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Posted (edited)

Hello guys,

I want to share with you my buffer ( nothing special but i like ).

The buffer is Tryskell on acis and i edited htmls and the instance too (Free rev).

Added fighter/mage set (with configs) with buffs animation   :not bad:

And Manual buffs.

Also, I am not 'pro'   :dat:  so... There may be some mistakes..

Download

 

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image.pngimage.pngimage.png

 

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image.pngimage.pngimage.png

 

 

Changes:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: config/npcs.properties
===================================================================
--- config/npcs.properties	(revision 5)
+++ config/npcs.properties	(working copy)
@@ -52,6 +52,12 @@
 # The list of buffs, under a skillId,buffPrice,groupType format.
 BufferBuffs = 264,0,Songs;265,0,Songs;266,0,Songs;267,0,Songs;268,0,Songs;269,0,Songs;270,0,Songs;304,0,Songs;305,0,Songs;306,0,Songs;308,0,Songs;349,0,Songs;363,0,Songs;364,0,Songs;271,0,Dances;272,0,Dances;273,0,Dances;274,0,Dances;275,0,Dances;276,0,Dances;277,0,Dances;309,0,Dances;310,0,Dances;311,0,Dances;1002,0,Warcryer;1006,0,Warcryer;1007,0,Warcryer;1009,0,Warcryer;1308,0,Warcryer;1309,0,Warcryer;1310,0,Warcryer;1362,0,Warcryer;1390,0,Warcryer;1391,0,Warcryer;1413,0,Warcryer;1416,0,Overlord;1003,0,Overlord;1004,0,Overlord;1005,0,Overlord;1008,0,Overlord;1249,0,Overlord;1364,0,Overlord;1365,0,Overlord;1032,0,Prophet;1033,0,Prophet;1035,0,Prophet;1036,0,Prophet;1040,0,Prophet;1043,0,Prophet;1044,0,Prophet;1045,0,Prophet;1048,0,Prophet;1059,0,Shillen_Elder;1062,0,Prophet;1068,0,Prophet;1073,0,Elder;1077,0,Shillen_Elder;1078,0,Shillen_Elder;1085,0,Prophet;1086,0,Prophet;1087,0,Elder;1182,0,Elder;1189,0,Shillen_Elder;1191,0,Prophet;1204,0,Prophet;1242,0,Shillen_Elder;1243,0,Prophet;1259,0,Elder;1268,0,Shillen_Elder;1303,0,Shillen_Elder;1304,0,Elder;1352,0,Elder;1353,0,Elder;1354,0,Elder;1388,0,Shillen_Elder;1389,0,Shillen_Elder;1392,0,Prophet;1393,0,Elder;1397,0,Elder;1355,0,Elder;1356,0,Prophet;1357,0,Shillen_Elder;1363,0,Warcryer;1414,0,Overlord
 
+#Set of fighter buffs
+FighterSet = 1087,1243,1204,1068,1388,1040,1036,1035,1048,1045,1077,1242,1086,1043,1268,1036,1363,1240,1062,271,274,275,310,304,308,306,264,267,269,349,364,268,270,1416
+
+#Set of Mage buffs
+MageSet = 1087,1243,1204,1040,1036,1048,1045,1389,1062,1363,1085,1059,1303,1304,273,276,365,268,270,349,264,267,268,306,308,1416
+
 #=============================================================
 #                             Misc
 #=============================================================
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -297,6 +297,10 @@
 	public static int CHAMPION_REWARD_QTY;
 	
 	/** Buffer */
+	public static String FIGHTER_SET;
+	public static int[] FIGHTER_SET_LIST;
+	public static String MAGE_SET;
+	public static int[] MAGE_SET_LIST;
 	public static int BUFFER_MAX_SCHEMES;
 	public static int BUFFER_MAX_SKILLS;
 	public static int BUFFER_STATIC_BUFF_COST;
@@ -885,7 +889,19 @@
 			BUFFER_MAX_SKILLS = npcs.getProperty("BufferMaxSkillsPerScheme", 24);
 			BUFFER_STATIC_BUFF_COST = npcs.getProperty("BufferStaticCostPerBuff", -1);
 			BUFFER_BUFFS = npcs.getProperty("BufferBuffs");
+			FIGHTER_SET = npcs.getProperty("FighterSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
+			MAGE_SET = npcs.getProperty("MageSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
+		
+			String[] FighterList = FIGHTER_SET.split(",");
+			FIGHTER_SET_LIST = new int[FighterList.length];
+			for (int i = 0; i < FighterList.length; i++)
+				FIGHTER_SET_LIST[i] = Integer.parseInt(FighterList[i]);
 			
