Jump to content

Recommended Posts

Posted (edited)

…on 2018-11-15 in order to kill all l2 private servers with one fell swoop.

 

If you are running a low, mid or high rate server based on any chronicle before GoD, seasonal (regular progression resets) or not, the doomsday clock for your server HAS STARTED COUNTING DOWN.

 

Features:

  • Concentrated hunting grounds (no more spending 97% of time running and 3% attacking mobs) - less NPCs in total so server can easily handle 10k+ online
  • NPC buffers in hunting grounds
  • Allied NPCs in hunting grounds (healing you, attacking mobs without XP penalty)
  • GM shop with literally everything
  • GM buffers in towns with 7h full buffs
  • One-click class change
  • Global teleporters in every town (to all other towns and to all hunting grounds, grouped by area)
  • No enchant value limits (yes, you can finally do that +200 Soul Bow on an official server)
  • F2P

 

In less than three days (of total online time), the server (Aden) has reached and exceeded the 7000 players online milestone - something that was never reached (and will never be, as their popularity is dwindling now) by recently released standard classic TI/Giran servers in NCWest.

 

Innova has already started porting Bloody Classic features to the international Seven Signs client (Korea is already on Fafurion/Secret of the Empire/Saviors) to facilitate a release ASAP.

 

So, what are you going to do now? This is an obvious direct attack on private servers, who by now have already been all reduced to 'play three months, then wipe' seasonal server model.

Edited by *real*savormix
Posted

retail too much pay to win  most ppl will quit after a month, privat server selling epics and oe weapon its nothing compare to dragon weapon that cost 20k euro ++ or brooches ;)

Posted (edited)
6 hours ago, DBSK said:

retail too much pay to win  most ppl will quit after a month, privat server selling epics and oe weapon its nothing compare to dragon weapon that cost 20k euro ++ or brooches ;)

In Korean Bloody server (the LIVE Bloody one that opened earlier) dragon weapons are worthless trash, since there's already plenty of people with >=+100 R110 (there are global notifications of enchant levels now, so it is easy to tell). The P.Atk./M.Atk. and SS damage boost is so high on such weapons that Top Grade dragon weapons can't compete at all.

 

Plus, GM shop means you can buy anything with adena. So, in this Bloody Classic, you can buy brooches & jewels (incl. pre-leveled jewel boxes), pendants & varnish, bracelets (other than duty which remains for clan points), talismans & their fragments, incl. highest level talismans (e.g. T of Baium), etc. BY SPENDING ADENA (rather than NCoin).

Edited by *real*savormix
Posted

It's not an attack to private servers, or at least that wasn't their main goal, BUT money.

They have several offices in the United States and they were in danger to no longer exist - employees were working overtime, management was pushy and so on, because the NCSoft West wasn't making enough money - this is one of the cases from Dallas, Texas. 

Posted

Oh lord, can't wait to see how innova will destroy this concept this time. Maybe premium buffs? Super scrolls on l2store that give +10 to your weapon instead of +1? Super tarots? 24 karat la vie en rose diamonds exclusive from the l2store? The possibilities are endless.

Posted

Just an update that yesterday, 2018-11-20 they already added an extension server for Aden (free character and clan transfers every week, sieges held on primary server). At the moment of speaking this 'Aden' has 8.5k players online [in total] and it will most likely reach and exceed 10k during prime time in Korea.

 

Looks like a perfect way to buy another few years of hype for L2 PC.

Posted
51 minutes ago, DavidoffClassic said:

naah attack to private servers?

guys new era comes for lineage 2 , Lineage 2 reborn again ;) 

No matter how hard some people try to deny it, this looks exactly like a typical private server: GM shop, Global teleports, NPC Buffers with super long buffs, etc.

Pretty much a knife between the ribs for the IL and HF servers.

 

And if we are talking about HF, you guys are all fucking hypocrites - when I was playing GF, everyone was like "psh, GE/Freya is what matters" then GF leak happened and when I was playing HF everyone was like "psh, HF is trash, GF is where everyone's at". This continued despite the Freya and later HF scripts leaked.

And now people are unironically making HF servers and other people are playing on them. GG, Bloody Classic will put your servers where they belong. In the trash.

