Jump to content

Recommended Posts

Posted (edited)

https://www.youtube.com/watch?v=wvwudQvQwIE

 

The video was produced using my pack (or so state the server owner/developer), but L2J got the same issue. All non-customized L2J versions using WeaponEquipTask got this issue. Even if you patched other places to avoid to get multiple similar items with same objectId, this is the initial problem and the only fix you should apply.

 

For the goodness of L2J, I decided to post this fix for free.

 

Short version : Upon UseItem use, and if you're currently attacking, WeaponEquipTask is called to delay the time your weapon is wear.

 

Issue : There is no check upon task call. The item is equipped, no matter what happened between the call time, and the wear time (if you deleted, crystallized, dropped, put item elsewhere,...).

 

Fix : check upon task call if the item is still existing on inventory.

 

For L2J (consider to edit the called method - remove item parameter).

 

   /** Weapon Equip Task */
    private static class WeaponEquipTask implements Runnable
    {
        private final L2PcInstance activeChar;
        
        protected WeaponEquipTask(L2PcInstance character)
        {
            activeChar = character;
        }
        
        @Override
        public void run()
        {
            // Check if the item is still on inventory.
            final ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
            if (item == null)
                return;
            
            // Equip or unEquip
            activeChar.useEquippableItem(item, false);
        }
    }

 

If you use aCis, here's the modified task found on UseItem (will be part of rev 380) :

 

			if (activeChar.isAttackingNow())
				ThreadPool.schedule(() -> {
					final ItemInstance itemToTest = activeChar.getInventory().getItemByObjectId(_objectId);
					if(itemToTest == null)
						return;
					
					activeChar.useEquippableItem(itemToTest, false);
				}, activeChar.getAttackEndTime() - System.currentTimeMillis());
			else
				activeChar.useEquippableItem(item, true);

 

Good luck everyone !  :clap:

Edited by Tryskell
Posted
2 hours ago, miscer7 said:

So this bug could be existing up to this day to a good portion of java servers? If that's the case I'm kinda buffled how it wasn't found/reported earlier..

 

All L2J servers with unedited WeaponEquipTask, since WeaponEquipTask exists (added at Gracia 1, previous chronicles haven't it). When it has been first added, there was a check regarding isAttackingNow(), which has been deleted since.

 

I tested adding it back to see if it was impacting things, the exploit is still working.

 

People probably made some workarounds, like unallowing non pet stuff, or disabling the pet inventory. My version handles all cases, it simply denies the problem from the root. There's probably more than pet inventory - if you're fast enough, you can drop an untargetable weapon at your feet.

Posted
Just now, Red-Hair-Shanks said:

 private final L2PcInstance activeChar;

i thought L2Pcinstance was renamed to Player :dat::happyforever:

nice job tryskell :D

The second code is for acis you dumbass xD 

Posted
35 minutes ago, Red-Hair-Shanks said:

 private final L2PcInstance activeChar;

i thought L2Pcinstance was renamed to Player :dat::happyforever:

nice job tryskell :D

 

34 minutes ago, Designatix said:

The second code is for acis you dumbass xD 

Muhehehehe 

 

:kappa:

Posted (edited)

Thanks for sharing, bloody legacy code. Even if it's just visual on client for unity as item isn't dup server side, it requires fixing.

Edited by Sdw
Posted (edited)

These fixes dont work, was still able to dupe the item (just took few more tries instead of doing it in first or second attempt)

 

Tryskell did you test your fix?

 

And can you put whole UseItem.java so we could see the manner your proposed fix is applied?

Edited by zemaitis
Posted
7 hours ago, zemaitis said:

These fixes dont work, was still able to dupe the item (just took few more tries instead of doing it in first or second attempt)

 

Tryskell did you test your fix?

 

And can you put whole UseItem.java so we could see the manner your proposed fix is applied?

About the code is the correct one and it's working just read the lines and put some logic there. When the time will come to equip the weapon, it will first check if exists in the inventory. There are two reasons if it doesn't work for you.

