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DEV|Supreme last won the day on October 31 2017

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  1. [L2J] L2 Warpgate 2.3

    First of all, Im sorry to hear that you're waiting for such long long time... Second i apologize for the delay but there is no ETA and i do not want to give any till i have everything ready without any issues and everything completed. I understand your frustration and what i can tell you is, just don't wait for Warpgate if you feel bored and you want to play a bit elsewhere till it opens. About new NCSoft updates, no, definitely not slowing Warpgate down. It's just by the time im implementing something, i'm fixing some other issues
  2. Official NCSoft Staff from PM (from Innova EU) They call it 2.0 (Saviors / Zaken / Antharas wtv) but for internal understanding between their group they use the 0.1, 0.2, 0.3 to specify the version inside their repo as (1st, 2nd, 3rd, etc patch versions for the main 2.0 version) 2.5, 2.8, 3.0 and so on it's from Korean repo
  3. Actually FYI the next after goddard is King of the Spirits then 2.6 is SevenSigns
  4. [L2J] L2 Warpgate 2.3

    Developing all Classic AI Scripts + reworking lots of old codes that are outdated
  5. I dont believe Smartguard or any other shit protection makes file hashing checks. Even all these public shared Updaters wont do checks automatically. They check only when they are executed with lame old 2004 hashes. Overall the correct Information on how I'm able to for example check your changes into some Player's Client is because i have my own application (uPlay) which will check all these file changes from my own Client files. In which my Client will only be able to run from my application ONLY. (I have not enabled that function yet as im having people testing stuff but I have it on the application itself) The concept behind hashing is: You can't bypass a file hashing without having the same bytes in its data. Thats why hash seeds are created as uniques and cant be recovered back to its origin Same way as Cryptocurrencies Transactions hashes you cant have the same if your transaction isnt same So none of them can be overriden as being unique And im talking about you modifying the client with your additions / implementations. You will have to modify the files to accomodate your Interface which can be checked with file hashing / data binary reading if isnt same from the files origin (the first ones added to the client).
  6. That works for most of download our updater, replace system and voila Sad* that it will not work for hashed checked systems. But indeed it's a nice addition. Just those bypasses ruin the way L2 is meant to be played (which is a normal thing since 2004 ~ 2018 as general Server's Owners / Anti-Bot (keyloggers) can't manage on how to block them)
  7. [L2J] L2 Warpgate 2.3

    Classic Antharas 2.3 - Ready Developments [12-01-2018]: Reworked both Individual and Party Exp and Sp calculations with correct priorities based on: 1st: Base XP + Group modifier 2nd: Penalties 3rd: Runes and other bonuses (if present) Updated both Individual and Party Level Penalties based on Grand Crusade and Classic's Zaken 2.1:Группа DISCLAIMER: Wiki's "Party Difference in levels" is incorrect Some hotfixes for Npc's Parser: Correct Experience rates Reworked both RequestRaidbossSpawnInfo ExRaidBossSpawnInfo packets: Related to Map's Info Bosses Status Implemented Classic Zaken's 2.1 - Ensoul Options Parser: Implemented Ensoul feature Implemented Classic Zaken's 2.1 - Clan Rewards Classic Zaken's 2.1 - Skill's Parser rework: Updated Clan Unity Implemented Classic Zaken's 2.1 - Clan Level Up Data: Based onКлан_-_уровень_клана Several Reworks have been made: Community Board based HTMLs max size Shutdown System New Drops System Fixed issue while removing a clan from clan entry when deletion happens Implemented Classic Zaken's 2.1 Exp Sp individual Level Penalties Removed overhit from effect param, in several Skills where it not used Added summon unexistent names checks Introduced i_reset_reuse_delay which remove the reuse delay of skill ids Fixed MaxMpFinalizer for npc/summon Reworked MaxHpFinalizer for npc/summon Fixed accuracy/evasion finalizer for npc Major Rework at Npc's Dropslist view: Better structure Less resources usage Server's Rate applied Player's Level penalties and Bonuses applied Tooltips available (such as Item's ALT click on chat) Updated Giran Castle Town spawns and buylists Classic Zaken's 