Posted

This is quite interesting. So they are making like a PvP Classic Retail server

It will draw lot of people from private servers for sure

Its a shame its pay to win, but well, many private server players love that, so...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ============================================================== VIKOS AUTOBOTS — live bots for Lineage 2 servers on Lucera2 Interlude and Classic ============================================================== An empty server loses players. Vikos Autobots fills the world with bots that act like real players: they farm, walk around towns, join clans, fight wars, go to raids, sieges, events and the Olympiad, trade and talk in chat. Installs on top of a Lucera2 build: one .ext.jar + the data/autobots folder + a config. Database tables are created automatically. WHAT THE BOTS DO • Farm zones by level along set routes; they do not steal mobs from players or other bots. Leave town through gatekeepers (custom ones and NPC bypasses too) and come back. • Some bots leave the farm to walk around town while others keep farming, so towns are not empty. They walk, talk to NPCs and sit down to rest (can be turned off for PvP servers). • After a server restart bots carry on where they were: same zone, same route, no mass teleport to town. • Class-based combat AI: fighters, archers, mages, healers, buffers, summoners. Auto parties, healers resurrect the dead. • Real fishing with core skills (cast, Pumping / Reeling, fish fight). Rod by grade, bait and fishing shots are handed out automatically; spots have stands, a bot limit, levels and time. • Gear by class and level, a separate Olympiad set and an "online time" set; custom skills by class and by online time (same idea as time gear). Random enchant, Life Stones, dyes, buffs. Shots, potions, arrows and scrolls restock on their own; bot items never reach the economy. • Clans and alliances with generated crests, clan wars, clan defense, PvP server mode. PvP zones (arena, Coliseum, custom): admin Send or a clock like TvT (14:00;16:00). • Raids and epics (Antharas, Valakas, Baium; more via XML), with a gathering in town or a direct teleport to the boss. Castle sieges, TvT / CTF / DM, Olympiad 1v1 and 3v3, Seven Signs. • Private stores (sell and buy), RU/EN chat, AI chat (Groq or any OpenAI-compatible API), bot replies go through your server chat filter (chatfilters.xml), player PMs forwarded to admin Telegram. • Admin panel: //autobots panel. Online schedule, own AI thread pool built for hundreds of bots online, one commented config and XML files checked at server start. INCLUDED: VIKOS AUTOBOTS CONFIGURATOR (Windows) • A single .exe with Java inside, nothing to install. • Works right on your VPS over SSH/SFTP: edit and save, the files go straight to the server; the old version goes to backup. • World map from server geodata, automatic route building by the core movement rules with checks. • Farm zones, towns, raids, sieges, TvT, PvP zones, fishing spots. • Editors with client icons: equipment (farm / online time / Olympiad), skills (regular and by online time), buffs, Life Stones, supplies, dyes. Finds config mistakes by itself. • Interlude and Classic, RU/EN interface, light and dark theme, F1 help. ============================================================== VIKOS AUTOBOTS — REAL SERVER LOAD Measured ============================================================== Interlude test server on Lucera2, a regular VPS: • 4 vCPU, 8 GB RAM, Debian 13 • Java 17 (Temurin), -Xmx5G • MariaDB -------------------------------------------------------------- RESULTS -------------------------------------------------------------- CPU is a one-minute average for the whole game server process: core, mobs and bots together. 400% = all 4 cores. Bots online Server CPU (of 400%) Share of VPS 1000 ~103% ~26% 1200 ~105% ~26% 1500 ~120-150% ~30-37% • An empty server without bots uses ~40% by itself, so 1000 bots add about one core. • The bot AI itself (all bots together) takes 10-15% of one core for 1000-1500 bots. • Memory is stable, no leaks: - after GC the heap stays at ~2.8-2.9 GB with 800, 1000 and 1200 bots — about the same as the server uses by itself, without bots; - the heap low point does not grow over time: memory does not pile up, it is freed on every garbage collection; - a full night with 1500 bots with no out-of-memory errors (OutOfMemory), the server never crashed; - with -Xmx5G there is more than 2 GB of headroom. • A full night with 1500 bots ran stable. Meanwhile the bots live a full life: farming along routes, walking around towns, fishing, clans, scheduled PvP zones, TvT/CTF, Olympiad and raids. -------------------------------------------------------------- SETTINGS USED FOR THESE NUMBERS -------------------------------------------------------------- • AutobotsIterationDelayMs = 500 A bot thinks twice per second: enough to act like a real player without wasting CPU. • AutobotsMaxBots = 1000-1500 • ai.properties: AiTaskActiveDelay = 500 AggroCheckInterval = 500 Most of the load comes not from the bot code but from the mobs around the bots: bots bring locations to life, and the mobs start checking whom to attack. With these values they check twice per second instead of four times. The load is almost halved, and you can't see the difference: a mob notices its target a fraction of a second later. • MariaDB: innodb_flush_log_at_trx_commit = 2 The database flushes its log to disk once per second instead of after every small query. With 1000+ bots there are many queries, and this removes most of the database load. A standard setting for game servers. • server.properties: AutoDestroyDroppedItemAfter = 120 Drops on the ground disappear after 2 minutes instead of 10. Bots kill a lot, and in 10 minutes tens of thousands of items piled up on the ground: extra memory, extra server work and database deletes. Two minutes is enough for players to pick up their own drops. Rule of thumb: a 4-core VPS handles 1000-1500 bots comfortably. For more, go for 6-8 cores. LICENSE • The license is bound to your VPS IP: the bots run only on the server with that IP. • Send the server IP when you buy. Price: 500$ Contact: Telegram @Vikos177 — https://t.me/Vikos177 Test the bots here: <DOWNLOAD LINK> https://drive.google.com/file/d/1xpOII2X2fsUWekDIJk7POTMWu7ICpHJo/view After purchase you are added to a private Telegram group for clients: news, updates and support. ==============================================================
    • 💻 Supercharge your workflow with Claude Pro & Cursor AI. Clean setups with full warranty included!
    • 📦 Running out of Google Drive space? Upgrade to 5TB + Gemini Pro instantly on your own email.
    • AHAHAHAHAH ? Send it proofs here. I just wanted to sell my stuff, but this crazy Ukrainian just stole my money, and he does this all the time to other people. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..