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Everything posted by Mobius
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In short. -Hosting a server based on OFF files is not legal. -Earning money from selling stuff without reporting it to your taxes may result to legal issues. -Using client modifications in any way is not legal. -Using a company's IP (Intellectual Property) without license might result to legal issues/lawsuits. -Java servers do use reversed engineered info from retail servers, witch is not legal. (Even if as a developer you are not involved with it.) People that start now getting into this game should consider these stuff. My point of view for Java L2 servers ( as someone that was in the scene since day one) I started using Java L2 servers because as a teenager, I could not afford to buy a million dollar game engine to build a game on my own and a private server as bad as it could be, was viable because L2 was not free to play. As the years passed I noticed that unlike other emulator projects (see WoW Mangos) the Java L2 community keeps development secrets. Tho the creativity and "doubtful" knowledge I got from it was worth the recreation hours spend. But at this point, as an adult, given the hours spent and that the technology to make a game is freely given on the web, I started making a legal open source MMO server/client of my own. You should consider doing the same as well.
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Which is the best L2J Packs ?
Mobius replied to Taiyo's question in Request Server Development Help [L2J]
I wont point to the elephant in the room, which is... "buy my own files". But, many people might not know that I have released a free compiled version of my HighFive files. If you only want to do datapack changes it would be great for you. You can download it from: http://www.l2jmobius.com/get/highfive -
Request L2JFROZEN JAVALUTION
Mobius replied to nortim's question in Request Server Development Help [L2J]
First of all, I don't need your permission to do anything. What I do or not do, should not be your concern. Secondly, open your eyes and read what the OP says. -
Request L2JFROZEN JAVALUTION
Mobius replied to nortim's question in Request Server Development Help [L2J]
My Interlude branch was made based on l2jfrozen latest free plus aCis free. I have dropped many l2jfrozen stuff and reworked my ass on it, but I am pretty sure you can use it to see what needs to be done. I would use mine over l2jfrozen, eyes closed. :D -
Help What type of encryption l2j
Mobius replied to Naelson's question in Request Server Development Help [L2J]
public function l2j_encrypt ($pass) {return base64_encode(pack("H*", sha1(utf8_encode($pass))));} Check the classes at https://github.com/lenoxys/l2j_acm -
WTB WTb Developer service for L2j Classic Zaken
Mobius replied to Mank1z's topic in Marketplace [L2Packs & Files]
If you are a subscriber of mine and want some custom feature, make a post on my forum. From time to time I make various custom features that I adapt to most of my branches. Most of them are made because of subscriber requests. :P -
WTB WTb Developer service for L2j Classic Zaken
Mobius replied to Mank1z's topic in Marketplace [L2Packs & Files]
I am not interested on working on something new, but my project might have the things you look for. L2J-Mobius Classic 2.0 What is done: -Classic packet compatibility -Parsed item data from client -Proper Daily Mission rewards -Zone changes to match starting locations -Parsed skill names from client -Parsed NPC names from client -Temporary NPC info from Interlude retail files -Temporary spawns from Interlude retail files -Further manual spawn fixes -Skilltrees info from L2Wiki -Parsed NPC droplists from L2Wiki -Further manual NPC corrections from L2Wiki -Retail NPC dialogs -Retail NPC buylists -Basic Tutorial quest -Added 156 quest scripts -Village Master AI scripts -Fixed skill levels to match retail -Added new class mounts -Fisherman NPC updates -Fixed fishing to match retail -Added new fishing zone locations -Quest Fishing Specialist's Request -Olympiad NPC updates -Dimensional Merchant updates -Classic gatekeeper teleports -Admin menu teleport and shop cleanups -Blacksmith NPC updates -New Race Track arena zone -Giran Luxury Shop updates -Grandboss scripts and stats -Whisper of Dreams quests -Moon Knight quest -Item augmentation support -Retail Henna list -Floran Agricultural Area clan halls -Maille Lizardmen Barracks clan halls -Augmentation chances from L2Wiki -Working Runes system -Added new Savior skills -Dungeon of Abyss -Attendance reward system Custom work: -Newbie Helper NPC location info -Newbie Helper buff support until 40 level -Test Server Helper NPCs -Fake players engine -
Some thing I noticed, happens on other GraciaFinal extenders as well. NPC server/NPCs load/spawn after a long time, 18 minutes on my test server. But I remember, with AdvExt files NPCs are loaded significantly faster, like 5 minutes or so. I tried with SSD hard drive and had similar loading times. Is there something that can be done to reduce the spawn load time? Maybe make certain more known NPCs (like start quest Gremlins) load first?
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This is a project I have not shared with subscribers. Mainly for stability issues, due to the mass code reworks that are made. It was originally made to be an open source alternative for Interlude. Never proceeded to it tho. I made this test server to check it out. See if things can get better via trial and error reports. Accounts are auto created. Modified rates are: EXP/SP x100 and Adena x200. System: http://www.mediafire.com/file/cca5x89g9jkxwi5/mobius_interlude.zip
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The last couple of days I have been working on a new Fake Players Engine. Here is a small taste of what is to come. :D Configs under developement: # Enable fake players. EnableFakePlayers = True # Enable chatting with fake players. FakePlayerChat = True # Enable shots usage for fake players. FakePlayerUseShots = True # Reward PvP kills by killing fake players. FakePlayerKillsRewardPvP = True # Change Karma by killing unflagged fake players. FakePlayerUnflaggedKillsKarma = True # Aggressive AI fake players attack nearby monsters. FakePlayerAggroMonsters = True # Aggressive AI fake players attack nearby players. FakePlayerAggroPlayers = False # Aggressive AI fake players attack nearby fake players. FakePlayerAggroFPC = False # Fake players can drop items when killing monsters. FakePlayerCanDropItems = True # Fake players can pickup dropped items. FakePlayerCanPickup = True
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First of all this says Aion Lightning and has other bat files. Second, I don't understand Asian text.
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For 60 euros you can subscribe to my project for a year. It's the cheapest solution arround. We have Helios and maybe after some time share Grand Crusade, but as always I recommend to use Underground. You can make a post to my forum, and if you are lucky some subscribers may answer on how satisfied they are.
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During the weekend I slacked working on some cleaner/more l2j-like version of AionEmu. The idea was to make something working that everyone could use, without much trouble. So setting this up would be as easy as working with an l2j server. Here are the full sources. https://github.com/MobiusDevelopment/Mobius_AionEmu_5.1
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People take L2J for crap compared to OFF, but actually unties your hands on many stuff. I recently helped with an L2OFF based server. Making custom features, compared to L2J, was terible. And when I say custom features, I talk about basic stuff like NPC buffer, adding a GM-Shop and changing rates. No Admin menu - everything on //commands. Also the retail logic on many stuff was not good, since players have been used to L2J features. Example OFF deep blue NPC drop logic could not be changed. Support by the team that sold the OFF files, on critical issues, like server crashing for no apparent reason was zero or delayed for days. So, from my experience...
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Try my HighFive project. Free, but pre-compiled. Based on l2jserver, l2junity, acis. http://l2jmobius.com/get/highfive
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Discussion L2J Account Manager
Mobius replied to Shigatora's topic in Server Development Discussion [L2J]
I was thinking to start work / share something like this for my project. Nice to see that someone else is on it. :P