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Multifunctionzone


^Wyatt

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can you make that in this special zone to not apear the button "To village" ??

You must edit Die.java file in serverpackets if player is inside this zone _canTeleport = false i hope i help you
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You must edit Die.java file in serverpackets if player is inside this zone _canTeleport = false i hope i help you

Cool, thanks.

 

indeed u helped me :>

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can you make that in this special zone to not apear the button "To village" ??

It's done in the original code...

 

Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)

+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)

@@ -27,6 +27,7 @@

import com.l2jserver.gameserver.model.entity.Castle;

import com.l2jserver.gameserver.model.entity.Fort;

import com.l2jserver.gameserver.model.entity.TvTEvent;

+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;



/**

  * sample

@@ -62,7 +63,7 @@

                        

                }

                _charObjId = cha.getObjectId();

-               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());

+               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));

                if (cha instanceof L2Attackable)

                        _sweepable = ((L2Attackable)cha).isSweepActive();

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I've tried to apply Freya version code to my latest H5 stable server many times in many other ways.

 

but I failed.

 

I hope that I adopt MultiFunctionZone to my H5 stable server. I desperately need this nice zone.

 

Could you modify H5-beta code to new H5-stable code?

 

That will be very nice to H5 stable users.    I really hope so.

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I have tryed to implement it  on freya l2jserver but i get some errors :|

 

On enter world :

Client: [Character: Test11[268482767] - Account: ssss - IP: 111.11.11.111] - F
ailed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP Revi
sion: ${l2jdp.revision} ; null
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.checkIte
m(L2MultiFunctionZone.java:220)
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.onEnter(
L2MultiFunctionZone.java:93)
        at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon
eType.java:338)
        at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR
egion.java:103)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.revalidate
Zone(L2PcInstance.java:2030)
        at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character.
java:525)
        at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535)
        at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent
erWorld.java:340)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

On pvp reward :

 

Client: [Character: testing[268482562] - Account: testing - IP: 111.11.11
.111] - Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: ${l2j.re
vision} - DP Revision: ${l2jdp.revision} ; null
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.giverewa
rd(L2MultiFunctionZone.java:202)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.increasePv
pKills(L2PcInstance.java:5758)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onKillUpda
tePvPKarma(L2PcInstance.java:5697)
        at com.l2jserver.gameserver.model.actor.L2Playable.doDie(L2Playable.java
:158)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5355)
        at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11352)
        at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:7033)
        at handlers.admincommandhandlers.AdminKill.kill(AdminKill.java:130)
        at handlers.admincommandhandlers.AdminKill.useAdminCommand(AdminKill.jav
a:118)
        at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run
Impl(SendBypassBuildCmd.java:79)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Maybe someone can help me .

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