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Synerge

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Synerge last won the day on September 30 2014

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About Synerge

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    Heir

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    Argentina
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    L2J Developer

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  1. This is quite interesting. So they are making like a PvP Classic Retail server It will draw lot of people from private servers for sure Its a shame its pay to win, but well, many private server players love that, so...
  2. Description This is an Auction House System. Its main purpouse is lower the quantity of offline clients and traders all over the cities. Also, it's a clean, fast way to buy and sell items So basically, this would be a adaptation of the Goddess of Destruction Auction House: http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/new-items/auction-house.php Coding Its made to be used in the community server, and visually speaking, is as similar I could do it to the original For the core part, everything is done dynamically by the system The source is hidden, and its separate from everything. There are just calling functions for the community for you to add to your core Every code I make, its always with the idea of performance and smoothness. Everything is optimized, reused, as simple as possible, dynamic, easy to use and clear to watch Pictures Features Some features: Selection of complete categories, entries or none of those Sorting asc/desc by item name, item crystal type and item price Dynamic tables construction, categories, entries, pages, names, pictures, elements Dynamic condition checks for sorting every possible item in the right category Error handling everywhere, to avoid crashes Every value is automatically adjusted. Like minimum, maximum values, empty values. Also, when selling an item, the minimum is what shops gives you for that item, to avoid confusions New purchase window, with extra informacion like the seller, price, count, final price, etc The system tries to always avoid creating new items, it justs move the original items between containers, unless multiple owners appear Support for searching items by name Every parameter is saved between links, so nothing is lost if changing pages or using buttons Config for setting if this system can be used outside peace zone, and for setting Sale Fees for each day. Default is 0.5% of the total value x day count The item is automatically returned to its owner if is not sold in the set date Every possible check is done before important functions like create an auction, buy an item, or cancel an auction A simple datatable is created for saving item ids, owners and durations Every important function is synchronized to avoid problems Canceling an auction returns the items to your inventory. Purchasing gives the items to your inventory. Adena payments are sent to the seller directly to the inventory. Auctions finished send the items to the seller to the inventory In contrast with retail, that you are forced to buy all the package (Example: 1000 of 1000 soulshots), here you can buy any quantity you like, from 1 to the maximum available Originally, the maximum days that can be inputed for auction are 7, I expanded to 9 Notes PD: The system is packaged, so just import and add just some codes. Its IP Binded also PD: This version is for Interlude. It works on Acis PD: If you have questions add me on skype. Same for the price High Five Version: Auction House H5 Skype: elementalgames
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