2.1 - Skill's Parser rework and updated Skills: Dual Weapon Defense Indestructible Sound Quick Spear Throwing Spear Spear Howl Shield of Sacrifice Blood of Sacrifice Chain Strike Mount Golden Maned lion Throw Dagger in Wrist Evasion Death Sting Eva’s Protection Implemented Mount Golden Maned Lion Transformation Transformation itself Respective Skill Reworked Fishing System: Better Exp / Sp formula Proper Baits and Rods Updated Initial Equipments Updated Hennas (Dyes) Stats Implemented Moon Knight's quest Implemented RaidData from Client: All Classic Zaken 2.1 Raids with their respective Map Info level restrictions Useful for future Classic features Fixed an issue with Player variable reset Added support for "START_QUEST" item default action type Made showHtml to use WorldObject so we can pass item to it Updated Social Action's broadcast range to retail -> 2048 Fixed Multisell "KEEP_ENCHANTED" attribute Fixed item count on clan level up Fixed several skills with wrong effect "p_damage_shield" -> "p_damage_shield_resist" Added 2 missing One Day Reward Handlers: Login during Month Login during Weekend Reworked "i_reset_reuse_delay" effect -> "i_change_reuse_delay": Changes reuse up or down Reworked Invisible behavior functionality: Instead of cancelling attack/cast in hide effect type, now cancelling into setInvis where DeletePacket happens Fixed typo in geodata checkNearestAntiCornerCut Moving "i_come_to_me" -> "p_come_to_me", moving from "instant" -> "pump": Instant applies no matter what, even if there is a success calc in it, it won't match pump one. Moving could happen while pump effect was not applied. Removing "p_block_controll" and making that part bundle into the effect Removing control block from movement disabled, as you can move but you can't control where to, it should do some fixes for Fear as well. Properly splitting "movementFinished" and "stopMovement": "movementFinished" is invoked only when movement finished successfully, also it wasn't unregistering in MovementController now it does "stopMovement" is called when movement is interrupted (for Creature), getting ride of the useless stopMove method and gathering it all under stopMovement Getting ride of the useless stopMove for Vehicle movement, moving under stopMovement which is the one in use Reworked "p_hide" effect: Now taking his boolean in effect to enable cast Now effect with this boolean set to true can cast skill which aren't bad Removed boolean that stops skill when doing action or damage for hide skill type and moving it to listener Reworked "ChaosTime" retail like: Proper condition checks Moving both "checkTarget" and "targetReconsider" to Attackable class: This way we will be able to use them for future AI implementations Removing Minions from ChaosTime Reconsider Targets will be determined retail like (no custom checks) Introduced randomizeAttackDesire: Gets the target with the most hate from a shuffled aggroList's hates. Reworked targetReconsider (checking mostHated has changed): It's no longer necessary to get a random target. Get a new target with most hate from the Attackable's aggro list or find first inside his aggro range Removed clientStopAutoAttack from: onIntentionIdle onIntentionActive onIntentionMoveTo onIntentionFollow onIntentionPickUp onIntentionInteract DISCLAIMER: On retail, Attack Stance from a character stops after 15 seconds ONLY from the last attack (hit) or when some effective block attack action is imposed on him such as Paralize, Petrify, etc. More AttackStance legacy leftovers clean up: AutoAttackStop packet should be sent upon removing actor from attackStanceTasks Do not notify "EVT_ATTACKED" if Character is dead Dropping geonodes as the system isn't working, nor is used by anyone and outdated Removing some legacy code used in Oly Reworking Raid Curse with AI Script: Any beneficial skill that does not add an abnormal effect can be used on the raid and minions without limitations: Heal, Battle Heal, Cure Poison, Radiant Heal, Recharge, Greater Battle Heal, Vitalize, etc. Any skill may be used (self, target, pm, party) on any target(s) [in case it is a full party/full clan type of skill] that have not successfully attacked the raid or its minions: Getting petrified does not count as successful attack, even though you did damage/kill the raid/minion(s). Being killed after attacking the raid still means you have attacked the raid and thus you must restart otherwise anyone trying to res will get silence. Using a basic attack or casting any