Jump to content

Recommended Posts

Posted (edited)

This server NEEDS advertisiement or else It's gonna fail HARD

 

Haven't seen any player online on beta yet.

There a high amount of bugs...

 

Check Gladiators/Tyrant skills charges consumptions because they are all wrong.

Bladedancer poison blade dance cant be casted unless you are at 10 range of a target.

Classic element system doesn't work.

There are several areas where you cant even walk ( example: around dragon valley fortress) , there are invisible walls and buggy geodata everywhere around these kind of places and who knows what else.

Some SP consumption of certain skills aren't correct, If I'm learning Drain Health lvl 12 and It's supposed to take from me 20k SP why Is It taking 100k?

Some power values of skills are just wrong, maybe It has something to do with skill formula or dunno, all I know Is that for example a Hammer Crush with 1500 power deals less damage than a 900 power Burning Fist (same p.atks )

New skills such as Dual Defense from gladiator , shield deflect etc arent even shown at skills list to learn (with books). In general there are alot of missing skills...

Some spawn places are wrong and does not belong to the classic chronicle.

Edited by blacktesto
Posted (edited)

mate where are the advertisements? i cant find any ? can you plz provide us with some links.otherwise how do you expect a huge o community?

 

I will post the links on the Forum soon, but indexes are still getting updated, you can notice when you search on google shows our old Interlude Server advertise.

 

This server NEEDS advertisiement or else It's gonna fail HARD

True but as i said earlier and on Forum and Discord everyone whos in the Discord specially knows the amount of advertise we done so far.

Ofc those who are not on Discord or in the Forum will not check our new Forum Event or not getting the right Information until i inform each one of you.

 

Haven't seen any player online on beta yet. - (The Areas are imense, this is not a pvp server where you can roam around 2 places and go back to Giran, and if you shout and nobody answers that doesnt mean there isnt anyone)

(We already have around 400 Beta Account Testers, 700+ Characters created  and not including anyone from our old Community as they will come only at opening like most of the Players and only 1 from a group (pt or clan) logs in general to see the beta and report to his friends)

There a high amount of bugs...

(Understandable, even our first Server had way more bugs and we opened sucessfull, bugs get fixes you just need to report at our Forum, here or in Discord as you do know)

 

Check Gladiators/Tyrant skills charges consumptions because they are all wrong. (Under my bug track list to check already)

Bladedancer poison blade dance cant be casted unless you are at 10 range of a target. (If that's a report or some negative feedback, thanks for the report anyway)

Classic element system doesn't work. (Classic Element system? Never heard of it specially at Official's Classic EU, please give me some more Infomation with retail links as wiki and some others)

There are several areas where you cant even walk ( example: around dragon valley fortress) , there are invisible walls and buggy geodata everywhere around these kind of places and who knows what else. (If that's a report or some negative feedback, thanks for the report anyway and you could show some footage or screenshot, in the next days it would be fixed)

Some SP consumption of certain skills aren't correct, If I'm learning Drain Health lvl 12 and It's supposed to take from me 20k SP why Is It taking 100k? (There is no skill called Drain Health)

Some power values of skills are just wrong, maybe It has something to do with skill formula or dunno, all I know Is that for example a Hammer Crush with 1500 power deals less damage than a 900 power Burning Fist (same p.atks ) (If that's a report or some negative feedback, thanks for the report anyway)

New skills such as Dual Defense from gladiator , shield deflect etc arent even shown at skills list to learn (with books). In general there are alot of missing skills... (Warpgate starts with v1.0 and some features from 1.5 aswell 2.0, Client starts with 2.0 - there are no such skills in v1.0 of the game)

Some spawn places are wrong and does not belong to the classic chronicle. (We have the same spawns as retail 1.0 and 1.5, might not be exact but the righgt mobs are there and we have all classic like, are you really sure? On which information can you rely your statement?)

 

About amount of population from advertise:

b7FaPiv.jpg

 

Im the one who helps you, not the other way around remember, if you have any issues you can contact me everytime at our Discord, Forum or  leave here the correct Informations with proofs.

When you find a bug it's important to keep it under the forum as others might find it aswell...

