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Everything posted by deMEV
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Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
ok. as i see the bug caused with other share. so it's not my problem. i dont support others people shares. ask Kali to do fixes in giran temple. "Seed of Infinity" -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
ok i will check. and show some screens with problem with Giran temple, This is original from Interlude Giran Temple or some custom made? "Seed of Destruction" 12_25 "Seed of Destruction" 12_24 -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
yep) i agree with that :) but this is not a problem to add all data into client) to make map looks like from higher chronicle. "Aerial Cleft" -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
yeah yeah... wait... whaaaattt? :D soon i will release all gracia and seeds maps. 8 maps in total. -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
indeed and tested on L2J server with some fixes in core, to make this map work. -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
Merged version of Interlude over HF P5 map. Warning archive only contain map and geodata. other files (staticmeshes and textures) grab from non-merged version. Merged Vesion DOWNLOAD -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
yes. this 17_10 from HF P5 "Undeground colosseums" will replace old 17_10 which has stadiums in original Interlude client. -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
dont know..... :D -
Undeground "colosseums" For Interlude (From Hf P5)
deMEV replied to deMEV's topic in Client Development Discussion
thanks. -
Video: TP data: 1. -75128 -239144 -8208 2. -87784 -239688 -8448 3. -75784 -252088 -7752 4. -87640 -252872 -3344 Doors: 17100001 Olympiad Gate 17100002 Olympiad Gate 17100201 Olympiad Gate 17100202 Olympiad Gate 17100302 Olympiad Gate 17100301 Olympiad Gate 17100102 Olympiad Gate 17100101 Olympiad Gate ================ 17_10 MERGED ================ This is merged version of this map (only map and geodata in archive. Staticmeshes and textures grab from not merged version). What does that mean? That mean that original map from Interlude overlayed on HF P5 map. This map has original Stadiums from Interlude and Underground coliseums from HF P5. Enjoy. USE IT ON YOUR OWN RISKS!!!!!!
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Guide [Manual] Export Compiling And Creating An Npc Effects
deMEV replied to ◄√i®uS►'s topic in Client Development Discussion
good! :D -
Request Request - Client Side - Hb To Il
deMEV replied to Outlaw™'s topic in [Request] Client Dev Help
yep. if I do not specialize in some areas, i just tell about that. ;) i don't do stuff that i don't know how do. -
thx guys for banning him.
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
hahaa :) he can't get all money in the world)) :D- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
you just need to copy in textures folder file called ->spirit_island_deco_T.utx i updated the 1st post with new link on new updated archive.- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
sorry its my bad. i forget to add 1 utx pack) re-download again plz from 1st post- 13 replies
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Kamael Island Bundle Pack (Interlude)
deMEV replied to deMEV's topic in Client Development Discussion
that mean you not copied all files from .rar pack in proper folder of client- 13 replies
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This pack has 16_19.unr / 17_19.unr / 16_20.unr maps. Some coordinats to check map: -86968 43192 -2128 Some coordinats to check map: -113576 75944 -3192 Some coordinats to check map: -117384 45288 360 Video: Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD KAMAEL ISLANDS BUNDLE PACK Use this maps on your own risks!
- 13 replies
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This pack has 24_23.unr and updated 24_22.unr map. Some coordinats to check map: 152344 154184 -3672 Video: Short Info about: 1. This pack has all geodata and pathnode for Java Interlude server and PTS server 2. The Doors info you can grab from HF java server and HF client DOWNLOAD CRYSTAL ISLAND BUNDLE PACK (updated 23.01.2016 - 0:22) Doors data for Interlude client (StaticObject-e.dat) 24220009 Prison Gate 24220011 Prison Gate 24220012 Prison Gate 24220014 Prison Gate 24220015 Prison Gate 24220016 Prison Gate 24220017 Prison Gate 24220019 Prison Gate 24220010 Secret Gate 24220013 Secret Gate 24220018 Secret Gate 24220008 Chromatic Prison Gate 24220024 Coral Garden Gateway 24220021 East Chromatic Gate 24220020 Sapphire Gate 24220002 Secret Garden Gate 24220003 Secret Garden Gate 24220004 Secret Garden Gate 24220001 Secret Gate 24220005 Emerald Square Gate 24220006 Emerald Square Gate 24220007 Secret Gate 24220022 Corridor Gate 24220023 Volcanic Gate 24220025 Coral Garden Gateway 24220026 Secret Gate 24220030 Judgement Gate 24220031 Judgement Gate 24220032 Judgement Gate 24220033 Judgement Gate 24220034 Judgement Gate 24220035 Judgement Gate 24220036 Judgement Gate 24220037 Judgement Gate 24220038 Judgement Gate 24220039 Judgement Gate 24220040 Underground Warehouse 24220041 Judgement Gate 24220042 Treasure Room 24220043 Judgement Gate 24220044 Judgement Gate 24220045 Judgement Gate 24220046 Judgement Gate 24220047 Judgement Gate 24220048 Judgement Gate 24220049 Judgement Gate 24220050 Judgement Gate 24220061 Volcanic Gate 24220060 Judgement Gate Doors data for Interlude server (doors.xml or something like that in your java server) Use this maps on your own risks.
- 5 replies
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
not tested but must be.- 18 replies
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- demev
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
Interlude version looks much better :) Almost finished, need to fix some staticmeshes (Yaw) and add missing vertmesh emitters. soon will be on sale. https://youtu.be/6aS5qZHrJkU https://youtu.be/wBNMV9qJfBQ Screens from Interlude client Some screens:- 18 replies
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
no reason.- 18 replies
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Mystic Tavern For Hf P5 (From Lord Of Bifrost)
deMEV replied to deMEV's topic in Client Development Discussion
thanks!- 18 replies
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Virus Interlude And High Five Lineagemonsters Share001
deMEV replied to ◄√i®uS►'s topic in Client Development Discussion
cool!