+			String[] MageList = MAGE_SET.split(",");
+			MAGE_SET_LIST = new int[MageList.length];
+			for (int i = 0; i < MageList.length; i++)
+				MAGE_SET_LIST[i] = Integer.parseInt(MageList[i]);
+			
 			BUFFER_BUFFLIST = new HashMap<>();
 			for (String skillInfo : BUFFER_BUFFS.split(";"))
 			{
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java	(revision 5)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java	(working copy)
@@ -27,9 +27,11 @@
 import net.sf.l2j.commons.lang.StringUtil;
 import net.sf.l2j.gameserver.datatables.BufferTable;
 import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
 
 public class L2BufferInstance extends L2NpcInstance
@@ -42,8 +44,11 @@
 	@Override
 	public void onBypassFeedback(L2PcInstance player, String command)
 	{
 		StringTokenizer st = new StringTokenizer(command, " ");
 		String currentCommand = st.nextToken();
+		int buffid = 0;
 		
 		if (currentCommand.startsWith("menu"))
 		{
@@ -52,13 +57,29 @@
 			html.replace("%objectId%", getObjectId());
 			player.sendPacket(html);
 		}
+		if (currentCommand.startsWith("chat"))
+		{
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), Integer.parseInt(st.nextToken())));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
 		else if (currentCommand.startsWith("cleanup"))
 		{
+                       L2Skill buff;
+                       buff = SkillTable.getInstance().getInfo(1056, 1);
+                       buff.getEffects(this, player);
 			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 5, 0));
 			
 			final L2Summon summon = player.getPet();
 			if (summon != null)
+			{
+                               buff.getEffects(this, summon);
+				summon.broadcastPacket(new MagicSkillUse(this, summon, 1056, 1, 5, 0));
 				summon.stopAllEffectsExceptThoseThatLastThroughDeath();
+			}
+
 			
 			final NpcHtmlMessage html = new NpcHtmlMessage(0);
 			html.setFile(getHtmlPath(getNpcId(), 0));
@@ -69,10 +90,17 @@
 		{
 			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
 			player.setCurrentCp(player.getMaxCp());
+		        L2Skill buff = SkillTable.getInstance().getInfo(1218, 1);
+	                buff.getEffects(this, player);
+			player.broadcastPacket(new MagicSkillUse(this, player, 1218, 1, 5, 0));
 			final L2Summon summon = player.getPet();
 			if (summon != null)
+			{
+                               buff.getEffects(this, player);
+				summon.broadcastPacket(new MagicSkillUse(this, summon, 1218, 1, 5, 0));
 				summon.setCurrentHpMp(summon.getMaxHp(), summon.getMaxMp());
+			}
 			
 			final NpcHtmlMessage html = new NpcHtmlMessage(0);
 			html.setFile(getHtmlPath(getNpcId(), 0));
@@ -103,6 +131,53 @@
 		{
 			showEditSchemeWindow(player, st.nextToken(), st.nextToken());
 		}
+		if (currentCommand.startsWith("getbuff"))
+		{
+			buffid = Integer.parseInt(st.nextToken());
+			int nextWindow = Integer.parseInt(st.nextToken());
+			if (buffid != 0)
+			{
+                               L2Skill buff =SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
+                               buff.getEffects(this, player);
+				player.broadcastPacket(new MagicSkillUse(this, player, buffid, SkillTable.getInstance().getMaxLevel(buffid), 0, 0));
+				final NpcHtmlMessage html = new NpcHtmlMessage(0);
+				html.setFile(getHtmlPath(getNpcId(), nextWindow));
+				html.replace("%objectId%", getObjectId());
+				player.sendPacket(html);
+			}
+		}
+		else if (currentCommand.startsWith("fighterSet"))
+		{
+                       int fighterSet[] = Config.FIGHTER_SET_LIST;
+			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			L2Skill buff ;
+			for (int id: fighterSet)
+			{
+				buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
+                               buff.getEffects(this, player);
+				player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
+			}
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), 0));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
+		else if (currentCommand.startsWith("mageSet"))
+		{
+                       int mageSet[] = Config.MAGE_SET_LIST;
+			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			L2Skill buff ;
+                       for (int id: mageSet)
+                        {
+                            buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
+                            buff.getEffects(this, player);
+                            player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
+                        }
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), 0));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
 		else if (currentCommand.startsWith("skill"))
 		{
 			final String groupType = st.nextToken();
@@ -226,7 +301,7 @@
 		
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			sb.append("<font color=\"LEVEL\">You haven't defined any scheme, please go to 'Manage my schemes' and create at least one valid scheme.</font>");
+			sb.append("<center><font color=\"LEVEL\">You haven't defined any scheme</font></center>");
 		else
 		{
 			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
@@ -254,12 +329,14 @@
 		
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			sb.append("<font color=\"LEVEL\">You haven't created any scheme.</font>");
+			sb.append("<center><font color=\"3399CC\">You haven't created any scheme.</font></center>");
 		else
 		{
-			sb.append("<table>");
+			sb.append("<table bgcolor=000000 width =300>");
 			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
-				StringUtil.append(sb, "<tr><td width=140>", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
+				StringUtil.append(sb, "<tr><td width=140><font color=\"3399CC\">", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</font></td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=75 height=15 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=75 height=15 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"></td></tr>");
 			
 			sb.append("</table>");
 		}
@@ -311,17 +388,17 @@
 	{
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			return "Please create at least one scheme.";
+			return "<table bgcolor=000000 width =300><tr><td align=center width=300><font color=\"3399CC\">Please create at least one scheme.</font></td></tr></table>";
 		
 		final StringBuilder sb = new StringBuilder(200);
-		sb.append("<table>");
+		sb.append("<table bgcolor=000000 width =300>");
 		
 		for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
 		{
 			if (schemeName.equalsIgnoreCase(scheme.getKey()))
-				StringUtil.append(sb, "<tr><td width=200>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
+				StringUtil.append(sb, "<tr><td align=center width=300>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
 			else
-				StringUtil.append(sb, "<tr><td width=200><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></td></tr>");
+				StringUtil.append(sb, "<tr><td align=center width=300><font color=\"3399CC\"><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></font></td></tr>");
 		}
 		
 		sb.append("</table>");
@@ -394,7 +471,7 @@
 	{
 		final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
 		if (skills.isEmpty())
-			return "That scheme is empty.";
+			return "<font color=\"3399CC\">That scheme is empty.</font>";
 		
 		final StringBuilder sb = new StringBuilder(500);
 		sb.append("<table>");

Edited by melron
  • Upvote 2
Posted (edited)

With a quick glance, when you do this:
 

   buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
   MagicSkillUse mgc = new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0);
   SkillTable.getInstance().getInfo(id, buff.getLevel()).getEffects(this, player);
   player.broadcastPacket(mgc);

you do 1 unnecessary call, change the getEffects() call to:

   buff.getEffects(this, player);

or even better:

  buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
  buff.getEffects(this, player);
  player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
Edited by Versus
Posted (edited)

 

With a quick glance, when you do this:

 

   buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
   MagicSkillUse mgc = new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0);
   SkillTable.getInstance().getInfo(id, buff.getLevel()).getEffects(this, player);
   player.broadcastPacket(mgc);

you do 1 unnecessary call, change the getEffects() call to:

   buff.getEffects(this, player);

or even better:

  buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
  buff.getEffects(this, player);
  player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));

Thans for your hint! Edited!

Edited by ⏇Melron⏇℠Abs
Posted

[gr] apo ta kalutera shares pou exoun ginei to teleutaio kairo kai einai mia buffer..

 

gl man

[gr] Ευχαριστώ πολύ φίλε μου!

 

Thanks!

Posted (edited)

Buffs with MANUAL description, so old school :D

Hah, there are many players arround who cant understand the buff just with the icon... Sounds !@# but is still usefull this way (my opinion)... :D

Edited by ⏇Melron⏇℠Abs
  • Thanks 1

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