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Everything posted by deMEV
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Guide [Manual] Export Compiling And Creating An Npc Effects
deMEV replied to ◄√i®uS►'s topic in Client Development Discussion
good! :D -
Request Request - Client Side - Hb To Il
deMEV replied to Outlaw™'s topic in [Request] Client Dev Help
yep. if I do not specialize in some areas, i just tell about that. ;) i don't do stuff that i don't know how do. -
thx guys for banning him.
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
hahaa :) he can't get all money in the world)) :D- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
you just need to copy in textures folder file called ->spirit_island_deco_T.utx i updated the 1st post with new link on new updated archive.- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
sorry its my bad. i forget to add 1 utx pack) re-download again plz from 1st post- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
that mean you not copied all files from .rar pack in proper folder of client- 13 replies
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This pack has 16_19.unr / 17_19.unr / 16_20.unr maps. Some coordinats to check map: -86968 43192 -2128 Some coordinats to check map: -113576 75944 -3192 Some coordinats to check map: -117384 45288 360 Video: Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD KAMAEL ISLANDS BUNDLE PACK Use this maps on your own risks!
- 13 replies
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This pack has 24_23.unr and updated 24_22.unr map. Some coordinats to check map: 152344 154184 -3672 Video: Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD CRYSTAL ISLAND BUNDLE PACK (updated 23.01.2016 - 0:22) Doors data for Interlude client (StaticObject-e.dat) 24220009 Prison Gate 24220011 Prison Gate 24220012 Prison Gate 24220014 Prison Gate 24220015 Prison Gate 24220016 Prison Gate 24220017 Prison Gate 24220019 Prison Gate 24220010 Secret Gate 24220013 Secret Gate 24220018 Secret Gate 24220008 Chromatic Prison Gate 24220024 Coral Garden Gateway 24220021 East Chromatic Gate 24220020 Sapphire Gate 24220002 Secret Garden Gate 24220003 Secret Garden Gate 24220004 Secret Garden Gate 24220001 Secret Gate 24220005 Emerald Square Gate 24220006 Emerald Square Gate 24220007 Secret Gate 24220022 Corridor Gate 24220023 Volcanic Gate 24220025 Coral Garden Gateway 24220026 Secret Gate 24220030 Judgement Gate 24220031 Judgement Gate 24220032 Judgement Gate 24220033 Judgement Gate 24220034 Judgement Gate 24220035 Judgement Gate 24220036 Judgement Gate 24220037 Judgement Gate 24220038 Judgement Gate 24220039 Judgement Gate 24220040 Underground Warehouse 24220041 Judgement Gate 24220042 Treasure Room 24220043 Judgement Gate 24220044 Judgement Gate 24220045 Judgement Gate 24220046 Judgement Gate 24220047 Judgement Gate 24220048 Judgement Gate 24220049 Judgement Gate 24220050 Judgement Gate 24220061 Volcanic Gate 24220060 Judgement Gate Doors data for Interlude server (doors.xml or something like that in your java server) Use this maps on your own risks.
- 5 replies
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- crystal island
- demev
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
not tested but must be.- 18 replies
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- demev
- lord of bifrost
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
Interlude version looks much better :) Almost finished, need to fix some staticmeshes (Yaw) and add missing vertmesh emitters. soon will be on sale. https://youtu.be/6aS5qZHrJkU https://youtu.be/wBNMV9qJfBQ Screens from Interlude client Some screens:- 18 replies
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- demev
- lord of bifrost
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
no reason.- 18 replies
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- demev
- lord of bifrost
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
thanks!- 18 replies
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- demev
- lord of bifrost
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Virus Interlude And High Five Lineagemonsters Share001
deMEV replied to ◄√i®uS►'s topic in Client Development Discussion
cool! -
Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
For Interlude this map available also but for $$$$ :) Cuz it's take more time to transfer map into old Interlude client. Little W.I.P. progress for Interlude version: https://www.youtube.com/watch?v=liUqIPuY42g- 18 replies
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- demev
- lord of bifrost
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
This zone affects only on one file from /textures/ folder that already exist in HF P5 client -> Field_Deco_Artifact2_T.utx (added new group Buffer_NPC). And thats all. Other files using native texture packs from HF P5 client. Other files are from Lord of Bifrost client.- 18 replies
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- demev
- lord of bifrost
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV posted a topic in Client Development Discussion
Mystic Tavern opened its doors in the world of Elmoreden. Settlen was a famous traveler. While visiting different places of Aden and Elmore, he tried to gather stories and tales about heroes and villains, good and evil creatures. At some point, Settlen found a place in Gainak and founded the tavern, where anyone can stop and listen to the legends of the world. What is the Mystic Tavern The Mystic Tavern is a pub located in the Underground Gainak. A place for wonderful adventures to begin! Unveil the secrets of the past together with the regular customers of the Tavern. Video: Screens This is L2smr version of Mystic Tavern for HIGH FIVE client. DOWNLOAD THE MYSTIC TAVERN- 18 replies
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- demev
- lord of bifrost
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This pack has 19_25.unr and updated 20_25.unr map. Some coordinats to check map: 11592 250840 -2008 Video: Some screens: One, Two, Three Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD HELLBOUND BUNDLE PACK Doors data for Interlude client (StaticObject-e.dat) 19250001 Gate 19250002 Gate 19250003 Old Gate 19250004 Old Gate 20250001 Iron Castle Gate 20250002 Wounded Passage 20250006 Secret Gate 20250007 Secret Gate 20250005 Secret Gate 20250004 Secret Gate 20250009 Transparent Gate 20250008 Transparent Gate 20250777 Bascule Bridge 20250778 Bascule Bridge Doors data for Interlude server (doors.xml or something like that in your java server)
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
deMEV replied to puredemonsss's topic in Client Development Discussion
Use the old java. and all be working fine. for example java 8 update 51 -
directly edit - no. but you can make converter and transfer all data in ue4.
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Maybe it not work for you, cuz you save tga not in 32bit mode.
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tits rulz :D
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Try http://dfiles.ru/files/h3up1h5pf
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L2smr https://sites.google.com/site/l2clientmod/l2smr use java 8 update 51 to run properly L2smr
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D O W N L O A D -- in archive -- geodata\ 24_21.l2j pathnode\ 24_21.pn map\ 24_21.unr -----------------------------
- 5 replies
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- LOA
- Antharas Lair
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