Jump to content

Recommended Posts

Posted

[Hidden post: You need reply to this topic to see it.]

« Last Edit: Yesterday at 07:50:01 PM by ^Wyatt »

 

 

 

remove this option trololol

true, done, that was a missclick probably

Posted

aCis version is messy. ;DD

>_< could it be about the rev?

Try to pm the guy that addapted it to acis, I just take care of h5 and freya versions.

 

If u're an acis lover and wanna adapt it good and share it with us, post the patch :P I'll try to find some guy to adapt it well btw.

Posted

Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

Posted

Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

Posted

Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you bro<3 u're the best!

Posted

Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you Wyatt i had same problem  ;D

Posted

Thank you Wyatt i had same problem  ;D

Np, well that wasnt trully a problem, I just forgot to add the message on reward ^^".

Posted

Couldn't be like that?

 

player.addItem("Multifunction Rewards.", reward[0], reward[1], player, true);

 

When true, sends message.

Yep but isn't the same systemmessage.

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);

 

It can be done using both ways, with different message.

 

		public static void givereward(L2PcInstance player)
	{
		if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
		{
			SystemMessage systemMessage = null;

			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();

				if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

					if (reward[1] > 1)
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
						systemMessage.addItemName(reward[0]);
						systemMessage.addItemNumber(reward[1]);
					}
					else
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
					}	
					player.sendPacket(systemMessage);
				}
				else
				{
					for (int i = 0; i < reward[1]; ++i)
					{
						inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
						player.sendPacket(systemMessage);
					}
				}
			}
		}
	}

or

			public static void givereward(L2PcInstance player)
		{
			if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
			{
				for (int[] reward : rewards)
				{
					player.addItem("Multifunction Reward", reward[0], reward[1], player, true);
				}
			}
		}

Posted

Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

+                      if(pvp_enabled && activeChar.getPvpFlag() == 0)

+                              activeChar.updatePvPFlag(1);

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

Posted

Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

Yep it's possible coz when I coded it I thought about making zones where the limits couldnt be seen... Q_Q...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Very nice attempt and good luck with your sales.   Don't let the voices in this topic discourage you. Most of those people are just flexing. So if Celestine decides to write a bootkit or hook system calls or whatever and false-feed your anti-cheat fake info just because it sits in user mode just to go play in a private server with 100 people, I'll tell you one thing:   Who the fuck cares ... 😛   The average player won't / can't make these things, the big players like adrenaline won't bother (yet) (they don't have signed drivers do they ? They also run in user mode I believe). And even if they somehow manage to do so, there's a minority of players who would trust putting this thing on their pc. I wouldn't let anyone tamper with my kernel mode even if he had a signed certificate from Microsoft.    Also, in a scene where collusion has been brought out between bot makers and cheat guards, having many options is a blessing regardless of their strength. It makes colusion, conflict of interest and cartel more difficult, it drains from cheating software creators more resources to focus on more cheat guards, and it gives server owners plurality.    This arms race is a numbers game, you stop 90% of the cheaters you add value to all of us.    A couple of senior devs flexing their powers in a forum are not a concern.   If i'd ever make a server, I would definitelly buy from you, not because you have the best anti-cheat, but because you are not well known yet to be the focus of counter measures.     
    • TILL OPENING LEFT LESS THAN - 2 DAYS ! GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • Add me on discord, lets talk   Discord: splicho
    • Add more information about your project, client, rates etc, this can help you find a developer more easily on your needs!
    • Hey guys! I am working on a new l2 private server and lookin for any developers who may be interested in helping me get it up n running. It would require a ton of work at the beginning, but once I am able to handle things on my own, I can do a lot of the work too. I just need someone who is tech savy to help me get things setup, make serious edits, and help me get this project going.   So far I have the project running on Java through eclipse. I have the server up locally, and pushing to GitHub. I just need help with managing edits to quests, skills, and other random functions to get me rolling.   Please reach out if you are interested!   Some current content I am working on: - Class skill edits - NPC skills, stats, and placements - Quest icons for turn in, completion, pick up etc - Quest logic (i.e. kill x mobs, turn in y amount, trigger a mini solo or mini group boss fights) I can handle the quest texts and story - Ability to more quickly upload changes to inventory, crafting, NPC stats/drops, etc... and gear setup. I would like to quickly add new recipes to shops or mob drops so players can start crafting it themselves
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..