1) you didn't add it properly 

2) a kind of problem in your thread pool?

Posted
16 hours ago, zemaitis said:

These fixes dont work, was still able to dupe the item (just took few more tries instead of doing it in first or second attempt)

 

Tryskell did you test your fix?

 

And can you put whole UseItem.java so we could see the manner your proposed fix is applied?

 

I put everything needed in first post, and even explained in detailed how and why it works. It's a 2 lines edit, come on. Imagine you remove isCastingNow() check upon casting skill, that's basically the same.

 

And no, I never test any of my shares. I just hit the keyboard blindfolded, hoping something cool happens. That's why aCis is so cool, for example. But you already know it, annoying orange.

 

:dat:

Posted (edited)
1 hour ago, Tryskell said:

 

I put everything needed in first post, and even explained in detailed how and why it works. It's a 2 lines edit, come on. Imagine you remove isCastingNow() check upon casting skill, that's basically the same.

 

And no, I never test any of my shares. I just hit the keyboard blindfolded, hoping something cool happens. That's why aCis is so cool, for example. But you already know it, annoying orange.

 

:dat:

 

I am not sure how to apply the fix (tried multiple times) but the bug is still here. My friend tried to apply it on his server and faced the same issue.

 

I created a repository showing how I apply the fix: (I'm using older rev, so the way I call ThreadPool is different, maybe that's the issue?)

 

https://github.com/eurbon/acis_bugfix

 

 

 

 