 

Sincerely,

 

=HGM=Supreme

Edited by DEV|Supreme
Posted

From all GOD stories:

  • Ertheia: v1.0
  • Underground v1.5
  • Helios: v2.0
  • And now the new Devil's Isle Update under stand by ofc

But i didn't build it on a single public rev, i built it with multiple revs, tested code if was properly working, then mixed together to find the right Classic base to work with and finally bought an Official account to get some real data.

Developing was imense during all this tasks as you can see i started back in September 2015 while i had fully University...

Now its better with more free time...

Posted (edited)

classicwarpgatelogo.jpg
 

UPDATE YOUR GAME to v1.3!

Classic Erica:

  • PK Scrolls are now more expensive (Can ONLY be used in Town):
    • No-grade: 2.500
    • D-grade: 15.000
    • C-grade: 35.000
    • B-grade: 70.000
    • A-grade: 230.000
  • You can no longer view Target Buffs as on newer chronicles up from GOD (Classic)
  • All NPC Stats and Drops Updated to the current WIKI's version!
  • Blood Marks retail drop chances are now x2:
    • Krator: 4.1% -> 8.2%
    • Torfe: 9.5% -> 19%
    • Blood Queen: 25.8% -> 51.6%
  • Secondary Authentication has been enabled (PIN Thingy)
  • Fixed issue with Keyboard Accents.
  • Descriptions are now better looking (small size) as in Official EU.
  • All packets updated to today's Official EU current version (2.0.17.10.01)
  • Servers List Information updated to Classic (showing number of available Account Characters)
  • Rates are now x5 for normal testing purposes.
Edited by DEV|Supreme
Posted (edited)

classicwarpgatelogo.jpg
 

Classic Erica:

  • Fixed missing packet for accepting Automatic Fishing.
  • Fishing is only for characters level 20 or above. (Classic)
  • Added missing message: "Exchange is successful" when you buy an item successfully from any multi exchange.
  • Updated Necrosentinel Royal Guard Raid Boss spawn location to his Classic spawn.
  • Reworked Core's Epic Boss AI. (Classic)
  • Reworked Core's Room to match Classic:
    • For Core's Room doors to be open in the first time one must Unlock it using the skill Unlock.
    • Doors will then open and close with a 5 Minute delay until Server's restart!
    • Core has a total of 19 agressive defenders:
      • 10x Death Knights
      • 5x Doom Wraiths
      • 4x Susceptors
    • After Core's death every defender in the room will immediately be deleted for avoiding "farmers".
  • Cruma Tower 1st floor (Core's floor) has been Revamped! (Classic)
  • Cruma Tower's 1st floor Globe Gatekeeper teleports to the entrance rather then 2nd floor. (Classic)
  • All Mobs will now cast their own spells (not casting any before). (Classic)
  • Gremlin gives 44XP and 1SP. (Classic)
  • Fixed an issue with a packet causing some critical errors.
  • You can now move with keyboard as in official. (kite especially)
Edited by DEV|Supreme
Posted

this server will be 2.0  or 1.0 ?

 

if 1.0 we will have broken/retard adena drop rate?

 

Warpgate starts as 1.0 but with the latest wiki database (from GK and Official EU).

Therefore with the current adena drop rate and with the current retail prices atm (I still need to update them) meaning 1:1 (and not unbalanced)

We are doing everything by the book (Retail way)

Posted (edited)

classicwarpgatelogo.jpg
 

Classic Erica:

  • Fixed an issue with Attack / Cast Time calculations causing attackers / casters to wait more then 1 second then normally (lag - before doing another action).
  • Fixed a movement block issue after attacking with a bow. (Classic)
  • The request of Casting another skill while Casting one spell will now be executed with 20% more Cast Time after finishing your current Cast as in official.
  • The request of Attack while Casting one spell will now be executed after finishing your current Cast as in official.
  • The request of Casting one spell while Attacking will now be executed after finishing your current Attack as in official.
  • Spiritshot and BSS gives 20% more cast spd instead the current 40%. (Classic)

Started working on Classic Item's Stats and Prices

Edited by DEV|Supreme
Guest
This topic is now closed to further replies.



  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..