Jump to content

Recommended Posts

Posted

Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 

Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

Posted
Just now, Dragic said:

Damn it ,there is people who buying this stuff ? 😄

I don't know if there's people who's buying stuff like that but I know some people who sell 😄😁

Posted

Me: 3 Days on making smart AI codes. 

Clients: Can i buy this for 10 euro?

 

A random guy making 1 line code:

Clients: TAKE ALL MY MONEY!!

 

Dat.

Posted

getCastleName() method can be removed as you can get it directly from castle var.

 

+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("%s Castle will have its siege on: %s", castle.getName(), castle.getSiegeDate().getTime()));
+        }
+    }
Posted (edited)
On 6/8/2021 at 3:43 PM, Celestine said:

Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money 

 

971113886483afed02a19ba644d89c76.png

 

 



Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08)
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java	(date 1623023055776)
@@ -3,15 +3,7 @@
 import java.sql.Connection;
 import java.sql.PreparedStatement;
 import java.sql.ResultSet;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collection;
-import java.util.Comparator;
-import java.util.HashMap;
-import java.util.List;
-import java.util.Map;
-import java.util.Optional;
-import java.util.Set;
+import java.util.*;
 import java.util.concurrent.ConcurrentHashMap;
 import java.util.concurrent.ConcurrentSkipListMap;
 import java.util.concurrent.Future;
@@ -6122,7 +6114,47 @@
 	{
 		return _subclassLock.isLocked();
 	}
-	
+
+
+    /**
+     * Send siege info for this player after logging in into the world.
+     */
+	private void sendSiegeInfo(){
+        for (Castle castle : CastleManager.getInstance().getCastles()) {
+            sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime()));
+        }
+    }
+
+    /**
+     * Get Name for castle id
+     * @param id id of the castle
+     * @return return the right name for the requested name
+     */
+    private String getCastleName(int id){
+	    switch(id){
+            case 1:
+                return "Gludio";
+            case 2:
+                return "Dion";
+            case 3:
+                return "Giran";
+            case 4:
+                return "Oren";
+            case 5:
+                return "Aden";
+            case 6:
+                return "Innadril";
+            case 7:
+                return "Goddard";
+            case 8:
+                return "Rune";
+            case 9:
+                return "Schuttgart";
+            default: return "Not found";
+        }
+    }
+
+
 	public void onPlayerEnter()
 	{
 		if (isCursedWeaponEquipped())
@@ -6182,6 +6214,8 @@
                 whItem.scheduleLifeTimeTask();
             }
         }
+        //Send siege info
+        sendSiegeInfo();
 	}
 	
 	public long getLastAccess()

 

what a great idea

Edited by Williams

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..