So I've been working on a little event in L2 the last few days and today I wanted to test it with a friend, so I decided to open up a test server with my ip so me and my friend can both join and test it.
Nothing I haven't done like 1000 times before.
I forwarded the ports 2106, 7777, 9014 (which are the default by l2jserver and I didn't change) and added a firewall exception for these ports. I put as hostname in login server properties and game server properties my IP address and sent a l2.ini with my ip to my friend.
Here is the weird part. He can login normally, make a char and enter the game. But when I try to login (with localhost/127.0.0.1/IPv4 in my l2.ini, I tried all 3 just in case), I get a connection with the login server, get the server list, but when I select the server I have registered (1 - Bartz) and press OK, nothing happens.
I press cancel, try to login again and get account already in use. So what I thought is that I get a connection with the game server but something goes wrong. So I put debug messages in SelectorThread in order to see if I am actually getting a connection established and I'm not getting one. The message account already in use occurs because the login server assumes (and is right to do so) that the connection is established since I was able to connect to login without any problems and select a server so it adds my account to a connected list.
In a few words, the message 'account already in use' means nothing and I can't seem to make a connection locally on my GAME server when it is up using my IP(as I said in the beginning, I am able to connect if I don't use my public IP and use localhost to open the server).
Using aCis btw, but I don't think it really matters since Tryskell hasn't really made huge changes in game server connections.
I would appreciate any help, I've been trying for hours without any luck. I even tried connecting to the server from another PC in my network in case it was the PC and still nothing, same thing.
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Faltan demasiados archivos, y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable. Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto...
I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays.
To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
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Question
An4rchy
Hello everyone.
So I've been working on a little event in L2 the last few days and today I wanted to test it with a friend, so I decided to open up a test server with my ip so me and my friend can both join and test it.
Nothing I haven't done like 1000 times before.
I forwarded the ports 2106, 7777, 9014 (which are the default by l2jserver and I didn't change) and added a firewall exception for these ports. I put as hostname in login server properties and game server properties my IP address and sent a l2.ini with my ip to my friend.
Here is the weird part. He can login normally, make a char and enter the game. But when I try to login (with localhost/127.0.0.1/IPv4 in my l2.ini, I tried all 3 just in case), I get a connection with the login server, get the server list, but when I select the server I have registered (1 - Bartz) and press OK, nothing happens.
I press cancel, try to login again and get account already in use. So what I thought is that I get a connection with the game server but something goes wrong. So I put debug messages in SelectorThread in order to see if I am actually getting a connection established and I'm not getting one. The message account already in use occurs because the login server assumes (and is right to do so) that the connection is established since I was able to connect to login without any problems and select a server so it adds my account to a connected list.
In a few words, the message 'account already in use' means nothing and I can't seem to make a connection locally on my GAME server when it is up using my IP(as I said in the beginning, I am able to connect if I don't use my public IP and use localhost to open the server).
Using aCis btw, but I don't think it really matters since Tryskell hasn't really made huge changes in game server connections.
I would appreciate any help, I've been trying for hours without any luck. I even tried connecting to the server from another PC in my network in case it was the PC and still nothing, same thing.
Edited by An4rchy17 answers to this question
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