All Syntax:
ItemCount(ITEMNAME[iD=#],>=|>|==|!=|<|<=,1)
NPCSel(NPCNAME[iD=#])
CharStatus(CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND,>=|>|==|!=|<|<=,#)
LoadItem(ITEMNAME[iD=#],#;)
PosInRange(x,y,z,radii)
PosOutRange(x,y,z,radii)
Set(RangeType,StartPos,radii)
Set(RangeType,RAnd)
Set(RangeType,DefRange)
Set(RangeType,DefPos,x,y,z,radii)
Set(RangeType,Defpath)
Set(Mon,Attack|AttackOne|NoAttack,NAME [iD=#])
Set(L2Walker,Enable|Disable)
Set(Item,PICKUPSETTING,NAME[iD=#])
Set(FightStart|FightStop)
Set(DefRange,Clear)
Set(DefRange,Add,x,y,z)
Set(DefPath,Clear)
Set(DefPath,Add,x,y,z,radii)
UseItem(ITEMNAME [iD=#];)
ChangeWaitType(0|1)
SellSeed(SEEDNAME[iD=#],#;)
SellItem(ITEMNAME[iD=#],#;)
SaveItem(ITEMNAME[iD=#],#;)
BuySeed(SEEDNAME[iD=#],#;)
BuyItem(ITEMNAME[iD=#],#;)
StrNotInDlg(Diologue)
StrInDlg(Diologue)
DlgSel(Diologue)
NPCDlg(NPCNAME[iD=#])
Say(Message)
Return()
Pause(Text)
Label(Text)
Jmp(Text)
GoHome(Text)
Exit(Text)
Delay(Milliseconds)
Call(Text)
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