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Posted
On 6/10/2022 at 3:58 PM, Psygrammator said:

Many people are looking for a ///reloadui (critical error) solution that does not work correctly?


If you are interested, write, I will tell you how to fix it.

 

how fix this? i get this error:
image.png.4189402c02e9c02f1d4bb80e3df0f462.png

  • 2 weeks later...
Posted
On 10/22/2021 at 1:45 PM, sidius said:

 

So I solved the problem by replacing these two files below in the .u interface and compiling again.

 

TutorialBtnWnd.uc   >> https://drive.google.com/file/d/1fNSaH4BRaaftnlioxotpJKK7mmu95joW/view?usp=sharing

TutorialViewerWnd.uc  >> https://drive.google.com/file/d/1UGynMsMM-9B-BJNx6rsoFHdkKj1f0jD_/view?usp=sharing

 

The problem found in the files was due to having commented with the commands. I just removed the comments and added some commands.

--------------------------------------------------------------------------------------------------------------------

Now I will make available below the system files changed by me that are almost 100%. 

https://drive.google.com/drive/folders/14KffISjXOXt66KjRW4lIhVW7iMaYXUz6?usp=sharing

 

Hugs!!

thanks !!

  • 2 weeks later...
Posted
On 8/30/2022 at 3:00 PM, MonokiniSix said:

Simple target projector, can add your textures

Replace .uc, compile interface. 

spacer.png

 

updated:

day one patch thx @Rolo😀

https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing

 

I already put all the files and it is giving critical, can you help me?

Posted (edited)
6 hours ago, MonokiniSix said:

delete render binds in l2.ini or option.ini , don't remember

 

i search in l2.ini and Option.ini but not have lucky
you know how to capture mb3 button and set other action? l2.ini or other *.ini is easy to change by any person.. but interface.xdat it's more hard to modify..
 

Edited by StarSCreams
Posted

user.ini

[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease | set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 | set Input RightMouse myRightMouse",Alias="myRightMouse")
;Aliases[1]=(Command="SHOW STATICMESHES | show TERRAIN | show VOLUMES | show PARTICLES | show FALLBACKMATERIALS | show COLLISION | SHOW RADII | set Engine.Input MiddleMouse rmod1",Alias="rmod0")
; Matrix:
Aliases[1]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod5",Alias="rmod1")
; Default mode:
Aliases[2]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
;Aliases[2]=(Command="rmode 5 | set Engine.Input MiddleMouse rmod6",Alias="rmod5")
; No light effects:
Aliases[3]=(Command="Show Staticmeshes | Show Terrain | Show Maps | Show Coronas | Show Fallbackmaterials | Show Fog | Show COLLISION | set Engine.Input MiddleMouse rmod1",Alias="rmod6")
Aliases[4]=(Command="set Engine.Input MiddleMouse rmod1",Alias="myMiddleMouse")
;Aliases[5]=(Command="KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4",Alias="myMiddleMouse")

 

  • 3 weeks later...
Posted (edited)
On 8/30/2022 at 3:00 PM, MonokiniSix said:

Simple target projector, can add your textures

Replace .uc, compile interface. 

spacer.png

 

updated:

day one patch thx @Rolo😀

https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing

Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively

Edited by WilliamFS
Posted
On 10/2/2022 at 11:48 PM, WilliamFS said:

Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively

can u record it?

idk,.  i don't have  any problem

 

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