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Mobius

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Everything posted by Mobius

  1. If you care for most features on a server that work as they should, there is no other. You can open a server with my files, yesterday. :D
  2. Nice try Unity fanboy. My 2015 1.5 Classic version was actually based on L2jServer, L2jUnity was shared mid 2016. :D
  3. Syncs from other projects are not even 250, rather than your stupendous 2500 claim. And those that are committed, are still under original author name and you actually can find them for free. If you have access to my repository, count them. If you do not, you truly say bullshit and keep pulling rabbits out of your hat. Just admit that you hate the fact that I was able to make those syncs in the first place. I make a post for my GUI, and once more you end up mentioning yourself with only L2jUnity members spamming shit for my post. Most people with a brain can read your comments and understand it. Stop hate spamming my post and make another post of how awesome you are.
  4. If you are not annoyed and feel so righteous. Stop spamming shit for my project on the first chance. Kinda pointless to shut you up on MXC fanboys forum. Last time I posted detailed dates on who did what first, my post was luckily for you deleted. Take on effort to understand that MXC is a fanboy forum. Best Interlude project is aCis. Best HighFive project is Sunrise. Best GoD project is L2jUnity. If you are not one of them, you get spammed on how bad you are on the first chance. Also I am the only project spammed for using other projects as base, even after 4000 revisions my project is mentioned as not my own work. Because I was the only person with the balls to clarify that since day one. All other projects apparently started from scratch, so pro.
  5. jtos to the rescue once more. :P I only care that they haven't even tried and say things. This is not just an addon, but an actual JavaX Interface, that noone else ever shared in the first place. All I care about is that I run my server and this beauty pops up. Thanks for your support dude. You are one of the few guys I met that doesn't do what you said in Greek :P.
  6. You guys make me laugh really. Keep posting links from what? Dead or unknown projects? For all I know, someone out the has invented zero-point energy generator years ago and now someone else invented it again and shares it to the world. Guess who will get the credits for it. Actual files, actual GUI, first ever. Try it yourself. http://l2jmobius.com/get/highfive
  7. Screenshot or never happened. :D I would also like to point that the only GUI that I am aware of is L2jServerManager GUI. But it is a total different thing.
  8. Sdw always poping with a good word. As far as I am concerned you just made that or experimented with it in the past. (nice .Net form, also nice user max fixed to 100 at 2 mins running) I can as well say that have this since when I was sharing stuff on l2jserver. Still first. GJ
  9. Πολύ προκατάληψη και προπαγάνδα για το τι είναι πρέπων και τι όχι. Οποιος έχει μυαλό μπορεί να το χρησιμοποιήσει. Όποιος δεν μπόρει, ας φάει αμάσιτες υποθέσεις. Πραγματικότητα: Έδωσα τα πρώτα αρχεία goddess free, αλλά πλέoν τα χρεώνω. Χρεώνω τη δουλέια που ρίχνω καθημέρινα και δε θέλω πλέον το κάθε δεκάχρονο να έχει πρόσβαση στην τόση πολλή δουλειά που ρίχνω τζάμπα, είδικα όταν βλέπω αλλα project να χρεώνουν αδρά για πραγματικά κακά αρχεία. Είναι τα αρχεία μου τα καλύτερα που υπάρχουν; Όταν τα αρχεία σου βασίζοντε σε l2jserver ή l2junity και κάνεις καθημερινά αλλαγές βασισμένες σε reports από σοβαρά άτομα που χρησιμοποιούν τα αρχεία σου σε live server. Ποιός έχει τα καλύτερα αρχεία; Προτείνω να χρησιμοποιήσετε τα αρχεία μου; Όχι! Γιατί πολλοί συνεπάγουν το παίρνω access, με το θα έχω τζάμπα developer για το server μου. Ο καρκίνος μου, καρκίνος μου, και ο καρκίνος σου καρκίνος σου. Όσοι έχετε σηκώσει server καταλαβαίνετε πολύ καλά τι λέω. Δε θα βγάλω καρκινο με reports από τον κάθε άσχετο που ανοιγει server και ότι πασάρουν οι παίχτες ως retail το καταπίνει αμάσιτο. Και γιατί έχεις το project; Πλέον το project υπάρχει για σοβαρούς developer που θέλουν να έχουν live server. Βοηθώντας ο ένας τον άλλο παμε πολλά βηματα παραπέρα απο το να χρησιμοποιούμε δωρεάν ή πληρωτέα αρχεία με μηδενικό support.
  10. Continuing with the HighFive branch... Dropped knownlists and updated AI to avoid obstacles like OFF.
  11. Grand Crusade is not shared. :D If you had reported something to the free section of my forum, it would most probably be fixed. There are zero active bug reports on my free section. I am not responsible for the bugs that existed on the source of my files. But sure as hell I have fixed a ton of them. If you are a subscriber you will see over 500 closed total bug reports... at revision 3900+ with daily improvements. Currently I rework HighFive to match the newest branches. Anyone that wants to test it can download the precompiled version at my forum.
  12. Sounds great, if you need anything adapted send me a pm at my forum.
  13. HighFive version has been updated to match newer branches. Among many reworks, mmocore was dropped in favor of netty.
  14. Another source. http://l2jmobius.com/get/ertheia
  15. Probably both are Classic 1.5 Would not use either of them tho. The leaked scripts version should be the known 1.5 version that is the same with NiceTeam shared files. The Classic that was shared by me was half done / discontinued. I started working privately on Saviors and Zaken after that.
  16. In the past month I noticed that some subscribers tend to share the project to circles of people that have no access. This has happened before, but this time feels truly out of control. It will notably have it's consequences.
  17. Further manual adjustments can be made using G3DEditor. Download: http://www.mediafire.com/file/ps2d2kc0hwc2d54/G3DEditor_win_x64_20110920.zip
  18. This guide was shared years ago. I am not the original author. This is the only guide ever shared to generate geodata from the client. Tools needed. Stazis L2 Geo Converter (GeoConv) Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.)) Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip UTPackage (extract) Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip Unreal Engine 2 Editor (Create UTX) Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip L2J-GeoEditor (Convert to L2J format and create the PathNode) Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip HEX Editor - (I use UEStudio or Ultraedit) Download: Find it on the web :P Important: In this example I will use the map T_22_19, but applies the same procedure for any map. First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.) * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat" * Open UTPackage/RAW folder and find the file 22_19.raw * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image. * Copy this address, in this case is 107h * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263". * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok. * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image. Now we need to create an UTX file with the image that we have saved. * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields. Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down) * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct. Info -> Package: T_22_19, Group: Height, Name: 22_19 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none * Go to "File -> Save" and save this file as T_22_19.utx. Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv) * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx * Open GeoConv and change this params. Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80 * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS". * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE. Known Issues * Some geodata are not correctly generated or can't be generated. * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
  19. Where you saw that 2.6 btw? Everyone says 2.5, 2.8 from https://l2central.info/ all i see is 2.0
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