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Everything posted by Mobius
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I think you understand that I talk about making geodata by reading client files. That involves decrypt maps, read unreal maps, convert to L2J geodata. It seems you don't know even know the half of how well kept secret it is. I only mention that when back in the day someone shared on L2J forums Stazis geodata, some inner circle member shit his panties. You could check the forums for it, but I am sure all related posts are removed. So if it is already done; and only a bunch people in the world have acces to it, during the past five years. I'd say it's a very well kept secret. I remind you that the same people that kept it a secret sold geodata for 600 euros. On the other hand, inner devs on projects like Mangos, share similar tools since day one. At the end, if I had to make everything from zero, I would pick to emulate another game.
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Unlike L2J, other emulators share their tools to help people to finish the emulators development. As I have said before geodata is the most well kept secret on L2J development. You wont see any better solution because those who have vital information keep it private. -edit- Check TrinityCore... Map generation (geodata), Packet analysis and more... https://github.com/TrinityCore
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In this post I will explain why you do not want to move to Helios. :D Helios, as all new clients, has introduced new features. But also changed many existing stuff, like quests that need to be remade. Skills have changed, many new items added as well. The current Underground version is almost complete! -From important quests only two last SevenSign quests missing! -Skills just need to be checked for missing enchants and most items are done! -Four grandbosses missing, that can be made based on Tenkai scripts. Helios will miss these plus more! So from my prespective if Underground has the above missing features done, it will not only be good for PvP servers, but for low rate servers as well! If we move to Helios now, we will not only delay completing the server, but removing things that work and start making the Helios ones. As you seen in the last commits I focus on fixing critical bugs, Stayway and Gigi have their tasks as well. Given this opportunity I ask you to help as you can, even if you have no coding skills. Share small stuff, missing htmls, items... The faster we complete Underground the more likely it is to move to the next client.
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Discussion Erthia Questions.
Mobius replied to THeMaxPoweR's topic in Server Development Discussion [L2J]
I sent you my tempfix on skype :P -
Discussion Erthia Questions.
Mobius replied to THeMaxPoweR's topic in Server Development Discussion [L2J]
Seemed like stats are not updated. So far I cannot repeat it. Any ideas? :D -
Discussion Erthia Questions.
Mobius replied to THeMaxPoweR's topic in Server Development Discussion [L2J]
It is Underground, Helios is the next update. For stability, we are still testing things after the last L2JUnity sync... so I can't really tell until we are done. There is only one major issue that came to my knowledge the last hour. I hope I will fix it in the next days. In general I try to fix what is reported on my forum. Private is the same as the compiled version, but you get access to the full forum and svn with full sources/changelog. So a test on your part with the precompiled files will be prety accurate on what I provide. -
Discussion Erthia Questions.
Mobius replied to THeMaxPoweR's topic in Server Development Discussion [L2J]
Currently, I have solved all major issues reported on my forum. The one thing you might want to add manually is missing skills/skill enchants. I synced with latest l2junity free files, but I have a feeling that things might be missing. Anyway, even so, doable via XML additions. Atm I also miss four or so grandbosses witch I dont mind as critical and might work on it. I gave up on L2Scripts 2 years ago so I don't know the current situation. You can compare the leaked L2Scripts files shared on this forum and mine. :P -
Discussion Erthia Questions.
Mobius replied to THeMaxPoweR's topic in Server Development Discussion [L2J]
I want to share an Ertheia branch for some time. Maybe you will see something from me... Other than that, I see no good for live Ertheia projects. I recomend to use my free Underground files. http://l2jmobius.com/get/underground -
Maybe Anyone Have Spawnlist Without Monsters?
Mobius replied to Mellion's question in Request Server Development Help [L2J]
From another post I saw he uses l2jfrozen. So an SQL query would do. DELETE s.* FROM spawnlist s INNER JOIN npc n ON s.npc_templateid = n.idTemplate WHERE (n.type = "L2Monster"); -
Maybe Anyone Have Spawnlist Without Monsters?
Mobius replied to Mellion's question in Request Server Development Help [L2J]
How about sharing with this guy then. >:D -
Maybe Anyone Have Spawnlist Without Monsters?