offensive skill (including those that cannot have effect such as erase) on the raid or its minions will cause petrify. Using any skill that successfully adds a new abnormal effect on the raid or its minions (incl. greater heal, radiant recharge, targeted buffs) will cause petrify. If a skill doesn't add a new effect (e.g. minion has casted a higher level might already), petrify is not applied. Casting any skill on anyone who has successfully attacked the raid boss or its minions will give you silence. This includes AoE skills that target other mobs or neg rep/flagged players! If a skill takes longer than approximately 0.5s to cast, silence will additionally interrupt the skill cast. Using basic attacks on such players will not trigger silence or petrify, but beware petrify if using a polearm. DISCLAIMERS: Anyone can cast anything on petrified/silenced chars. Neither raid nor minions will attack a petrified/silenced char (not even the first hit). Petrify doesn't affect servitors. Added diff/per mode to "i_change_reuse_delay" effect Fixed typo for "i_change_reuse_delay" PER mode Introduced several effects: i_call_skill_random p_change_skill_use p_abnormal_time_change Added Jones (Moon Knight quest) missing spawn Updated Several Classic Zaken's 2.1 Skills: Immortal Life Sword Expert Life Rescue Power Supremacy Body Impale Weapon Reinforcement Great Fury Physical Damage Sword Expert Clear Movements Reworked Shutdown System Unhardcoded level to which free teleport ends Fixed a typo for accessory typing Classic Saviors (2.0) - Antharas (2.3) Updated all Packets to Classic Antharas 2.3 Following Antharas version: Updated all Classic Teleports Updated Party Data Introduced both Maris and Teleport NPCs (Giant's Cave) Parsed all data related with this new version: 7572 Skills / 33391 Skill Levels 9806 Items: New ClientIds for Several SlotTypes (BodyParts): R_HAND L_HAND GLOVES CHEST LEGS FEET BACK HAIR HAIR2 New ClientId SlotType ClientID: AGATHION_MAIN New ActionType: USE_COUNT 5358 NPCs 14962 Class Skills for 89 Classes 624 Recipes 53 Item Sets 129 One Day Rewards 145 Raids Data (Map Info) Updated Several Skills: Hawk Eye Bison Spirit Totem Eva's Kiss Chant of Victory Victories of Pa'agrio Pa'agrio's Emblem Clan Exuberance Cat's Potential Unicorn's Potential Spectral Potential Blue Talisman - Magic Skill Evasion Rate Clan Exuberance Summon Soulshots Summon Spiritshots Rice Cake of Flaming Fighting Spirit - Event Backstab Poison Blade Dance Blaze Hold Resistance Introduced new effects: p_attack_speed_by_hp1 p_physical_defence_by_hp2 Added Blood Marks to specific Classic Mobs with retail chances Related Pledge (Clan) Updates: Updated Classic Clan war requirements: Clan must be 3rd level or more Penalty of 500 Clan Reputation Points applied if clan decide to stop clan war Updated Clan Reputation: Only clans of 3 level or more can acquire clan reputation points when clan members get new level Updated all Sub Pledge Skill Tree (Clan Skills) Related Residences (Clan Halls) Updates: Removed Innadril, Goddard, Schuttgart, Rune residences Updated Clan Halls "Costs" and respective "Ranks" Introuced all Clan Halls - Grades S and A Updated all Residences (Clan Halls) Functions Updated Clan Hall Buffs Updated both Gludio and Dion Agit Maps information Fixed wrong Enchant Formulas above +4 Parsed all data related with EU's latest updates: 7605 Skills / 33427 Skill Levels 9855 Items 5366 NPCs 129 One Day Rewards To reflect Classic Antharas 2.3 version: Updated all Website and Forum Logos Updated Forum's Background Updated Facebook's Logos Updated Discord's Logo L2 Warpgate's uPlay 1.0.9 (Antharas 2.3) Updated every Logo / Respective Informations to reflect Classic Antharas 2.3 version Reworked all Installation / Update process to avoid any future issues Implemented Lobby Selection feature which will enable Players to switch Lobby Screens for their Clients: Saviors Baium Reworked News Feed Classic Antharas x3 Development Task List updated as well!
  8. L2Classic 1.0,1.5,2.0, 2.5, 3.0 You know that you could name those the right Official European / Russian / Japanese versions: 2.1, 2.2, 2.3 and so on Instead using "Korean" version references where 99% of Players / Server Owners / Community doesn't even know what the fuck they are UNLESS you're emulating KOREAN version (which is completely wrong) since none of the other Regions are using them. At the moment it looks like you emulate Korean and that's it That's some misleading information right there... My 2 cents.