Edited by zemaitis

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2 ASAGONIUM - High Five PvP/Craft Server [OPEN BETA] Website: http://l2asagonium.eu/ Hello everyone, After months of development, tuning and a lot of late nights, I'd like to introduce you to L2 Asagonium - a Lineage 2 High Five server built around one simple idea: a fair, long-lasting world where your time and skill matter more than your wallet. We are currently in OPEN BETA, which means the server is fully online, fully playable, and we are actively listening to feedback to polish the final experience before the official launch. ----------------------------------------------------------- ABOUT THE SERVER - Chronicle: High Five (Mobius) - Type: PvP / Craft hybrid with custom content - Status: Open Beta - join, test, shape the server - Mentality: No Pay-to-Win. Ever. ----------------------------------------------------------- WHAT MAKES ASAGONIUM DIFFERENT 1) Custom Armor & Weapon Sets We have introduced new tiers of equipment (Twilight, Cronos, Olympus, Exodus, Leviathan, Ixion, Assassin, Odyssey, Chaos, Immortal) with their own visuals, set bonuses and passive skills. Each set has a clear identity and a real role in the meta - no "one best set wins everything". https://l2asagonium.eu/gallery/videos/Video-Preview2.mp4 2) Custom Passive Skills New Asagonium passive skills (P.Atk, M.Atk, HP, Haste and more) tied to gear and progression, so character building has more depth than just stacking enchants. 3) Champion Monster Tiers Multiple tiers of champions across the world with different spawn rates, stat bonuses and rewards - so open-world farming actually stays interesting at every level. 4) Live Leaderboards on the Website This is the part I'm most proud of. Our website is connected directly to the game database in real time. You can browse all characters and see: - Level + exact % to next level - Online / Offline / Offline Farming status - "You Died" status (Dark Souls style, stays until next login) - Death counter per character - Total time played (days / hours / minutes) - Top Adena, Top PvP, Top PK - Max Enchant on equipped weapons - Hover a character name to see their passive skills with icons - Hover an enchant value to see the weapon name, P.Atk and set It updates live. Anyone can check the rankings without logging in. 5) Top Bar Online Counter The website permanently shows how many players are online + offline farming, on every page. Full transparency, no fake numbers. ----------------------------------------------------------- NO PAY-TO-WIN - SERIOUSLY I'm tired of servers that promise "balanced donations" and then sell the best items in the cash shop two weeks later. On Asagonium: - No donation items that affect gameplay balance. - No paid enchants, no paid stats, no paid gear. - No "VIP" buffs that make you stronger than free players. Donations (if/when they exist) will be strictly cosmetic and quality-of-life only. The goal is a server that survives because people enjoy playing it, not because a few whales fund it. ----------------------------------------------------------- OPEN BETA - WHY YOU SHOULD JOIN NOW - The server is fully online and stable. - Your feedback directly shapes the final balance. - You get to learn the custom content before everyone else. - Active development - bugs get fixed, ideas get tested fast. ----------------------------------------------------------- HOW TO JOIN 1. Go to http://l2asagonium.eu/ 2. Open "How to Connect" - it walks you through the client download, the 64-bit patch and the system config in 5 simple steps. 3. Create your account, log in and start playing. ----------------------------------------------------------- LINKS Website / Leaderboards / How to Connect: http://l2asagonium.eu/ ----------------------------------------------------------- Thanks for reading. If you give Asagonium a try during the beta, please drop your feedback - good or bad. That's exactly what this phase is for. See you in-game.
    • Please note:i will provide you with forum address for registration once buyer sends money(my commission) to forum guarantor's payment details. You can register on forum in any day and in any time,which are convenient for you,send code word in private message to forum guarantor(you will receive code word from buyer). If buyer does not purchase your product,you will need to wait private message(answer) from forum guarantor to compare code word. I will invite you in "forum deal". I will add your name,which you registered on forum,in "forum deal". Then you write in "forum deal": "buyer did not purchase product" and add code word(you will have this right according to clause in forum questionnaire). Forum guarantor will refund buyer((in full amount). If buyer purchases your product,buyer notifies forum guarantor and forum guarantor will send money to my payment details.   Sports exercise machines,jacuzzi,building materials,cosmetics,perfumes,shoes,clothing,furniture,bags,televisions,music centers,telephones,laptops,tablet computers,refrigerators,washing machines,microwaves,fans.  
    • Here is a L2JMobius Classic Interlude FULL server. The share includes full server source+datapack, patch, interface and the P110 client. The original build is L2JMobius. However it was bought from a user called "ClassicLude (https://classic-lude.org/)" which is also a huge scammer, selling free Mobius files for $500. I could not believe someone actually bought this, yet here we are.    Unfortunately the admin is a scammer and refused to pay his remaining balance of over $150 to me since he is too busy "working for Bill Gates" and opening the next big mega mall in ChatGPT city therefore not having enough money. The server itself garnered a massive 30 players so I can't really tell you if this is usable. Knowing its backstory and that it is Mobius based i can surmise that it is NOT suitable for serious users. This build is the result of typical AI slop and vibecode "admins" thinking they just "one shotted L2J" because they discovered how to prompt an agent.   I have made the following changes, some of which were regrettably butchered by the admin after he discovered how to download Cursor. Not much more was done due to the absolute displeasure and misery of having to work on a Mobius server.   - Updated files to JDK 22 - Added l2 reborn community board - Added preview system for skins including mounts/agathions - Added AIO npc (buffer/store/teleporter) - Added QuickVar system - Added Ranking system (pvp/pk/online/level and moar) - Added raid boss list on community board - Added drop search+shift click with itemtooltip on community board and npc - Added l2 reborn styled flash windows and window borders and L2UI_CT1 - Added custom donate coin icon in the store swf - Fixed some random bugs like Hot Springs monsters not giving the disease     Links Source+Datapack: https://drive.google.com/file/d/1uMaTzSxKtnLxXC-VoZyHYW_OXq7Oof5L/view?usp=sharing Interface+Compiler+Client tools: https://drive.google.com/file/d/14IJWyYSDOjMycHnJ749H9dRXuv2JeYK3/view?usp=sharing Full Client: https://drive.google.com/file/d/1P7Yd9wI0XcWlLMFDPSdfTZgWhW_9JEii/view?usp=sharing
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..