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Everything posted by Mobius
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Project Mobius Classic - Reinventing The Wheel
Mobius replied to Mobius's topic in Server Development Discussion [L2J]
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Mobius Classic is a private Classic project, that I will occasionally have fun with. It is NOT a retail, good to go live project. And have no intention of releasing these files or share with anyone that wants to help. At least not in the near future. I made this post to keep track some of the developing progress and maybe find some people interested in helping. Maybe in some time I will rent a server and run it there so people can log into and see how things go. This project is new and not related to my previous classic release. It is based on my private files, but everything will be removed, items, spawns, scripts, etc. So at the begining it will be a blank project with zero functionality. I will work on these files based on whats need to be done first, based on user comments. If you are interested, you can help with either client modifications, parsing data to the datapack or plain reports of what needs to be done. Here is a list of things that I could use a hand with: -Patched NA Helios system (fully editable). -File Editor for dat files. -Client translation. -Parsing data from client dat files to XML. -Parsing site information to the datapack. -Sniff spawns from retail servers (Innova). -Sniff htmls from retail servers (Innova).
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Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
Nothing against you or any of your other members. Just Snehulak's attitude towards my work. And, I seriously think about it. -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
As I said Snehulak, you where full of shit and still are. Your posts so far in mxc combined with the files released by UnAfraid proves it. There nothing more to be said from my side. Keep up the awesome work... :troll: -
Project L2Junity - Grand Crusade
Mobius replied to Gladicek's topic in Server Development Discussion [L2J]
Never said anything against it Nik. I also mentioned the same at this other post. http://www.maxcheaters.com/topic/203364-how-different-with-l2junity-and-l2jmobius/ But Snehulak's posts during all the period your project was private and till now, was that you have the best pack ever, so someone was full of shit or what? -
Discussion How Different With L2Junity And L2Jmobius
Mobius replied to lucifer13's topic in Server Development Discussion [L2J]
I used your sources after a couple (former?), team members of L2jUnity prohibited me to do so. You stoped and publicated your project. After I went private, you decided to do it as well... Good luck working without your team. At least I am used to work alone. I can give some pointers to anyone that wants to test the your free files. Try skill enchanting, using Sweeper skill, enter a buff zone like Fantasy Isle. UnAfraid said in his L2J post that the files where not perfect, but damn... all your pro-talk all those months is proven shit after seen these things. -
Project L2Junity - Grand Crusade
Mobius replied to Gladicek's topic in Server Development Discussion [L2J]
Thank you. I hope you will do a better job than the unstable files already shared that you bragged about for months. Wish you the best. -
For 20/30 euros per month you better do a really good job. :D BTW, who is still developing on L2J-Unity?
- 190 replies
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- L2JUnity
- Infinite Odyssey
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Discussion International Topic! Σιτ Ολε!
Mobius replied to Kelrzher's topic in Server Development Discussion [L2J]
Obviously not beeing a private or subscription based project assorts your work as not good. Because "you" would do much better... If not, why not make your own files? -
"perks" :D
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I have access to Sunrise, aCis and much more... mostly perks of helping others. But never leaked any other pack sources... what is your point?
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It can be unlinked from objects, like retail is.
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It would be nice to see a HighFive version of aCis. :P
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It's not just deleting stuff to go back to IL. I work on adding stuff 8 clients after High Five. Unlike you, I will not rework anything, L2J kept fine with Java 1.6 on Epilogue files on worst machines than the ones that exist today. I actually want to finish High Five. Your Interlude pack is pretty much ready as well, you can also stop rewriting everything. Even on older revisions you have better files than L2J. :P
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The point is that High Five, one way or another, is done. Maybe not 100% retail, but pretty accurate for a long gone chronicle. Even the worst High Five project that exists on the net, it is not facing the problems that I had with goddess development by a long shot. It should be shared a long time ago, but once more people just keep their work private. Sharing my current work would be more than enough. And I am sure that time will prove me right.
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Don't worry, I've always worked on multiple projects. I even plan to work on the upcoming Helios update. L2J never had multiple branch support, meh... yes they replied to some questions here and there, but in overal it has focused on HighFive for years. The only actual work made on other branches was on Ertheia by current L2jUnity members. Realistically I can't finish GoD on my own, noone can. I rely on contributions made by other people, it's a team work. But HighFive, after all those stalling years, is finishable. Unlike L2J, I don't mind using/leeching code that already exists on the web, shamelessly. And this is what seperated me originally from L2J, I just want things done. L2J waits for years with broken stuff until they are done "properly".
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Honestly am a big fan of L2jServer and what it stands for. But sadly, even before the DMCA shutdown, there where no significant updates. Not only that, but making a server out of the box, would result to failure. You will say, failure? Are you such a noob, you can't make a HighFive server? Well.. a year ago, a friend of mine, organised and runned a big server with over than 2000 online people, made from people that had previously worked on other servers. There where 6 developers, 2 client modders and 6 community administrators that where involved with the server. It has been years since that I had seen such a great and active community. What went bad? Why it failed? We had a two week closed Beta with about 20 testers, that reported everything working fine. So we went live... Since that day, with 2000 people online, there was not a day passing by, without a bug been reported to us! We even got a couple extra developers to assist in fixing the files, but bug reports where literally storming us. Basic stuff working on L2jServer Gracia/Freya branch where totally screwed! So... yes... failure! I am cooking up some HighFive files... based on those files... Removing other peoples work from them. Syncing some changes I made on my GoD project. You will say, why on earth would we want some files that where proven to be that bad? Why? Because they are better compared to the latest L2jServer files. ;D Stay tuned...
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You act like you haven't read those scripts. I took a look at them 2-3 days ago, while I made various code rework on my project. L2J AIs are "badly" written, following "retail logic" and over-complicating script on many cases. I would simple choose not to do that on a new project. Take a step further from core AI and see NPC instances. By todays L2J server scripting potential, they have absolutelly no reason to exist, they may as well have their own script managing them. From my point of view, its like having two systems doing the same thing.
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So, finally :), AI system and knownlists. I would build a more simplified system for how character AIs and their knownlists are managed. Also I would definetly not use copy paste retail logic, based on leaked files, I would do what it is expected to be done from a players point of view. That would help keep it really simplified and optimised. Like a basic character AI that players, npcs and monsters would extend it. If an NPC or Monster would need something special, I would make a script for it.
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@Tryskell From scratch, means from scratch. Of cource you can use code from L2J and re-write it, but why? Is L2J that great? All the things I mentioned on the first post are basically the core of a server, thus rewriting them from L2J will limit you on what must be done, maybe take more time to adapt follow L2Js logic. My oppinion is that if you could reuse something from L2J it would be very beneficial. But I would not follow this approach. I would do some research, maybe talk with some other develepors on how they feel and do what would seem the best solution for now. @Elfo You already do something like this, but on C :P I just want to use Java, because after all those years I feel more familiar with it. Java is actually pretty good for an MMO server, take for example project RedDwarf.