  9. Community, First of all to everyone who's out there and saw our struggle against everything we've been through (DDoS attacks, In Game problems, my lack of time due to University Conclusion which has been completed)... A BIG Thank You for everything plus for keeping us motivated to make this wonderfull Private Server alive once again! In the end as always Warpgate fought and WIN with an outstanding mark of 1500+ Players during November 4th 2016's Opening. Now as requested by everyone who saw how unprepared we were and waiting for a better start: We're proud to announce that there will be a new L2 Warpgate Classic Server near 2017 Winter (fully developed and ready). Our main Exclusive Features will always stay with us but there will be more! Pre Alpha: Already Online! Launch date: To be determined. Everything is under Development! Fresh New Content every x Months: Classic Zaken will be released with 2.1 and periodically upgraded to 2.2, 3.0... Classic "Zaken" will be set in a 3x Classic environment that will be played through the Lineage II Classic Client (English). New features aswell as familiar ones will wait for you. As our first Server (Classic Erica) it will be set on both PvE and PvP, with the best possible balance within the best opinion of the entire community as we can not please everyone. By experience we know that some of the best PvP is created by a PvE-element within the game and PvE helps to extend end-game. Again, a good balance is key. In the upcoming weeks I'll keep people updated on how things are going development-wise through our Forum, Facebook Page, Discord aswell Maxcheaters. More rich and important news will be posted on the forum and Discord. It's good to be back again and I speak on behalf of the entire Warp team. Here's our Task list concerning our Development's progress (green = as intended | yellow = untested | orange = waits rework): Classic Skills Classic Items Classic Npcs Classic Skill Trees Classic Spawns Classic Recipes Classic Item Sets Classic Achievement / Daily Mission System Classic Ensoul Options L2 Warpgate Parsers: Data Generator created by L2 Warpgate (Supreme) for L2 Warpgate exclusively providing a better faster reliable Classic data from all Official sources (Client and Web) without any guesses. Clan related Clan Levels Clan Wars Clan Reputation Clan Skills New Clan Members System Clan Reward System Clan Login Bonus Clan Hunting Bonus Clan Entry System Party related 9x party members Party XP / SP bonuses More then 15 levels - no experience Party Matching Provisional and normal Clan Halls Provisional Auction System Provisional Clan Halls Provisional Clan Halls Manager updated Normal Clan Halls Normal Clan Halls Manager updated Castle Sieges Gludio Castle Siege - Siege for Beginners Siege Alliance System Siege / Castle functionalities Rewards Grand Olympiad Participation Conditions Penalties Matches Terms of Winning and Losing Hero Determination Rewards Fishing System Rewards Achievement / Daily Mission System Redeem Daily Coin Classic Attendance Check feature World Map Information Castles Raid Status Clan Arena Auto-looting for Adena Humans Human Stats Human Skill status Elfs Elf Stats Elf Skill status Dark Elfs Dark Elf Stats Dark Elf Skills status Orcs Orc Stats Orc Skills status Dwarfs Dwarf Stats Dwarf Skills status Maximum Level: 85 (Restricted with monster's levels) Character / Monster level difference penalties PK and subsequential Death Penalties PK count reduction methods Character penalty upon death experience: 4% loss When character dies item drop penalty All Skills including transformations Stats (STR, DEX, CON, INT, WIT, MEN) Duel system Mounts Classic spawnlist Talking Island area Elven area Dark Elf area Orc area Dwarf area Gludin area Gludio area Dion area Giran area Oren area Hunters area Aden area Tower of Insolence Giant's Cave Devil’s Isle Forgotten Island Catacombs and Necropolis Classic teleports Classic mobs stats Classic mobs drops Classic Reputation System Baium Rift of Heaven Dungeon of Abyss Turek Orc Camp New Raid Bosses System Call of Spirits / Elite Monsters Buff Herbs from Monsters Ruins of Agony Ruins of Despair Special Event Monsters Ruins of Agony Ruins of Despair Abandoned Camp Turek Orc Camp Cruma Tower (2nd floor) Giant's Cave All features Devil’s Isle All features Zaken Forgotten Island All features Catacombs and Necropolis Antharas Balthus Knights Instance Zones Antharas Baium Classic Buylists (NPC Shops) Classic Buylists HTMLs Classic items stats Classic items prices Classic recipes Classic dyes max draw (+12 for each type) Ensoul System Dualsword Production Luxury Shop System Pet's Soulshots Epic Jewelry Upgrade System Runes – New Weapon Properties Talismans Weapon