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Everything posted by GLO
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Help L2jmobius , Physical skills dont land always ..
GLO replied to Contessina*'s question in Request Server Development Help [L2J]
What rev are you using? I just tested this with a clean build and there is no such problem -
Help L2jmobius , Physical skills dont land always ..
GLO replied to Contessina*'s question in Request Server Development Help [L2J]
man your dev is unskilled lol Make video because im sure you are testing with gm chars and then check mine again VERY CLOSELY because you are not understanding -
Help L2jmobius , Physical skills dont land always ..
GLO replied to Contessina*'s question in Request Server Development Help [L2J]
i show you in 4 different videos there is no problem except when both chars are gm and 3% is most likely because of dodge, pay attention to my videos where it shows dodge your dev is unskilled and so is the admin and people on l2jmobius forum if mobius had good users and subscribers he would finally finish 2.7 update but since he doesnt he still has a classic pack with unfinished features since antharas and zaken -
CnC After Effects & 3D's max Timelapse Collection
GLO replied to Kara12's topic in Graphics/GFX Showcase
instead of making this video you can make me a good ending title -
Help L2jmobius , Physical skills dont land always ..
GLO replied to Contessina*'s question in Request Server Development Help [L2J]
man dont do tests with gm -
https://drive.google.com/file/d/1VZpdmzMOWrVIwleIUrfcypqco2d07V2K/view?usp=sharing I do not support this anymore or work with interlude, you need to fix your own bugs if they come up. PM for pass and upvote if working https://discordapp.com/invite/jHUqKyY
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I can take this order for 19 euro, contact me if interested
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man demev updated you fix what more is there to discuss
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Very good developer, fixed many strange bugs at an admittedly low price and goes above and beyond the given task. Would highly recommend. Don't use him too much because i need to do work too. It's bittersweet to have 350 clients and with 3 new ones every day.
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Help How can i export PSK with sockets/bones?
GLO replied to darta's topic in [Request] Client Dev Help
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Help How can i export PSK with sockets/bones?
GLO replied to darta's topic in [Request] Client Dev Help
Man weapons only have 1 bone usually -
Help How can i export PSK with sockets/bones?
GLO replied to darta's topic in [Request] Client Dev Help
?? Bones are exported in umodel i never checked socket -
You can open this using miko file edit
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Man you cant do this using only unreal you need something like 3dsmax
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LF LF Decrypted L2GameDataName and GeneralEffectName.dat Fafu
GLO replied to darta's topic in [Request] Client Dev Help
https://www.mediafire.com/file/ojx95vhvueskjic/L2GameDataName.txt/file -
Man sweets fixed it for you.. If (activechar.isinpeacezone) = will happeb if char playerinstance is in peace zone, understand If(!activechar.is...) = will happen when player instance is NOT in peace zone. Adding the ! Is like will not do or not equal to If gelvel==70 -> if level is 70 If getlevel != 70 -> if level is not 70
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This required core support. I would recommend @kalimeris for this, as he demonstrated very strong understanding of coding and l2j logic and has fixed this along with many other problems in mobius for me. Also very reasonably priced. You can fix this for like 5e.
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I dont think pve was the problem Europa and arena has ridiculous donate shop Same with lionna on kamael update Remorse fail because its admins first time opening server How is a instant server going to exceed 1 month? Its illogical to assume that a 5000x will last 5 months if a 10x cant. With mid and low rate there is a sense of progression absent from instant pvp
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You are maybe 8 years late with this post Its hard to randomly recruit partners like this Also i urge you not to practice necrophilia as it is very unhealthy and a symbol of depression
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Code NPC Player Buffer [UPDATED aCis 401]
GLO replied to 'Baggos''s topic in Server Shares & Files [L2J]
Man how do you fix something if you dont know the problem? -
Man just add on skype for such questions system has 300 files you dont need to make 300 topic for decrypt some useless file lol
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WTB looking to buy l2Java pack full features
GLO replied to MaXZoR's topic in Marketplace [L2Packs & Files]
I am officially a fortune teller -
LF LF Gamedatabase-e.dat Fafurion or Salvation
GLO replied to darta's topic in [Request] Client Dev Help
node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end node_begin name=[MSAffectData] type=5 sub_node_begin paramType=100 unk=0 nodeName=[skill_id] int_params={455;1419;1420;1421;1422;1423;1424;8583;10522;10781;11058;11134;11135;11136;11137;11138;11241;11266;11359;19301;23396;23397} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[skill_level] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[affect_range] int_params={900;900;900;900;900;900;900;900;900;1100;1100;800;1000;1200;1000;1000;1100;900;900;1100;900;900} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[decal] string_params={[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal_orange];[LineageEffect.range_region_decal_darken];[LineageEffect.range_region_decal_blue];[LineageEffect.range_region_decal_blue];[LineageEffect.range_region_decal_purple];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal]} sub_node_end node_end node_begin name=[MacroPreset] type=7 sub_node_begin paramType=100 unk=1 nodeName=[id] int_params={1;2;3;4;7} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[name] string_params={[Assist];[Fish Market];[Useshortcut];[Follow];[Servitor assist]} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[icon] int_params={104;104;104;104;104} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[desc] string_params={[Attacks the target the first party member is attacking together.];[The target is marked with a token; the name of the target is displayed in the chat window, and the target is attacked.];[The command registered with the shortcut is executed.];[Follow the first party member.];[My servitor attacks the opponent that the first party member is attacking.]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[preset_html] string_params={[macro_preset001.htm];[macro_preset002.htm];[macro_preset003.htm];[macro_preset004.htm];[macro_preset007.htm]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command1] string_params={[/Target %Party1];[/Usetoken1];[/Shortcut 1 1];[/Target %Party1];[/Target %Party1]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command2] string_params={[/Assist];[%Target ← Attack];[/Delay 5];[/Attack];[/Assist]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command3] string_params={[/Attack];[/Attack];[/Force shortcut 2 1];[];[/Servitorattack]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command4] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command5] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command6] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command7] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command8] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command9] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command10] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command11] string_params={[];[];[];[];[]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[command12] string_params={[];[];[];[];[]} sub_node_end node_end node_begin name=[monsterbook_trophy] type=17 sub_node_begin paramType=100 unk=1 nodeName=[id] int_params={1;2;3;4;5;6;7;8;9} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[name] string_params={[n_solo_a];[n_party_a];[b_inzone_a];[b_inzone_b];[b_field_a];[b_field_b];[b_world];[b_13th_event];[b_inzone_c]} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[level_1] int_params={1;1;1;1;1;1;1;1;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[level_2] int_params={10800;7200;15;5;15;5;2;9;30} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[level_3] int_params={36000;24000;50;17;50;17;4;12;100} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[level_4] int_params={82800;55200;115;38;115;38;7;18;130} sub_node_end node_end -
Stop randomly posting in 2015 posts. Your reply also is completely off topic from op's request too.
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Man check topic date lol Zaken is 5 updates behind and also topic and last edit is april 2018 so theres no way its still open