Jump to content

Recommended Posts

Posted

Hello evryone) can you help me? Why when i change "BBSPVPBufferAllowInInstance - true" its dont works in the instanse or  CommunityShop works only in a Peace zone but In config pvpboard i set AllowUseOnlyInPeace = false

  • 2 weeks later...
Posted

Man go in            workspace\Trunk\dist\gameserver\config\GMAccess.d and open full.xml then <PlayerID set="-1"/> where its -1 you have to write your Obj id from navicat , go on navicat and at rubric (characters) you have all chars from server , find your char and copy your obj id for example mine its (268483099) you have to copy your obj id and paste in  workspace\Trunk\dist\gameserver\config\GMAccess.d and open full.xml then  <PlayerID set="-1"/> example <PlayerID set="268483099"/>

 

<?xml version='1.0' encoding='utf-8'?>
<list>
    <char>
        <PlayerID set="268483233"/>      <-------<  here i put the ID from navicat
        <IsGM set="true"/>
        <CanUseGMCommand set="true"/> 
        <CanAnnounce set="true"/>
        <CanBan set="true"/>
        <CanBanChat set="true"/>
        <CanUnBanChat set="true"/>
        <BanChatDelay set="-1"/>
        <BanChatMaxValue set="-1"/>
        <BanChatCountPerDay set="-1"/>
        <BanChatBonusId set="-1"/>
        <BanChatBonusCount set="-1"/>
        <CanChatPenalty set="true"/>
        <UseGMShop set="true"/>
        <CanDelete set="true"/>
        <CanKick set="true"/>
        <Menu set="true"/>
        <GodMode set="true"/>
        <CanEditCharAll set="true"/>
        <CanEditChar set="true"/>
        <CanEditPledge set="true"/>
        <CanViewChar set="true"/>
        <CanEditNPC set="true"/>
        <CanViewNPC set="true"/>
        <CanTeleport set="true"/>
        <CanRestart set="true"/>
        <MonsterRace set="true"/>
        <Rider set="true"/>
        <FastUnstuck set="true"/>
        <ResurectFixed set="true"/>
        <Door set="true"/>
        <Res set="true"/>
        <PeaceAttack set="true"/>
        <Heal set="true"/>
        <Unblock set="true"/>
        <CanChangeClass set="true"/>
        <BlockInventory set="true"/>
        <CanGmEdit set="true"/>
        <IsEventGm set="true"/>
        <CanReload set="true"/>
        <CanRename set="true"/>
        <CanJail set="true"/>
        <CanPolymorph set="true"/>
        <UseInventory set="true"/>
        <UseTrade set="true"/>
        <CanAttack set="true"/>
        <CanEvaluate set="true"/>
        <CanJoinParty set="true"/>
        <CanJoinClan set="true"/>
        <UseWarehouse set="true"/>
        <UseShop set="true"/>
    </char>
</list>

the player still does not admin  ..         if I make a mistake to tell me please

Posted

I would very much like to know this mystery

      I get the ID from navicat            full.xml then     <PlayerID set="268483233"/>      <-------<  here i 

and I notice in the server that all players have a right to become GM..

I also noticed in the envelope  GMAccess.xml    <PlayerID set="0"/>  If you put here the character id 268483233 then all players cease to be GM

I would appreciate it very much Anyone who has the time and willingness to explain explain exactly how can I do a admin without giving the other players the right to become an admin

Posted
On 4/15/2018 at 7:04 AM, eneokataba said:

I would very much like to know this mystery

      I get the ID from navicat            full.xml then     <PlayerID set="268483233"/>      <-------<  here i 

and I notice in the server that all players have a right to become GM..

I also noticed in the envelope  GMAccess.xml    <PlayerID set="0"/>  If you put here the character id 268483233 then all players cease to be GM

I would appreciate it very much Anyone who has the time and willingness to explain explain exactly how can I do a admin without giving the other players the right to become an admin

EverybodyHasAdminRights = True  in server.ini.... make it false and please don't open any server :)))

Posted
1 hour ago, dizzan said:

EverybodyHasAdminRights = True  in server.ini.... make it false and please don't open any server :)))

You probably have no idea what you say you normally do not even have to write here

Posted
1 hour ago, dizzan said:

EverybodyHasAdminRights = True  in server.ini.... make it false and please don't open any server :)))

My own mistake is you right about this was my fault I did not watch it Thank you

Posted
2 hours ago, eneokataba said:

My own mistake is you right about this was my fault I did not watch it Thank you

You can give me a + for this :)))

Posted

any know how i can spawm more then 1 rb on 7rb quest ???ß because when i take the quest 7 rb and i go in dv for spawn 7 rbs ,i cant spawn more rbs for example i want to spawn 10 rbs because i have 10 bones but dont working just 1 rb i can spawn any can tell me where can change this ?

Posted

Any know how to modifiy how many rb i can spawn on legendary tales quest ??? because when i take the quest and i try to spawn more raidbosses i cant ... i just can spawn only 1 raidboss and kill them and then again 1 raidboss and so ....where i need to modifiy to spawn how many raidboss i want ? any know that please ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..