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Posted (edited)

Event Demo 

 

 

 

Procure por commandname-e em seu sistema e adicione no final dele

115	114	register
116	115	unregister


 

/** restrictions for event */
  * Cannot Potion in Event.
  * Cannot Summon in Event.
  * Cannot Restart in Event.
  * Cannot Logout in Event.
  * Cannot attack same team.

 

code  v1  https://pastebin.com/YRaCbU9T


 

code v2 :

* added event prize name announcement. Thank you @StinkyMadness

CopyOnWriteArrayList  moved to  ConcurrentHashMap.newKeySet, for better performance. Thank you @Tryskell

TVT_DOOR_LIST  moved to getProperty and removed arrays. Thank you @Tryskell

* Removed useless calls

* added weather message for next event when coming into play. Thank you @ edusz93  for the idea

 

Código v2 : https://pastebin.com/raw/59jyZa14

 

Autor do novo evento Williams

Autor do código original DnR

Edited by Williams
Posted
9 hours ago, DenArt Designs said:

it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying

Reward 6393,5 

Reward 57,10000

  • 4 weeks later...
Posted
On 15/07/2019 at 03:58, DenArt Designs said:

Parece que ainda precisa de atualizações para acis talvez pedir alguns conselhos como atualizá-lo totalmente, também muitos tem muitas chamadas não atendidas e 2 tipos de horários, mas obrigado por tentar

what can i improve?

Posted
19 minutes ago, Williams said:

what can i improve?

 

To name few, after some look :

 

* eventTimer(int time) should be handled with a Future<?> task and ThreadPool.

* _originalCoordinates is (probably) redundant with _savedLocation, and the use of it is wrong (see _savedLocation usage to see correct)

* CopyOnWriteArrayList container should be avoid for performance reason, use ConcurrentHashMap.newKeySet instead.

+                   if (reward == null)
+                       continue;

can never be null, since you manipulate it from A TO Z.

* TVT_DOOR_LIST doesn't seem to be used and can use getProperty(final String name, final int[] defaultValue, final String delimiter) instead of self coded array manipulation.

Posted
Thread.sleep(1);

I want add this in my signature and that it was shown to everyone in a forced manner.

 

P.S. This style of coding the guys with red eyes from C/C++. If you really likes this style then please use delay, at least 100 ms. Give for other processes more free time.

Posted
12 minutes ago, Tryskell said:

 

To name few, after some look :

 

 

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

Posted (edited)
1 hour ago, Dev said:

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

 

Care about your own shit, maybe ? It seems you got some brown left in your pants.

 

It's not because I don't do public release that it means I don't develop.I'm almost 100 commits ahead current public latest release - which is, in my world, almost 1.5 revision.

 

16m3mvs.png

Edited by Tryskell
Posted
2 hours ago, Tryskell said:

 

Para citar alguns, depois de alguma olhada :

 

* eventTimer (int time) deve ser tratado com uma tarefa Future <?> e ThreadPool.

* _originalCoordinates é (provavelmente) redundante com _savedLocation e o uso dele está errado (consulte Uso de _savedLocation para ver correto)

* O contêiner CopyOnWriteArrayList deve ser evitado por motivos de desempenho, use ConcurrentHashMap.newKeySet.


                    
                       

nunca pode ser nulo, desde que você o manipule de A para Z.

* TVT_DOOR_LIST não parece ser usado e pode usar getProperty (final String name, int final [] defaultValue, final String delimiter) ao invés de auto manipulação de array codificada.

 

thank you very much, i will try to do what you say.

You do a great job with aCis.

Posted

a lot to redo so I did this makeover.

 

I removed

for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

Posted
On 8/6/2019 at 9:30 PM, Williams said:

a lot to redo so I did this makeover.

 

I removed


for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 


// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

 

Tem um pequeno erro nesse código que faz com que somente o time ganhador seja teleportado de volta e removido do evento. 

 

Correção:

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
					}
				}
			}
			
			for (Player player : World.getInstance().getPlayers())
			{
				if (player.isDead())
					player.doRevive();
				
				removePlayer(player);
				player.teleToLocation(player.getOriginalCoordinates());
			}
		}
	
	_blueTeam.clear();
	_redTeam.clear();
	_blueTeamKills = 0;
	_redTeamKills = 0;
	}

 

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    • ⚡ Weekend special! Upgrade your personal Google account with 5TB storage and Gemini Pro in under 60 seconds.
    • Don't cry, it's a game. If it makes you cum on your monitor, of course, enjoy it. My business has been running for years and will continue to do so. No matter what happens here, the dogs bark, the caravan moves on. Start developing game engines - post them too - after all, I create them too) Salvation:Arena (MOBA) Unreal Engine RED-TEAM REVERSECODE Аліса займається розробкою ще з часів створення денді та сеги-діти які створюють шум для мене просто діти) За ці роки роботи я бачила багато різних людей у цій сфері все що я думаю про це не плачте та насолоджуйтесь життям слава ураїне - котись на свій бразильський форум)   If you'd simply asked me in a private message on the forum to be reinstated, you'd have been unblocked without a problem. I have no enemies—it's just business. I can make any product on the market, models and effects, copyrights—complex tools—at my age, people run large companies. I'm pleased that our beloved MXC* forum will now have a lot of free products. I earn a maximum of $200-$300 a year from this industry. If that excites you, well, have fun with us.       I moderate many gaming communities, here's one of them  if I hated you, you'd be out of here in a minute, brother  so don't get carried away with your wet dreams. On the topic of free work, start doing it yourself—the forum needs good free stuff. Someone will definitely like you here and throw a flower on your grave. Besides, you're forgetting that half the forum is involved in this interface development business and for many developers, it's a good income. So, you want to make life sweeter for them all, not just for me it's actually nice that you're such a noble young man.   Besides, I usually work from behind the scenes and don't move anywhere in the market but nothing stops me from doing what others do - working from the shadows  you won't even see that I'm doing it, it's so funny.   Start doing free work. You promised to do it well and post it to communities on time. Good luck! We'll have fun, that's great!🥰   завжди приємно поспілкуватися з веселими людьми              
    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
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