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Mobius

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Everything posted by Mobius

  1. I talk about this. https://www.youtube.com/watch?v=7Smpjz-0lEk The character creation is cool as well.
  2. How about a complete interface rework for C4 / C6 to look like Classic? A nice retail Classic, not the existing Essence like with build in bot and automations. Add to that the login from above, or more spesifically the blue sky one, and you have what people ask for. Specially after I stoped the L2jMobius Classic Interlude.
  3. Enthusiasm about everything functioning perfectly, until those files became public. These files taught me the difference between making things work in a private, commercial environment versus releasing your work publicly and facing intense scrutiny over even the smallest details.
  4. To anyone reading this after 2011... Do yourself a favor and download my release of Epilogue. It is only been worked for at least 10 years after L2DC died.
  5. What the fuck are you talking about on 2025? Did you ever played on any L2Gold server? Do you know where it was hosted and what files it run? It's particularly grating when people who haven't logged into L2 in years, or worst, someone actively attacking servers, pontificate about L2J vs L2OFF differences. Debating theoretical technical points while actual players just want stable, fun servers. I am aware of well known servers that ran successfully on L2J as far back as 2010.
  6. Don't get me wrong, I have no hate for AI. The potential for LLMs in gaming, especially for creating dynamic NPC dialogues or complex, adaptive game masters, is immense. The point of my previous post wasn't to dismiss AI as a whole, but to question its practical application for this specific, solved problem. However, the example given (basic farming) is the worst possible use case to demonstrate this potential. It's the equivalent of using a fusion reactor to power a desk lamp. The overhead is astronomical compared to the task. The core of my argument is about efficiency and the right tool for the job. For the predictable, loop-based behavior of auto-farming, a state machine is not just adequate; it is superior. It is lightweight, incredibly fast, reliable, and consumes negligible resources. To prove it's not about the volume of code but the efficiency of execution, here is the entirety of the auto-play logic for my server: AutoPlayTaskManager 400 lines of code: AutoUseTaskManager 470 lines of code: This code provides full, retail-like auto-play support for all classes, including offline play. It runs on any standard VPS without a dedicated GPU, using a tiny fraction of CPU cycles. An LLM-based solution for this same task, even a "weaker" one, would: -Introduce significant latency (response time) for each decision. -Require expensive GPU hardware to run locally or incur API costs for cloud services. -Add immense complexity for parsing natural language responses back into game actions. -Be inherently less reliable than a simple "if mob dead -> loot" check. So, while I agree the research is "quite cool" as a proof-of-concept, championing it as a practical solution for auto-farming is where the "AI hype" label fits. The real innovation would be applying that LLM power to a problem a state machine can't easily solve, not one it already solves perfectly.
  7. AI hype from dumb AF devs at it's best. The video shows a character doing the most predictable loop imaginable attack, loot, repeat. You don't need a "reasoning" LLM for that. A lightweight task scheduler or even a basic script can handle it with a fraction of the resources and zero GPU overhead. Spinning up a big language model to decide "hit the mob and pick up the drop" isn’t clever, it is wasteful. It's like hiring a rocket scientist to flip a light switch: impressive hardware, pointless job.
  8. 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.
  9. L2jMobius has a variety of servers, that all are actively developed. https://gitlab.com/MobiusDevelopment/L2J_Mobius Better version if you donate 200 euros to the project? Yes. https://l2jmobius.org A tutorial is provided. https://l2jmobius.org/forum/index.php?topic=3231.0 Please do not come if you cannot compile and test on your own.
  10. We have everything, but no people to "bind" everything. On this community it is a mere joke. Sorry for the offtopic. If you want join my discord's Game Dev section. I plan to add more contend about it.
  11. "Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision. NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes. MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections. This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks. Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.
  12. No drama, no finger-pointing, just undeniable results. 2000+ concurrent players. Zero lag. The math is simple: simpler code = better code = better performance. Meanwhile, other projects cry at 200-300 online. Because bloat code and misinterpreting retail files isn't a feature.
  13. Protocol 447? Pretty much non private or leaked files. Of course you will come to maxcheaters asking for support.
  14. Good luck on your project based on the original L2j project.
  15. And... you are banned... again... Project rules: https://l2jmobius.org/rules/ You even showcase my recalculateStats rework that I have not committed yet... How much shameless is that? 5000 euros for 1 of 35 L2jMobius projects plus Interface mod. L2jMobius initial subscription: 120 euros https://l2jmobius.org/forum/index.php?topic=3230 Auto play interface: 40 euros https://l2jmobius.org/forum/index.php?topic=11367 Whatever anything more you offer, not worth 4840 euros. Whomever buys this, worths to be raw scammed.
  16. I did most damage to your brain maybe. Why is this flame post still open?
  17. Free? https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_CT_0_Interlude/dist/game/data/scripts/handlers/communityboard/DropSearchBoard.java
  18. I went this way back on 2017... But after seeing the amount of work it needed, I decided to create a client with free assets, stepping out of commercial IPs. The result was Epic Dragon World. I really hopped for more people to join, as with L2J, but it never actually happened. Most people where there to rather criticize and project their own ideas and preferences, than actually help. You may consider using it, to make make your project multiplayer and more appealing. The necessary code to connect a Java server with a C# Unity client is already done and it is quite simple. Server: https://github.com/PantelisAndrianakis/JMMOS Client: https://github.com/PantelisAndrianakis/EpicDragonWorld The exact same networking is used by all projects at L2jMobius. https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_CT_0_Interlude It is possible to connect L2J_Mobius_CT_0_Interlude with a Unity client.
  19. You better show me your server made in golang with nosql and python data files, or come to my face and say anything impressive.
  20. Thank you for confirming my point of view. Ungrateful AF.
  21. @Maxtor MaxCheaters at it's best? What is next? Unban Kara again? Or he is already unbanned? Do you promote unfair usage of files, thieves and scammers or not? Make up your mind. Make it clear, so that the people that actually try to develop servers, have a reason to use this forum. Do you want to be left alone, getting content from Chinese bots or what?
  22. Unfortunately for the OP, even if they were to subscribe now, it would still be too late. I don't react well to ingratitude. What you're suggesting is that I share the solution to a problem publicly so that others can benefit from it without paying for it. I have been resolving L2jServer issues for years, and those who truly care are aware of my knowledge.
  23. As a free user, you have access to the free release of the project but with limited features and no support. I would recommend to wait for the next free release.
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