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  • 1 month later...
  • 2 weeks later...
Posted (edited)

Здравейте може ли някой да ми каже как да поправя autopotion.thanks

Exception in thread "ThreadPoolExecutor-7" java.lang.NoSuchMethodError: l2f.gameserver.model.Player.setAutoPotionStatus(ILjava/lang/String;)Z
        at handler.items.ItemSkills.useItem(ItemSkills.java:69)
        at l2f.gameserver.network.clientpackets.UseItem.runImpl(UseItem.java:153)
        at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49)
        at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Edited by Faiq90
Posted (edited)

the first thing excusme for my bad english, is posible any said me why are two player conect, i have only one conect ;! ?i dont understand this:

//admin

server

shutdown or restart

and i look in the window players conects:  2       :? GM = 2 players?

 

Thanks for idea .... and in the bd i have ony one char...

Edited by Boticario
Posted

ok Thanks for all akar0 i understand all, i thinking the system of fakeplayer is not i find, i like for look my server run good whit 3500 players ... lag for launch the client but not lag in play, but i look in grafics the simulation player charge the procesors of my machine the ram a litle and nothing the network... i not need this simulation for my brain.

thanks for share akar0

Posted
On 2/5/2019 at 8:47 AM, Faiq90 said:

Здравейте може ли някой да ми каже как да поправя autopotion.thanks

Exception in thread "ThreadPoolExecutor-7" java.lang.NoSuchMethodError: l2f.gameserver.model.Player.setAutoPotionStatus(ILjava/lang/String;)Z
        at handler.items.ItemSkills.useItem(ItemSkills.java:69)
        at l2f.gameserver.network.clientpackets.UseItem.runImpl(UseItem.java:153)
        at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49)
        at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)


Recompile sources, to get new l2f-gameserver.jar. Your jar is missing method at Player.java. Missing method name "setAutoPotionStatus".

 

 

2 hours ago, Boticario said:

ok Thanks for all akar0 i understand all, i thinking the system of fakeplayer is not i find, i like for look my server run good whit 3500 players ... lag for launch the client but not lag in play, but i look in grafics the simulation player charge the procesors of my machine the ram a litle and nothing the network... i not need this simulation for my brain.

thanks for share akar0


With this pack your "fake players" are working like this (if i recall correctly). You type //create_fake_player <AMOUNT> and it searches for players in database which has more than 0 pvp kills and connects them to gameserver. They are basically zombies, because they stand in one place.

  • 4 weeks later...
  • 3 weeks later...
Posted
On 11/27/2018 at 12:44 AM, Akar0 said:

It doesn't have it at all.

 

I had this sources from Mythras server when they were live for more than 6 month. We never got any report of backdoor or something suspicious on our server log.

 

I know some people were saying this pack have backdoor, but they did it just to kick people out using this pack to avoid screw up their business selling this pack.

 

So be confidence to use it. That's why I shared the sources, so you can take a look the code and try to find any "backdoor"..

 

Enjoy It..!!

P.D.: ALso I have Apocalipsys/Lionna/Destiny sources server... if someone is interesting ;-) 

Can you please give us Lionna/Destiny Sources please?

 

Posted (edited)
On 11/27/2018 at 12:44 AM, Akar0 said:

It doesn't have it at all.

 

I had this sources from Mythras server when they were live for more than 6 month. We never got any report of backdoor or something suspicious on our server log.

 

I know some people were saying this pack have backdoor, but they did it just to kick people out using this pack to avoid screw up their business selling this pack.

 

So be confidence to use it. That's why I shared the sources, so you can take a look the code and try to find any "backdoor"..

 

Enjoy It..!!

P.D.: ALso I have Apocalipsys/Lionna/Destiny sources server... if someone is interesting ;-) 

                   700 Euro's? Really??

l2 lionna and l2 Destiny from my opinion are the same FanDc Source as Mythras...

the only difference between This free pack and that pack you want sell it with 700 Euro's is:

 Streaming code and +30 buff system on premium..

so you can search that codes for free....so basicly you want to stop other ppl to scam, but you want to be more scammer than them isn't it?

Untitled.jpg

Edited by malahie
Posted
52 minutes ago, malahie said:

                   700 Euro's? Really??

l2 lionna and l2 Destiny from my opinion are the same FanDc Source as Mythras...

the only difference between This free pack and that pack you want sell it with 700 Euro's is:

 Streaming code and +30 buff system on premium..

so you can search that codes for free....so basicly you want to stop other ppl to scam, but you want to be more scammer than them isn't it?

 

So if you are very sure of what this pack have, than implement it on Mythras pack and share it, how about that? Let's see how kind you are.

 

Good luck!

  • 2 weeks later...
Posted
20 hours ago, Saruman said:

can any1 tell me how phantom system works?

You need to have players created in the database. Then add their name in the list... Then do the command with a space and amount in number you want to spawn. The command will then take the first X from the list, and spawn them on their respective locations. They dont move tho.

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