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Mobius

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Everything posted by Mobius

  1. Thank you! After setting FastEnterWorld=true and extender config MakerSleepMilliseconds to 4, NPCs spawned much faster! Took about 2 minutes to load L2Server (as usual), but NPCs spawned in about a minute after running NPC server!!!
  2. Some thing I noticed, happens on other GraciaFinal extenders as well. NPC server/NPCs load/spawn after a long time, 18 minutes on my test server. But I remember, with AdvExt files NPCs are loaded significantly faster, like 5 minutes or so. I tried with SSD hard drive and had similar loading times. Is there something that can be done to reduce the spawn load time? Maybe make certain more known NPCs (like start quest Gremlins) load first?
  3. After resolving some host issues, test servers are up again.
  4. Update: To make testing easier made stuff more PvP oriented. Added: -Auto free class change. -Sceme buffer. -Merchant with all gear up to S grade. -Buff, song and dance duration set to 1 hour.
  5. This is a project I have not shared with subscribers. Mainly for stability issues, due to the mass code reworks that are made. It was originally made to be an open source alternative for Interlude. Never proceeded to it tho. I made this test server to check it out. See if things can get better via trial and error reports. Accounts are auto created. Modified rates are: EXP/SP x100 and Adena x200. System: http://www.mediafire.com/file/cca5x89g9jkxwi5/mobius_interlude.zip
  6. The last couple of days I have been working on a new Fake Players Engine. Here is a small taste of what is to come. :D Configs under developement: # Enable fake players. EnableFakePlayers = True # Enable chatting with fake players. FakePlayerChat = True # Enable shots usage for fake players. FakePlayerUseShots = True # Reward PvP kills by killing fake players. FakePlayerKillsRewardPvP = True # Change Karma by killing unflagged fake players. FakePlayerUnflaggedKillsKarma = True # Aggressive AI fake players attack nearby monsters. FakePlayerAggroMonsters = True # Aggressive AI fake players attack nearby players. FakePlayerAggroPlayers = False # Aggressive AI fake players attack nearby fake players. FakePlayerAggroFPC = False # Fake players can drop items when killing monsters. FakePlayerCanDropItems = True # Fake players can pickup dropped items. FakePlayerCanPickup = True
  7. Mobius Test Server Create an account at http://l2jmobius.com/test/ You can find links for the client and patch after loging in. Servers: Kain: Helios x4 Lionna: Helios x35 Erica: Classic x7
  8. First of all this says Aion Lightning and has other bat files. Second, I don't understand Asian text.
  9. We have HighFive, Ertheia, Underground. Working on Helios and after we are done with Faction quests we will move to Grand Crusade. Also a Classic 2.0 branch is made, but we lack 3rd class quests, due to not having a high level character on official.
  10. Are you a subscriber to my project? On what grounds you say this?
  11. No point on arguing. Seems you have already made your mind before making this post. Good luck.
  12. For 60 euros you can subscribe to my project for a year. It's the cheapest solution arround. We have Helios and maybe after some time share Grand Crusade, but as always I recommend to use Underground. You can make a post to my forum, and if you are lucky some subscribers may answer on how satisfied they are.
  13. During the weekend I slacked working on some cleaner/more l2j-like version of AionEmu. The idea was to make something working that everyone could use, without much trouble. So setting this up would be as easy as working with an l2j server. Here are the full sources. https://github.com/MobiusDevelopment/Mobius_AionEmu_5.1
  14. Underground geodata is already shared by l2junity.
  15. People take L2J for crap compared to OFF, but actually unties your hands on many stuff. I recently helped with an L2OFF based server. Making custom features, compared to L2J, was terible. And when I say custom features, I talk about basic stuff like NPC buffer, adding a GM-Shop and changing rates. No Admin menu - everything on //commands. Also the retail logic on many stuff was not good, since players have been used to L2J features. Example OFF deep blue NPC drop logic could not be changed. Support by the team that sold the OFF files, on critical issues, like server crashing for no apparent reason was zero or delayed for days. So, from my experience...
  16. Try my HighFive project. Free, but pre-compiled. Based on l2jserver, l2junity, acis. http://l2jmobius.com/get/highfive
  17. I was thinking to start work / share something like this for my project. Nice to see that someone else is on it. :P
  18. Small side project of mine. If anyone is interested in helping, send me a message on my forum. Sources: https://github.com/MobiusDevelopment/AutoUpdater One more vb.Net program by me...
  19. Run both Helios and Saviors with same login and client Since the Classic Saviors client is actualy the same with the Helios one, it is possible to run both servers with same login on the same client.
  20. Either your geodata are not that good at that location or you have not enabled geodata properly.
  21. Community board is there from l2j. For custom community board check Custom.ini
  22. Classic 2.0 compiled version is to be released in the next month or so.
  23. Classic uses packets/systems closer to GoD rather than Interlude. In overal is a deprecated version of GoD to remind you of older chronicles. If you use aCis you will have a ton of problems making things work like GoD. Doable, but doesn't worth it. Use the Innova client for proper translations, NiceTeam has shared a protocol 64 system without frost. You can use my Helios pack, set config to classic and work on the datapack.
  24. Even so, you walk on a very thin line of what is legal and is not. The bigest reason why I plan to stop working on l2j after my underground and classic are done. It's not 2006 that you can't make a client on your own. There are tons of resources to make something 100% legal. Client and server side. Most "good" projects end up in an endless development loop and don't even do what they are supposed to do in the first place. Emulate the game. Furthermore lineage 2 keeps poping new updates before you have a real chance to finish developing properly. On Helios a giant spaceship appears in Giran and who knows what crap comes after that... Not to say that it's been free to play for some years now...
  25. L2J is as legal as it can get but... Actually it's the developers that TRY to make it as legal as it can get, by open sourcing, GPL, etc... Even so... Make a live server without client modifications, and send an invitation to NCSoft for your legal servers opening... That will go well... :D L2jServer goes by the letter for years now. Didn't prevent their repository to close under DMCA. When you develop on l2j you walk on a very thin line.
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