 
Rates & Champions
All XP/SP/drop/quest rates are boosted 5x for testing and will stay that way through the entire beta. Champions now spawn at 5% chance (up from 1%). More champions means more loot, more fights, more fun.
 
A few specific monsters have been excluded from champion spawning - Tyrannosaurus on Primeval Isle and some siege-related NPCs that would have been completely unkillable with 10x HP on top of their already massive health pools.
 
Class Transfer Hints
When you hit levels 20, 40, or 76, a popup will now appear explaining how to do your class transfer. Look for Tribune Maren (Class Trials) in any major town.
 
Bug Reporting
Type .bug <description> in normal chat to send a report directly to the team. Your character name, level, class, and current coordinates are attached automatically.
 
Example: .bug mobs stuck in wall near Gludin
 
Welcome Message
A server message now appears on login with a reminder of all available commands and how to use the bug report tool.
 
Go crazy, break things, push every system to its limits - that is exactly what this phase is for. Every bug report helps.
  • 2 weeks later...
Posted
The beta server wipes Friday. Fresh start for everyone.
 
We're launching the Founders Sprint - a 6-day race before the official launch on April 17th.
 
🏆 Reach Rebirth #1 → 1 month Supporter (starts at launch)
⚔️ Reach Rebirth #3 → 1 month Champion (starts at launch)
👑 Reach Rebirth #7 → 1 month Legend (starts at launch)
 
First player to reach Rebirth #7 wins €50!
 
Event runs April 10th – 16th, 15:00 UTC.
Launch is April 17th, 15:00 UTC.
image.png.19d2ec262f03ec0db89265cf43dd7760.png
Your rewards activate on launch day. See you on Friday!

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