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deMEV

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Everything posted by deMEV

  1. Yes this is very tedious process. you always right, my friend.
  2. i looking what can be transferable (easy). So this is not random.
  3. D O W N L O A D -- in archive -- maps\22_20.unr pathnode\22_20.pn geodata\22_20.l2j textures\Oren_RefineField_T.utx T_22_20.utx staticmeshes\Oren_RefineField_S.usx ----------------------------- Video: Teleport Coords in geodata. Use geoeditor to find them. p.s. more shit coming soon :D
  4. if .unr map have L2MovableStaticMesh Class, this .unr not transferable. other .unr you can decrypt, and use with Interlude client. also you need to find all textures and .usx files. and re-encrypt them. p.s. this shit can be skipped soon. and all maps can be transferable. or if you good in hexing you can fix this manually,
  5. you are blind? TP Coords in geodata, just open and use. http://demev.coderx.ru/hdge1.07b.rar
  6. Fantasy Island + Cratei's Cubes + Underground Coliseum for Interlude (from Lindvior) D O W N L O A D -- in archive -- textures\t_17_15.utx t_17_16.utx t_18_15.utx t_18_16.utx t_themepark.utx themepark_01_t.utx themepark_02_t.utx themepark_03_t.utx themepark_04_t.utx themepark_deco_t.utx themepark_indeco_T.utx themepark_kerthang_t.utx themepark_TfieldOB_T.utx ThemePark_Wedding_T.utx staticmeshes\Themepark_01_S.usx ThemePark_02_S.usx Themepark_03_S.usx Themepark_04_S.usx Themepark_deco_s.usx themepark_indeco_S.usx Themepark_Kerthang_s.usx themepark_TfieldOB_S.usx Themepark_Valos_S.usx ThemePark_Wedding_S.usx maps\17_15.unr 17_16.unr 18_15.unr 18_16.unr geodata\17_15.l2j 17_16.l2j 18_15.l2j 18_16.l2j pathnode\17_15.pn 17_16.pn 18_15.pn 18_16.pn ----------------------------- Video: Enjoy. and Test it. TP Coords in geodata, just open and use. v2. Added missing texture package.
  7. Disciples Necropolis (Past), Sanctum Of The Lords Of Dawn (For Interlude) from Lindvior DOWNLOAD Video: TP coords - open geodata in geoeditor and use coords.
  8. DOWNLOAD Video: TP Coords: -87134, -16421, -8325 -85983, -20392, -8325 -85912, -18424, -8325 -86040, -16392, -8325 -86008, -14424, -8325 -85992, -12280, -8325 -83928, -20408, -8325 -83928, -18376, -8325 -83976, -16392, -8325 -83960, -14408, -8325 -83976, -12328, -8325 -81960, -20808, -8325 -81960, -18312, -8325 -81928, -16360, -8325 -81960, -14360, -8325 -81960, -12296, -8325 -80008, -20392, -8320 -79944, -18376, -8320 -79896, -16392, -8320 -79944, -14360, -8320 -80008, -12408, -8320 -77992, -20360, -8320 -77896, -18408, -8320 -77976, -16328, -8320 -77848, -14344, -8320 -77960, -12408, -8320
  9. Tower Of Naia for Interlude from Lindvior (last map from set) DOWNLOAD -- in archive -- textures\bereth_T.utx steel_castle_ctower_t.utx steel_castle_t.utx steel_castlein2_t.utx steel_castleinside_t.utx staticmeshes\bereth_C.usx maps\20_24.unr pathnode\20_24.pn geodata\20_24.l2j ----------------------------- Video: TP Coords: 1: 12472 215272 -9480 2: 12472 214472 -9384 3: 16344 213064 -9384 4: 16328 210232 -9384
  10. Tower of Naia (all 4 floors) from Lindvior for Interlude Download -- in archive -- textures\hellbound_02_t.utx steel_castlein2_t.utx bereth_T.utx Rune_temple_of_heresy_t.utx steel_castle_ctower_t.utx steel_castle_t.utx steel_castleinside_t.utx staticmeshes\ Steel_castle_Ctower_S.usx bereth_S.usx maps\18_25.unr pathnode\18_25.pn geodata\18_25.l2j ----------------------------- Video: TP coordinats in video. and other you can find by opening geodata in geoeditor. Good luck.
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