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Everything posted by Mobius
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Thats what I'm saying. But is there an easier way to get collision values from client?
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This post is ment to be used for server development, but due to it's content I think it is more suitable to be posted at the client section. I want to update collision radius and height value for all the NPC templates. Currently I can get the values by enter the client in dev mode, see what they are and write then down manually. I work on Ertheia and it seems that height values are now calculated only on client side. But as I am doing a big npc rework, I would like to have those retail values, even if not used (in case they are used again on a future game update). So! To all you guys that are familiar on how the client works. Is there an easier way to get NPC collision radius and height values from the client?
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I have already fixed some issues. But I haven't shared at L2jServer, because they will never be commited. Maybe one day L2J will fix them properly, till then my pack works with some hacks and code magic :) For me the most anoying part to do is the new pet system, skills and player clones. When those +datapack are done these files will be better than our old russian code based branch. @sakusuki04 I have seen that before, I think it worked after deleting META-INF folder from the jar file using winrar. Not recommended to do tho. Otherwise re-install JDK 1.8, set JAVA_HOME, re-install Eclipse.
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I am not "glad" if you went full private. But as you mentioned I am used to work alone. Good luck with that. I would like to thank Sdw, UnAfraid and NosBit for what they have shared so far as former members of the L2jServer Team. It really helped me. About my project. My project is my hobby, I do it for free on my free time. If people contribute development goes faster, if not slower. I'd rather not start mentioning other private project names. But, in general, private projects brag about their "retailness" and "quality code". In the last four years I have actually seen four of the most known private project sources. Compared to their code, I am really happy that I switched to L2jServer. The current project misses mostly datapack stuff, those in due time they will be added, shared by other people or not. The good thing is that I switched to L2jServer and finally have a core that actually worths spending time with. So far syncing with L2jServer provides me with cool core updates. Thanks to Zoey for keeping the project alive.
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Sdw wants to point that I am also known as Pandragon to hurt me or something, it doesn't. It actually flatters me. If Mobius was available on L2J forum, I would have asked Zoey to change my forum name (as he did for NosBit and HorridoJoho). Unfortunately it is already taken. I do not have private svns of my work. You can see the timeline and see that I am still working on things. Still using whatever free information is on the internet to move forward, either it is called aCis, L2J-frozen, L2jServer, L2JTW or whatever. You may call me copycat or whatever, but re-inventing the wheel was never my thing.
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Discussion L2J Pack With The Best Skills (Formulas+Stats)
Mobius replied to 0x4139's topic in Server Development Discussion [L2J]
There are leaked retail files on this very forum, compare them to any java pack and see which is closer to retail. ;) From what I've known L2jServer has made great progress on how skills works on High Five branch. There are changes that are pretty important compared to branches prior to High Five. -Melerix fixed a lot of the broken formulas based on retail. -Zoey76 totaly reworked the whole skill and effect engine. -And latest Zealar is polishing whatever skills need to be reworked to match retail. When the above changes occurred of course there were glitches and take my word players will be unhappy even if you use retail files, saying this on retail was working like that, etc. I have seen many sources during the years including L2Universe, L2JS, L2-Scripts, L2J-Frozen, aCis, L2DC and GodWorld. L2jServer has the most retail skill engine so far. -
- Never said that sources where not Russian. - Our code is not stolen. I was the original project leader of the files when we got started. - Project started on Jan 2013. - I did not abandon the original team, the team (l2jeuropa) abandoned me. Check the topics on this forum. - I did not got my hands on stolen files, but my own files, that where already used as base for other projects. - I actually know one server using my files and you are sure you have seen 10... not possible to be l2scripts, fandc based... etc...? The real problems behind bad servers are. 1) Owner knows shit about fixing problems. 2) Server runs from home or shitty VPS. 3) No original concepts/ideas. - How servers looking the same is my fault? - How server owners not knowing Java is my fault? - Shit servers waited for me to come arround, sure. Check mxc server posts before 2013. Both packs shared and servers launched. Then talk about shit.
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[L2Ertheia Team]A Private Lineage 2 Server Provider
Mobius replied to Wardaddy's topic in Marketplace [L2Packs & Files]
:wub: :wub: The price seems expensive, but from what I see, these guys know what they are doing. High price means less leaks and totaly worths it when you get a couple of customers. Hope that if they decide to stop developing, they will share their work. ;D -
Main svn trunk is for Lindvior, probably gonna be updated to Valiance. ----------------------------------------------------------------------------------------- The projects team is currently creating a beta trunk for Ertheia. It will be unstable as hell, until all packets are implemented. We focus on being able to create Ertheia characters, login to game, adding some new spawns and make Ertheia skills work.
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So after you copied the whole project, removed copyrights and claimed as your own, I am the bad guy? What even if someone used your Istina and shared it to my forum? Either you just miss the point, or just desperately want to prove me wrong. I am sure you have read this post at my forum, if you did not, it's your problem. http://mobius.great-forum.com/t116-this-is-an-open-source-project by Mobius on 11/8/2014, 12:48 pm Be warned that if you fork our project, we will claim all your shared or even leaked work.