Here is Charge.java
package l2s.gameserver.skills.skillclasses;
import java.util.List;
import l2s.gameserver.model.Creature;
import l2s.gameserver.model.Player;
import l2s.gameserver.model.Skill;
import l2s.gameserver.network.l2.components.SystemMsg;
import l2s.gameserver.network.l2.s2c.MagicSkillUse;
import l2s.gameserver.stats.Formulas;
import l2s.gameserver.stats.Formulas.AttackInfo;
import l2s.gameserver.templates.StatsSet;
public class Charge extends Skill
{
public static final int MAX_CHARGE = 10;
private int _charges;
private boolean _fullCharge;
public Charge(StatsSet set)
{
super(set);
_charges = set.getInteger("charges", getLevel());
_fullCharge = set.getBool("fullCharge", false);
}
@Override
public boolean checkCondition(final Creature activeChar, final Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if(!super.checkCondition(activeChar, target, forceUse, dontMove, first))
return false;
if(!activeChar.isPlayer())
return false;
Player player = (Player) activeChar;
int charges = _charges == -1 ? player.getMaxIncreasedForce() : _charges;
//Камушки можно юзать даже е�ли зар�д > 7, о�тальное только е�ли зар�д < уровень �кила
if(getPower() <= 0 && getId() != 2165 && player.getIncreasedForce() >= charges)
{
activeChar.sendPacket(SystemMsg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
return false;
}
else if(getId() == 2165)
player.sendPacket(new MagicSkillUse(player, player, 2165, 1, 0, 0));
return true;
}
@Override
public void onEndCast(Creature activeChar, List<Creature> targets)
{
super.onEndCast(activeChar, targets);
if(activeChar.isPlayer())
chargePlayer((Player) activeChar, getId());
}
@Override
protected void useSkill(Creature activeChar, Creature target, boolean reflected)
{
if(!activeChar.isPlayer())
return;
if(target.isDead())
return;
if(target == activeChar)
return;
if(getPower() <= 0)
return;
final Creature realTarget = reflected ? activeChar : target;
final AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, isSSPossible(), false);
if(info == null)
return;
realTarget.reduceCurrentHp(info.damage, activeChar, this, true, true, false, true, false, false, true, true, info.crit || info.blow, false, false);
if(!info.miss || info.damage >= 1)
{
double lethalDmg = Formulas.calcLethalDamage(activeChar, realTarget, this);
if(lethalDmg > 0)
realTarget.reduceCurrentHp(lethalDmg, activeChar, this, true, true, false, false, false, false, false);
else if(!reflected)
realTarget.doCounterAttack(this, activeChar, false);
}
}
public void chargePlayer(Player player, Integer skillId)
{
int charges = _charges == -1 ? player.getMaxIncreasedForce() : _charges;
if(player.getIncreasedForce() >= charges)
{
player.sendPacket(SystemMsg.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_);
return;
}
if(_fullCharge)
player.setIncreasedForce(charges);
else
player.setIncreasedForce(player.getIncreasedForce() + 1);
}