augmentation New Epic Accessories New Blacksmith options Agathions New Rare Accessories Path of the Warrior Path of the Human Knight Path of the Rogue Path of the Human Wizard Path of the Cleric Path of the Elven Knight Path of the Elven Scout Path of the Elven Wizard Path of the Elven Oracle Path of the Palus Knight Path of the Assassin Path of the Dark Wizard Path of the Shillien Oracle Path of the Orc Raider Path of the Orc Monk Path of the Orc Shaman Path of the Scavenger Path of the Artisan Trial of the Challenger Testimony of Trust Test of the Champion Test of the Duelist Trial of Duty Test of the Healer Test of Witchcraft Trial of the Seeker Test of the Searcher Test of Sagittarius Trial of the Pilgrim Test of Magus Test of the Summoner Test of the Reformer Testimony of Life Trial of the Scholar Testimony of Fate Testimony of Glory Test of the Lord Test of the War Spirit Trial of the Guildsman Testimony of Prosperity Test of the Maestro Fruit of the Mother Tree Curse of the Fortress Fever Medicine Immortal Love Bring Wolf Pelts Pleas of Pixies Keen Claws Wrath of Verdure The Guard is Busy Orc Hunting Bonds of Slavery Collect Spores Trade with the Ivory Tower Orc Subjugation Collect Arrowheads Bones Tell the Future Scent of Death Request from the Farm Owner Collector's Dream Grim Collector Crystals of Fire and Ice Destroy Plague Carriers Catch the Wind Sweetest Venom Vanquish Remnants Sense for Business Recover the Farmland Curiosity of a Dwarf Collector of Jewels An Elder Sows Seeds Hunt of the Black Lion Arrow of Vengeance Proof of Valor Wrath of Ancestors Brigands Sweep Invaders of the Holy Land The Hidden Veins Skirmish with the Werewolves Covert Business Dark Winged Spies Dreaming of the Skies Totem of Hestui Gatekeeper's Offering Tarantula Spider Silk Gatekeeper's Favor Leto Lizardmen Hunting Family Honor Dig Up the Sea of Spores! 1000 years, the End of Lamentation Conquest of Alligator Island Whisper of Dreams - Part 1 Whisper of Dreams - Part 2 Illegitimate Child of a Goddess Plunder the Supplies Moon Knight A game of cards An Arrogant Search Saga of the Phoenix knight Saga of Eva’s Templar Saga of the Sword Muse Saga of the Duelist Saga of the Dreadnought Saga of the Titan Saga of the Grand Khavatari Saga of the Dominator Saga of the Doomcryer Saga of the Adventurer Saga of the Wind Rider Saga of the Ghost Hunter Saga of the Sagittarius Saga of the Moonlight Sentinel Saga of the Ghost Sentinel Saga of the Cardinal Saga of the Hierophant Saga of Eva’s Saint Saga of the Archmage Saga of the Mystic Muse Saga of the Storm Screamer Saga of the Arcana Lord Saga of the Elemental Master Saga of the Spectral Master Saga of the Soultaker Saga of the Hell Knight Saga of the Spectral Dancer Saga of the Shillien Templar Saga of the Shillien Saint Saga of the Fortune Seeker Saga of the Maestro Exploring the west wing of the Dungeon of Abyss Exploring the east wing of the Dungeon of Abyss Tombs of Ancestors Help with Temple Restoration Perfect Leather Armor (1/3) Perfect Leather Armor (2/3) Perfect Leather Armor (3/3) Future: Humans Noise in Woods Preparation for Dungeon New Potion Development (1/3) New Potion Development (2/3) New Potion Development (3/3) Future Elves Shilen's Hunt Surprise Gift Prepare for trade (1/3) Prepare for trade (2/3) Prepare for trade (3/3) Future: Dark Elves Tribal Benefit Blacksmith's Request Red Gem Necklace (1/3) Red Gem Necklace (2/3) Red Gem Necklace (3/3) Future: Orcs Mutual Benefit Temple's Decorations Loser Priest (1/3) Loser Priest (2/3) Loser Priest (3/3) Future: Dwarves Punitive Operation on the Devil's Isle Gone Missing The dark side of power Unfinished Device Death to the Pirate King! Pirate Treasure Hunt Quarrels Time Brothers Bound in Chains Vote Manager Seasonal Events Automated Events Anti Bot Report System Donatable Items / Skins: No Donation will influence / change in game stats Several donatable items will be available by in game farm uMaster (more info Soon) uPlay (more info Soon) uRefer (more info Soon) uShare (more info Soon) uAchieve (more info Soon) uChat (more info Soon) uMaster Panel systems are a creation of L2 Warpgate, just like Clan Ring and Master Ring and its name. Others might copy the name but its true origin is L2 Warpgate's. We're proud of such creations and we love to serve high quality and enjoy creating such high quality features. It is what distinguishes us from the others. Top PvP Top PK Castle & Siege Boss Status Heroes Historical Heroes Olympiad Ranking Warpgate NPC progress status Server Info Server Guides Classic Guides Rules Donations Forum IP.Board update Current Theme upgrade Classic Antharas x3 exclusive Trailer Classic Antharas x3 exclusive Installer Website: Forum: Discord: Facebook Page: