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Posted

great features and updates,but re-opening is not good idea and as always you'll probably fail once again.Focus more on advertising server is not known by anyone and noone plans to login. With all the respect to your work,gl from me but you need more

Posted

great features and updates,but re-opening is not good idea and as always you'll probably fail once again.Focus more on advertising server is not known by anyone and noone plans to login. With all the respect to your work,gl from me but you need more

We advertise all day to fb groups l2topzone and other forums..

We will give a try again..if we failed is not our problen because our pack is fucking awesome and we have a great balance 90%...if people want to play they will do it..and thanks for your reply...

Posted

We advertise all day to fb groups l2topzone and other forums..

We will give a try again..if we failed is not our problen because our pack is fucking awesome and we have a great balance 90%...if people want to play they will do it..and thanks for your reply...

 

i dont know you or your work, im not hating or something

im talking only for that red phrase.

lmao srsly tho if you fail is not your problem? like wtf this is a shelfish imature fucking retarded mongol way of thinking,  giving responsibility to all others like you did nothing wrong 

had to point that out sry buddy

Posted

i dont know you or your work, im not hating or something

im talking only for that red phrase.

lmao srsly tho if you fail is not your problem? like wtf this is a shelfish imature fucking retarded mongol way of thinking,  giving responsibility to all others like you did nothing wrong 

had to point that out sry buddy

huge +

Posted

Yes you have this dont understand like what i mean...

I mean is not our problem if people.dont cares about a new.project and they want to play to old and huge community servers..we have made this project with a lot of work days nights months...thats i mean..will be our problem if we are failed to.somethink like ingame features or bugs..

Posted

Yes you have this dont understand like what i mean...

I mean is not our problem if people.dont cares about a new.project and they want to play to old and huge community servers..we have made this project with a lot of work days nights months...thats i mean..will be our problem if we are failed to.somethink like ingame features or bugs..

ye buddy , i dont know anything about you last porject that guy envilionkjfdkfj said "failed" but ,even tho to fail is a fact a good thing but not going to talk about that

what im saying is that you must blame your shelf and tryharder not saying that its not your fault 

anyway you can always do something and the people will come , sry for the offensive words above it was raw.. seeyaa! :D

Posted (edited)

And last time we wasnt fail our dedicate server was the fail for us and ddos from big bosses...we have fixed them all..:D have a nice day..!!

Edited by Reborn12
Posted

If he waits more, Nobility and AEPVP are opening, at least dat I know of. Dunno who ll play here after 15th-16th of April.

Posted

If he waits more, Nobility and AEPVP are opening, at least dat I know of. Dunno who ll play here after 15th-16th of April.

 

same for me also 

Posted

If he waits more, Nobility and AEPVP are opening, at least dat I know of. Dunno who ll play here after 15th-16th of April.

you cant compare l2nobility and l2aepvp with this server. l2novility is a mid rate server and l2aepvp is full custom with hard farm server...

Posted

If he waits more, Nobility and AEPVP are opening, at least dat I know of. Dunno who ll play here after 15th-16th of April.

we are not AEPVP or Nobility We Are just a new project like some others..people will try us and we will see the results...we cant open in 1 day from now needs more advertise and time...

Posted

we are not AEPVP or Nobility We Are just a new project like some others..people will try us and we will see the results...we cant open in 1 day from now needs more advertise and time...

Why did you close the first time btw?

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
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