Mobius replied to Mellion's question in Request Server Development Help [L2J]
That would work, but... What if he later wants to spawn his own monsters? >:D -
You should definetly check my HighFive branch. http://www.maxcheaters.com/topic/148824-l2j-mobius/?p=2606495
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2016 L2J Project Substack Base+3 [Wich One]
Mobius replied to mso1985's topic in Server Development Discussion [L2J]
How does sub-stack work? Just have the skills of all your character subclasses active on your main? Sounds simple enough to make on any project. -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
No need to say anything more. People will understand by reading your posts. -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
I could say that this is actually work in progress... but you know what? It's looks clean, a hell lot better than l2s, and I obviously have it working... Thanks for the advertisement. :D -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
To shut you up once more... Look above what I wrote about you and your team. Have you finished HighFive? Ertheia? IO? Underground? Helios? Again, look above what I wrote about you and your team. Look above... I have a team. People that support what I do. Your first free release was shit. Not my words, check your forum bug reports. ...and ...you're a retard. @Tryskel Remember L2Gold? L2Pride? L2Cerberus? All where using files based on L2J before Gracia Final, python was the least of their problems. Most people still remember them as good servers. Also... :P If someone uses your free revision to make a new fork adds missing features that you do not work on, nor accept and finaly finishes Interlude... Is he a leecher? :D -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
@Gladicek Once more you are full of shit, keep repeating what makes you feel nice to yourself. Hint: It's not that I do not have coding standards as l2-scripts, I just choose to be more flexible from your team. Think this about your team... What are you without the contributions of your team? A big full Zero. You will be wrecked if all others leave you. Now... What is the big picture if my team leaves me? hmmm... nothing? I will keep developing as already am? It's funny you mentioned l2-scripts as non-retail. Maybe it is... But 5 years ago I took that shit and made it work, while L2J was still working on H5 Dragon Valley. Based on L2S... on my own... Imagine what I can do with L2JUnity files. :D @Tryskell Stop comparing your pack with Frozen. :) Frozen is more like L2S (scoria), while Mobius and Unity are both L2J based. aCis could "achive" Interlude if you also stopped reworking stuff and focused on mising AI-features. It is not 2006, servers now are better than Pentium 4 @ 1.2 Ghz, have more than 1GB RAM and 10mbps connection. Performance is good, but at the end you are a game emulator. People notice the missing features, not the 10MB RAM you saved for using some new data Map. -
Kalhmera Sas Parakalo Help!
Mobius replied to Palikari's topic in Server Development Discussion [Greek]
Boreis na xrisimopoieiseis ta idi yparxon skills. px An o xarakthras exei Heavy Armor Mastery kai theleis na varaei ligorero me bow sto <for> tou skill kane mul (polaplasiase) me arnitiko noumero h' sub (afairese) to value (rAtk) pou theleis. Peretero boreis na ftiaxeis ena <table> wste na afaireis diaforetiko pososto tou stat ana skill level. Sta arxika level isws na mi theleis na afaireis stats. :P Rixe mia matia sto pws doulevoun ta idi yparxonta skill. -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
So, using the work that someone has shared for free on the internet is leeching... Once more you proven your idiocy and hate towards me. Why we don't work together? My project is all about make things work, no matter the implementation method. Use magic as long as it gets the job done, don't think about future implementations, etc... I depend a lot on people that want to contribute small datapack stuff. Things that matter for players. What I don't like on L2JUnity, is that they have so much dev power and use it to make things properly. :D I have no quarrel with any of L2JUnity members and actually use their work, but... Instead of refactoring stuff, these guys could finish any chronicle like, instantly. So you must understand that the two projects, even if similar, move at seperate directions. -
Project Classic Nice Team Open Compile
Mobius replied to Instance's topic in Server Development Discussion [L2J]
Even if my worries are on my own Classic development and for my taste these are not the greatest files... I do not think that these are backdoored, corrupted?... really? Overall impressions. From a first look these files are based to leaked l2scripts 1.5 files. They feel crappy, but stuff have been made (Underground leaked files source?), if someone uses my old l2p files as a reference they can counter that. At the end of they day, they work, no major game breaking bugs are visible. If you want them to be more "retail" it's up to you. Even if they are precompiled, these guys share their work for free, I give them props for that. I hope they will implement more Classic features. -
L2 Classic Client, Interlude Interface And More!
Mobius replied to sanneh's topic in [Request] Client Dev Help
It's kinda easy, but actually more server than client related. Server: Underground - Helios with some modifications. Client: Saviors EU client using Interlude map files. The result is Classic 2.0 interface with Interlude maps, items, npcs, etc... Welcome to the new Interlude! :D -
Project Mobius Classic - Reinventing The Wheel
Mobius replied to Mobius's topic in Server Development Discussion [L2J]
This is my private work progress of classic 2.0 client. No files are shared, so there is no actual revision. :) BTW I found a new way to sniff retail packets from Innova and use EU client to login to the game. A more retail-like classic server may be possible after all... :) -
Project Mobius Classic - Reinventing The Wheel
Mobius replied to Mobius's topic in Server Development Discussion [L2J]
This video demonstrates the client translation based on Helios dat files and a custom tutorial guide, since client events do not work for now. All spawns are removed so you will see only quest related npcs plus a walker at the end of the video. It is worth mentioning that by using Helios client dat files and since I have not deprecated any of the item XMLs you can use R grade items... get over level 80... etc... ...not bad for PvP servers :) -
Project Mobius Classic - Reinventing The Wheel
Mobius replied to Mobius's topic in Server Development Discussion [L2J]
From a first look map seems the same with 1.0, but it is based on Helios NA client so I guess it must be 2.0 I am really into replacing the whole map with Interlude maps. :P But I will need patched system and fileedit for Helios, which I do not have. For now I use Helios translations and the result is not bad at all. It is not retail anyways, I use NPC walkers, ships and other stuff that 1.0 did not have for sure. I want to make it Interlude like, even if it is not retail.