Jump to content

Recommended Posts

Posted

Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 

Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

  • Like 3
  • Haha 1
  • Upvote 1
Posted
Just now, Dragic said:

Damn it ,there is people who buying this stuff ? 😄

I don't know if there's people who's buying stuff like that but I know some people who sell 😄😁

  • Haha 1
Posted

Me: 3 Days on making smart AI codes. 

Clients: Can i buy this for 10 euro?

 

A random guy making 1 line code:

Clients: TAKE ALL MY MONEY!!

 

Dat.

  • Like 1
  • Haha 1
  • Sad 1
Posted

getCastleName() method can be removed as you can get it directly from castle var.

 

+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("%s Castle will have its siege on: %s", castle.getName(), castle.getSiegeDate().getTime()));
+        }
+    }
Posted (edited)
On 6/8/2021 at 3:43 PM, Celestine said:

Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 



Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

what a great idea

Edited by Williams

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Bro the game is so old it doesn't have a native option to scale the UI like in modern MMOs
    • Dear players, From April 19 to April 27 inc., the Bonus Start event will be active. It’s designed to help new and low-level characters get started more easily.   All characters that meet one of the following conditions: — created less than 3 days ago (regardless of level), — currently level 20 or below, — created during the event period, will receive upon login: — 10 sets of buff scrolls (phys or mage, depending on class), — 10 packs of +50% Drop/Spoil runes (2 hours each), — 10 packs of +50% Exp runes (2 hours each). Characters between level 21 and 30 will receive upon login: — 6 sets of buff scrolls, — 6 packs of +50% Drop/Spoil runes (2h each), — 6 packs of +50% Exp runes (2h each).   Event items will be removed approx. 09.05.2025 Server rates will be increased to x2.25. Take this chance to start your journey with ease or bring an old hero back into the fight — it’s the perfect time to test your strength! Open Beta Test is started!  Helper cats are waiting in towns — talk to them to receive the necessary equipment and level up your character. Siege Schedule:  - April 13 at 16:00 (GMT+2) – Innadrile Castle - April 14 at 20:00 (GMT+2) – Bandit Stronghold - April 15 at 20:00 (GMT+2) – Devastated Castle 📌 During the OBT, players who report bugs will receive CoL:   - 1 CoL for each reported staticmeshes bug (e.g., walking through textures, stairs, etc.) - 2 CoL or more for server-related issues (depending on severity) You can report bugs on the forum. The Open Beta Test will run approximately until April 15 at 23:00 (GMT+2). Your activity and feedback will help us improve the game.   Download links: Download client | Download updater 
    • begin if (user.dead) then begin delay(555); Engine.GoHome(rtCastle); print('User dead, going to castle..') end; end.  
    • Hello everyone. Long time no see. I've been trying to play L2 on my 4k monitor, however the UI is extremely small.  I checked around the internet and couldn't find a guide on how to keep the resolution high and the UI size a bit bigger. I either get small UI + full resolution (correct resolution of monitor), or normal sized UI but resolution set to full HD (which doesn't really look good on a 4k screen). Adjusting scaling on display settings doesn't change the UI just the text on L2. Does anyone know a way to increase the UI size only and keeping the screens resolution same (4k) ? I'll share a screenshot as an example, and it 's not even full screen mode. https://freeimage.host/i/3cvPVnI  
    • Hello guys. I want to know if there is a way(script or something) to make character go to castle after death in adrenaline bot
  • Topics

×
×
  • Create New...