Jump to content

Recommended Posts

Posted

You must edit Die.java file in serverpackets if player is inside this zone _canTeleport = false i hope i help you

Cool, thanks.

 

indeed u helped me :>

Posted

can you make that in this special zone to not apear the button "To village" ??

It's done in the original code...

 

Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)

+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)

@@ -27,6 +27,7 @@

import com.l2jserver.gameserver.model.entity.Castle;

import com.l2jserver.gameserver.model.entity.Fort;

import com.l2jserver.gameserver.model.entity.TvTEvent;

+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;



/**

  * sample

@@ -62,7 +63,7 @@

                        

                }

                _charObjId = cha.getObjectId();

-               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());

+               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));

                if (cha instanceof L2Attackable)

                        _sweepable = ((L2Attackable)cha).isSweepActive();

Posted

I've tried to apply Freya version code to my latest H5 stable server many times in many other ways.

 

but I failed.

 

I hope that I adopt MultiFunctionZone to my H5 stable server. I desperately need this nice zone.

 

Could you modify H5-beta code to new H5-stable code?

 

That will be very nice to H5 stable users.    I really hope so.

Posted

I have tryed to implement it  on freya l2jserver but i get some errors :|

 

On enter world :

Client: [Character: Test11[268482767] - Account: ssss - IP: 111.11.11.111] - F
ailed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP Revi
sion: ${l2jdp.revision} ; null
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.checkIte
m(L2MultiFunctionZone.java:220)
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.onEnter(
L2MultiFunctionZone.java:93)
        at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon
eType.java:338)
        at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR
egion.java:103)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.revalidate
Zone(L2PcInstance.java:2030)
        at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character.
java:525)
        at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535)
        at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent
erWorld.java:340)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

On pvp reward :

 

Client: [Character: testing[268482562] - Account: testing - IP: 111.11.11
.111] - Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: ${l2j.re
vision} - DP Revision: ${l2jdp.revision} ; null
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.giverewa
rd(L2MultiFunctionZone.java:202)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.increasePv
pKills(L2PcInstance.java:5758)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onKillUpda
tePvPKarma(L2PcInstance.java:5697)
        at com.l2jserver.gameserver.model.actor.L2Playable.doDie(L2Playable.java
:158)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5355)
        at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11352)
        at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:7033)
        at handlers.admincommandhandlers.AdminKill.kill(AdminKill.java:130)
        at handlers.admincommandhandlers.AdminKill.useAdminCommand(AdminKill.jav
a:118)
        at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run
Impl(SendBypassBuildCmd.java:79)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Maybe someone can help me .

Posted

On acis..i done it..But who want to go says that his class can't tp to multizone..

And the classes are not restricted in config file..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    •            𝐈𝐌𝐏𝐑𝐎𝐕𝐄𝐃 𝐂𝐋𝐀𝐒𝐒𝐈𝐂 𝟐.𝟓 - 𝐋𝐈𝐍𝐄𝐀𝐆𝐄 𝐈𝐈 𝐄𝐈𝐍𝐇𝐎𝐕𝐀𝐍𝐓 Adventure returns!! Are you ready to experience the ultimate Improved Classic Lineage II adventure? Our server combines the authentic Classic 2.5 atmosphere with modern gameplay improvements, balanced systems, and long-term progression designed for both hardcore and casual players! 🛡 Key Features: 🔹 Opening Date: 3rd July 2026 🔹 Time: 20:00 GMT+3 🔹 Mid Rate x3 🔹 Adena x3 - 100% Drop Rate 🔹 Quest Reward Adena x3 🔹 Vitality System 🔹 Classic Zaken 2.5 Based 🔹 Improved Classic Gameplay 🔹 Improved Buff System 🔹 No Dual Box 🔹 No Pay to Win 🔹 7 Members Party System 🔹 Dynamic Stages Progression 🔹 Reworked Support Classes 🔹 Reworked Skills & New Skills 🔹 New Skill Visual Effects 🔹 Improved Quests & Better Rewards 🔹 Daily Missions & Daily Quests 🔹 Weekly Solo Instances 🔹 In-Game Wiki with .wiki Command 🔹 Olympiad Rework 🔹 Castle Siege Improvements 🔹 Grand Boss & Raid Boss Progression 🔹 Low Rate x1 planned around November ⚔ Designed to deliver a competitive, rewarding, and long-term Classic experience without destroying the original Lineage II feeling. 📖 Don't forget to check the in-game wiki and discover all the unique features and gameplay improvements we prepared for you! Links: 🌍 Website: https://l2einhovant.net/en 💬 Discord: https://discord.gg/VfNngPrzaf 📘 Facebook: https://www.facebook.com/L2EinhovantClassic  
    • Download patch: https://mega.nz/file/UcdgCIaB#2apo3az_MMPE1iz3oKHQmA48C-Lkbvo5uSaF0bT3TWY Hello, I’m introducing an active Gold-style server. The server is based on Interlude, featuring C4 skills and a faster-paced progression. The server has been online since 2026-05-23 13:00 (Lithuanian time). You can find more information on our Facebook page.   https://www.facebook.com/permalink.php?story_fbid=pfbid0kJ5MPAsgrzNUuAYEAD4K1GzAzFdx5QKfQ5RMsqjb6QXc58wvM1x9XNDuSQ7BzVCKl&id=61578869175323 https://www.twitch.tv/bowofhalisha
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..