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Posted (edited)

Event Demo 

 

 

 

Procure por commandname-e em seu sistema e adicione no final dele

115	114	register
116	115	unregister


 

/** restrictions for event */
  * Cannot Potion in Event.
  * Cannot Summon in Event.
  * Cannot Restart in Event.
  * Cannot Logout in Event.
  * Cannot attack same team.

 

code  v1  https://pastebin.com/YRaCbU9T


 

code v2 :

* added event prize name announcement. Thank you @StinkyMadness

CopyOnWriteArrayList  moved to  ConcurrentHashMap.newKeySet, for better performance. Thank you @Tryskell

TVT_DOOR_LIST  moved to getProperty and removed arrays. Thank you @Tryskell

* Removed useless calls

* added weather message for next event when coming into play. Thank you @ edusz93  for the idea

 

Código v2 : https://pastebin.com/raw/59jyZa14

 

Autor do novo evento Williams

Autor do código original DnR

Edited by Williams
  • Like 2
Posted

it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying

Posted
9 hours ago, DenArt Designs said:

it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying

Reward 6393,5 

Reward 57,10000

  • Like 1
  • 4 weeks later...
Posted
On 15/07/2019 at 03:58, DenArt Designs said:

Parece que ainda precisa de atualizações para acis talvez pedir alguns conselhos como atualizá-lo totalmente, também muitos tem muitas chamadas não atendidas e 2 tipos de horários, mas obrigado por tentar

what can i improve?

Posted
19 minutes ago, Williams said:

what can i improve?

 

To name few, after some look :

 

* eventTimer(int time) should be handled with a Future<?> task and ThreadPool.

* _originalCoordinates is (probably) redundant with _savedLocation, and the use of it is wrong (see _savedLocation usage to see correct)

* CopyOnWriteArrayList container should be avoid for performance reason, use ConcurrentHashMap.newKeySet instead.

+                   if (reward == null)
+                       continue;

can never be null, since you manipulate it from A TO Z.

* TVT_DOOR_LIST doesn't seem to be used and can use getProperty(final String name, final int[] defaultValue, final String delimiter) instead of self coded array manipulation.

  • Upvote 1
Posted
Thread.sleep(1);

I want add this in my signature and that it was shown to everyone in a forced manner.

 

P.S. This style of coding the guys with red eyes from C/C++. If you really likes this style then please use delay, at least 100 ms. Give for other processes more free time.

Posted
12 minutes ago, Tryskell said:

 

To name few, after some look :

 

 

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

Posted (edited)
1 hour ago, Dev said:

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

 

Care about your own shit, maybe ? It seems you got some brown left in your pants.

 

It's not because I don't do public release that it means I don't develop.I'm almost 100 commits ahead current public latest release - which is, in my world, almost 1.5 revision.

 

16m3mvs.png

Edited by Tryskell
  • Like 1
Posted
2 hours ago, Tryskell said:

 

Para citar alguns, depois de alguma olhada :

 

* eventTimer (int time) deve ser tratado com uma tarefa Future <?> e ThreadPool.

* _originalCoordinates é (provavelmente) redundante com _savedLocation e o uso dele está errado (consulte Uso de _savedLocation para ver correto)

* O contêiner CopyOnWriteArrayList deve ser evitado por motivos de desempenho, use ConcurrentHashMap.newKeySet.


                    
                       

nunca pode ser nulo, desde que você o manipule de A para Z.

* TVT_DOOR_LIST não parece ser usado e pode usar getProperty (final String name, int final [] defaultValue, final String delimiter) ao invés de auto manipulação de array codificada.

 

thank you very much, i will try to do what you say.

You do a great job with aCis.

Posted

a lot to redo so I did this makeover.

 

I removed

for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

Posted
World.announceToOnlinePlayers("TvT Event: Reward "+reward.getId() +","+reward.getValue(), true);

I don't think players care about the ID of reward items but for the Name :D

Posted
On 8/6/2019 at 9:30 PM, Williams said:

a lot to redo so I did this makeover.

 

I removed


for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 


// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

 

Tem um pequeno erro nesse código que faz com que somente o time ganhador seja teleportado de volta e removido do evento. 

 

Correção:

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
					}
				}
			}
			
			for (Player player : World.getInstance().getPlayers())
			{
				if (player.isDead())
					player.doRevive();
				
				removePlayer(player);
				player.teleToLocation(player.getOriginalCoordinates());
			}
		}
	
	_blueTeam.clear();
	_redTeam.clear();
	_blueTeamKills = 0;
	_redTeamKills = 0;
	}

 

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