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deMEV

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Everything posted by deMEV

  1. For Interlude this map available also but for $$$$ :) Cuz it's take more time to transfer map into old Interlude client. Little W.I.P. progress for Interlude version: https://www.youtube.com/watch?v=liUqIPuY42g
  2. This zone affects only on one file from /textures/ folder that already exist in HF P5 client -> Field_Deco_Artifact2_T.utx (added new group Buffer_NPC). And thats all. Other files using native texture packs from HF P5 client. Other files are from Lord of Bifrost client.
  3. Mystic Tavern opened its doors in the world of Elmoreden. Settlen was a famous traveler. While visiting different places of Aden and Elmore, he tried to gather stories and tales about heroes and villains, good and evil creatures. At some point, Settlen found a place in Gainak and founded the tavern, where anyone can stop and listen to the legends of the world. What is the Mystic Tavern The Mystic Tavern is a pub located in the Underground Gainak. A place for wonderful adventures to begin! Unveil the secrets of the past together with the regular customers of the Tavern. Video: Screens This is L2smr version of Mystic Tavern for HIGH FIVE client. DOWNLOAD THE MYSTIC TAVERN
  4. This pack has 19_25.unr and updated 20_25.unr map. Some coordinats to check map: 11592 250840 -2008 Video: Some screens: One, Two, Three Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD HELLBOUND BUNDLE PACK Doors data for Interlude client (StaticObject-e.dat) 19250001 Gate 19250002 Gate 19250003 Old Gate 19250004 Old Gate 20250001 Iron Castle Gate 20250002 Wounded Passage 20250006 Secret Gate 20250007 Secret Gate 20250005 Secret Gate 20250004 Secret Gate 20250009 Transparent Gate 20250008 Transparent Gate 20250777 Bascule Bridge 20250778 Bascule Bridge Doors data for Interlude server (doors.xml or something like that in your java server)
  5. Use the old java. and all be working fine. for example java 8 update 51
  6. directly edit - no. but you can make converter and transfer all data in ue4.
  7. Maybe it not work for you, cuz you save tga not in 32bit mode.
  8. L2smr https://sites.google.com/site/l2clientmod/l2smr use java 8 update 51 to run properly L2smr
  9. D O W N L O A D -- in archive -- geodata\ 24_21.l2j pathnode\ 24_21.pn map\ 24_21.unr -----------------------------
  10. Photoshop, nvidia dds plugin, postal 2 editor, or UE2Runtime. (plus L2tool)
  11. :happyforever: suck in graphics. eheh.
  12. geodata only for Interlude, and map too.
  13. nope. Echo (client with Echo update installed and nothing more)
  14. Looking for Glory Days Echo (update) (or full client)
  15. as le memer master said, all is possible, you just need a 3ds max and l2smr + postal 2 editor. As for Example: THIS done in 3ds max from zero (cave body), some cave objects just assets from LOA and other locations (that are collected to kit-sets). The Skull in the end handy made sculpt that done in Zbrush and putted in game after making Low-poly version. And live example ingame: One Two Three Four And if you like the map you can pre-order now https://gumroad.com/l/BUORu p.s. also dont forget to check tutorial about lightmaps baking, cuz only baked light can produce amazing lighting and shadows in old UE2 engine.
  16. Walls is brushes. Just rebuild by hands this interiors.
  17. Shadows is baked to lightmap, without unreal editor impossible to fix this.
  18. most objects use original utx packs, so i don't change them, other custom modeled stuff using custom texture packs.
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