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Szakalaka

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Everything posted by Szakalaka

  1. Take one unique skill for every class, for example frenzy, rabbit totem, snipe, because there is only one class which can have thiis skill. So if selected played has more than 1 unique skill ban him. As far as i know u cant add one skill using the bug u mentioned, if someone mixed 2 classes he will have complete skillset. So thats the simples solution imo
  2. u need to port FORWARD not to open. Router has to know which device ins LAN is the server
  3. This is purely client sided effect. It does NOTHING, just confuses the user, everyone else can see ur char easly
  4. I guess maybe u need to use lan (192.) and not wan ip when connecting from local?
  5. What do you mean "Client by you", did u code it from scratch?
  6. I stopped distributing it thats why i didnt reply. If someone luckily got this... i dont care
  7. I think people who remember old raiding are extinct, damn really noone? :D
  8. Today made tests with one person with win8 and everything went fine. Are there people who would like to try their bots on my system? checked: -HWID ban/unban working -HWID limit window working -Adrenaline crashes -tower doesnt load note: I did not block every bot by name. The antibot detects the way they are working thus kicking them. My private bot is also being detected
  9. Well client sided multibox was really pointless because other servers would prefer different values. But server guards it anyways. It will be nice experience to see people messing with my antibot :)
  10. i finished the antibot. Of course it will require some updates. We will install the protection on one of servers so people actually can see if its good or bad, if they will be able to cheat or not
  11. Spot the difference? I've always been bad at this
  12. Hello! I miss good old times of low rate servers, are there people like me who would like to kill cabrio with me? :D We get 9 man party in A grades, retail settings to have fun raiding :D Server is hosted on my machine and ready to use Greetz!
  13. You can use standard maps from unreal engine. When map is not encrypted with l2 protection it will be loaded with default unreal engine system
  14. u mean com.l2jserver.gameserver.handler and admincommandhandler.java? If yes, there is no implementation here, just classes to override. Ooohh, they are in datapack, not server? So now i see
  15. Hello. I am tryin to add some command like //do_something but i cant find it in admincommandhander, nor i cant see implementation of //kill or //res in the java files. Where are they?
  16. Hello. I added some variables to connected player. Now i would like to loop through all actually connected players and check if they are the same for someone. Just one simple method. Is there any static container of all objects of this type? (I started l2j research day ago :) ) Thanks in advance
  17. These information are available for user (they are on client but hidden)
  18. I started local developemnt of server side high five (the .java changes)
  19. Hello, I'm lookin for h5 source svn, the files may be bad and bugged, all i need is to play with some files. I tried many packs but every has some issues, cant launch or cant compile or other shit... Do you know any h5 svn? Thanks in advance
  20. maybe u didnt unxor them. As far as i know l2 files are bit modified so UT will not open them, need to dig and find changes
  21. Do you implement something on server side in java? Or is it purely client sided mod?
  22. Btw in what language u write the launcher? What library are u using for the visuals and window?
  23. I dont really care about it, i do it to improve myelf and as a challenge, if u even know meaning of those words. Even lookin at you avatar makes me think ur some piece of shit animal
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